Ralcos
2015-01-15, 06:08 PM
The Devout
Loyalty and devotion lead to bravery. Bravery leads to the spirit of self-sacrifice. The spirit of self-sacrifice creates trust in the power of the Gods.
http://img0.joyreactor.cc/pics/post/art-Warhammer-Fantasy-warpriest-of-Sigmar-%25D0%25BF%25D0%25B5%25D1%2581%25D0%25BE%25D1%2587 %25D0%25BD%25D0%25B8%25D1%2586%25D0%25B0-96281.jpeg
There are Clerics, those that follow the teachings of deities; but even those teachings can be corrupted for one purpose or another, or even seeing two Clerics of the same religion fighting over differing views of the same ideology.
The Devout is different, having a direct line to a deity through a pact of blood; eternally a servant, both in life and in beyond. While Clerics merely follow the gods, the Devout embraces the very breath of that deity’s being; asking the divine beings that serve his deity for advice and guidance to advance that deity’s goal. While many Clerics see the Devout of their religion as edging near obsession of the deity, all of them know that the Devout is a good omen when he comes to solve any problems.
Abilities: Wisdom is a Devout’s top priority, while Charisma is a close second.
Deity: The Devout MUST worship a deity when he chooses to play as this class.
Alignment: The Devout MUST be of the same Alignment as his chosen deity.
Hit Dice: d6 (6 + Constitution Modifier at 1st level)
Class Skills
Skill Points: 4 + Intelligence Modifier; x4 at 1st level
Concentration, Craft, Diplomacy, Decipher Script, Gather Information, Knowledge (Arcana), Knowledge (Nature), Knowledge (The Planes), Perform, Profession, Spellcraft, Use Magic Device.
Level
Base Attack Bonus
Fortitude
Reflex
Will
Special
Faith Points
1
0
0
0
2
Among the Faithful, Divine Power (1st)
2
2
1
0
0
3
2
3
2
1
1
3
3
4
3
1
1
4
Divine Power (2nd)
3
5
3
1
1
4
3
6
4
2
2
5
4
7
5
2
2
5
4
8
6 / 1
2
2
6
Divine Power (3rd)
4
9
6 / 1
3
3
6
5
10
7 / 2
3
3
7
5
11
8 / 3
3
3
7
5
12
9 / 4
4
4
8
Divine Power (4th)
6
13
9 / 4
4
4
8
6
14
10 / 5
4
4
9
6
15
10 / 6 / 1
5
5
9
7
16
12 / 7 / 2
5
5
10
Divine Power (5th)
7
17
12 / 7 / 2
5
5
10
7
18
13 / 8 / 3
6
6
11
8
19
14 / 9 / 4
6
6
11
8
20
15 / 10 / 5
6
6
12
Divine Power (6th), Ascension
8
Class Features
All Devout have the following Class Features
Weapon and Armor Proficiency
Devout are proficient with all Simple Weapons as well as proficient in the Favored Weapon of their Deity (if applicable). In addition, the Devout is proficient in Light Armor, Medium Armor, and all Shields (except for Tower Shields).
Faith Points
All Devout are granted a small pool of divine energy from their deity, as a part of their pact.
The Devout gains a number of Faith Points equal to his Wisdom Modifier plus what he'd gain from his Devout level, but they can only spend up to His Devout level per round.
For example, a 1st level Devout gains 2 + his Wisdom Modifier Faith Points.
Faith Points can be used in the following ways:
Turn/Rebuke Undead as a Cleric of your Devout level (1 FP)
Divine Bolt; Ranged Touch Attack; deals 1d6 damage per FP.
Divine Shield; Self OR one ally within 30 feet; Grants +1 divine bonus to Armor Class per 2 FP spent. Lasts for 1 hour.
Divine Providence; Self OR one ally within 30 feet; Grants +1 to all Saving Throws per FP spent. Lasts for 1 minute.
Grant an Action to Self or one ally within 30 feet.
Move Action (3 FP)
Standard Action (6 FP)
Full-Round Action (12FP)
Among the Faithful
At 1st level, the Devout knows 4 0-level Cleric spells, usable as at-will spell-like abilities.
In addition, he chooses 2 domains that his deity allows, and gains the ability listed for each domain (see Domain Abilities, below).
Divine Power
At 1st level, a Devout knows two 1st level Cleric spells, each spell usable twice per day as spell-like abilities
At 4th level, he learns two 2nd level Cleric spells, each spell usable twice per day as spell-like abilities.
In addition, he learns two more 1st level Cleric spells, and his 1st level spells can each be used four times per day as spell-like abilities.
Also, his 0-level spells can now be used as at-will supernatural abilities.
At 8th level, he learns two 3rd level Cleric spells, each spell usable twice per day as spell-like abilities.
In addition, he learns two more 2nd level Cleric spells, each of his 2nd level spells can be used four times per day as spell-like abilities.
Also, his 1st level spells can be used as at-will spell-like abilities.
At 12th level, he learns two 4th level Cleric spells, each spell usable twice per day as spell-like abilities.
In addition, he learns two more 3rd level Cleric spells, each of his 3rd level spells usable four times per day.
Also, his 2nd level spells can be used as at-will spell-like abilities.
At 16th level, he learns two 5th level Cleric spells, each spell usable twice per day as spell-like abilities.
In addition, he learns two more 4th level Cleric spells, each spell usable four times per day.
Also, he can use his 3rd level spells can be used as at-will spell-like abilities, AND his 1st level spells can be used as at-will supernatural abilities.
At 20th level, he learns two 6th level Cleric spells, each usable twice per day as spell-like abilities.
In addition, he learns two 5th level spells, each of these spells usable four times per day.
Also, his 4th level spells are usable as at-will spell-like abilities, AND his 2nd level spells can be used as at-will supernatural abilities.
Spell DCs are calculated as normal, using Wisdom as the Devout’s casting ability score.
Ascension
At 20th level, you have proven yourself to your deity, either by making yourself a martyr for the deity's cause or by rallying those that were deemed faithless under your deity's holy symbol.
You adopt the Ascended Template, gaining the Undead (Augmented, Native) type, and the following template features:
You gain an additional amount of hit points per HD equal to their Charisma bonus, given that this bonus is +0 or higher.
For every 5 Devout Levels that you have, you gain Natural Armor bonus of +1.
You gain Spell Resistance equal to your Devout Class Level + 10. You also gain Damage Reduction of 5/magic. If you already has one or both of these things, you use the better value. Lastly, you are immune to Turn Undead/Rebuke Undead attempts
Immunities (Ex): You are immune to acid, cold, electricity, and petrification attacks.
Tongues (Ex): You can speak with any creature that has a language, as though using a [I]tongues spell cast by a 14th-level cleric. This ability is always active.
Loyalty and devotion lead to bravery. Bravery leads to the spirit of self-sacrifice. The spirit of self-sacrifice creates trust in the power of the Gods.
http://img0.joyreactor.cc/pics/post/art-Warhammer-Fantasy-warpriest-of-Sigmar-%25D0%25BF%25D0%25B5%25D1%2581%25D0%25BE%25D1%2587 %25D0%25BD%25D0%25B8%25D1%2586%25D0%25B0-96281.jpeg
There are Clerics, those that follow the teachings of deities; but even those teachings can be corrupted for one purpose or another, or even seeing two Clerics of the same religion fighting over differing views of the same ideology.
The Devout is different, having a direct line to a deity through a pact of blood; eternally a servant, both in life and in beyond. While Clerics merely follow the gods, the Devout embraces the very breath of that deity’s being; asking the divine beings that serve his deity for advice and guidance to advance that deity’s goal. While many Clerics see the Devout of their religion as edging near obsession of the deity, all of them know that the Devout is a good omen when he comes to solve any problems.
Abilities: Wisdom is a Devout’s top priority, while Charisma is a close second.
Deity: The Devout MUST worship a deity when he chooses to play as this class.
Alignment: The Devout MUST be of the same Alignment as his chosen deity.
Hit Dice: d6 (6 + Constitution Modifier at 1st level)
Class Skills
Skill Points: 4 + Intelligence Modifier; x4 at 1st level
Concentration, Craft, Diplomacy, Decipher Script, Gather Information, Knowledge (Arcana), Knowledge (Nature), Knowledge (The Planes), Perform, Profession, Spellcraft, Use Magic Device.
Level
Base Attack Bonus
Fortitude
Reflex
Will
Special
Faith Points
1
0
0
0
2
Among the Faithful, Divine Power (1st)
2
2
1
0
0
3
2
3
2
1
1
3
3
4
3
1
1
4
Divine Power (2nd)
3
5
3
1
1
4
3
6
4
2
2
5
4
7
5
2
2
5
4
8
6 / 1
2
2
6
Divine Power (3rd)
4
9
6 / 1
3
3
6
5
10
7 / 2
3
3
7
5
11
8 / 3
3
3
7
5
12
9 / 4
4
4
8
Divine Power (4th)
6
13
9 / 4
4
4
8
6
14
10 / 5
4
4
9
6
15
10 / 6 / 1
5
5
9
7
16
12 / 7 / 2
5
5
10
Divine Power (5th)
7
17
12 / 7 / 2
5
5
10
7
18
13 / 8 / 3
6
6
11
8
19
14 / 9 / 4
6
6
11
8
20
15 / 10 / 5
6
6
12
Divine Power (6th), Ascension
8
Class Features
All Devout have the following Class Features
Weapon and Armor Proficiency
Devout are proficient with all Simple Weapons as well as proficient in the Favored Weapon of their Deity (if applicable). In addition, the Devout is proficient in Light Armor, Medium Armor, and all Shields (except for Tower Shields).
Faith Points
All Devout are granted a small pool of divine energy from their deity, as a part of their pact.
The Devout gains a number of Faith Points equal to his Wisdom Modifier plus what he'd gain from his Devout level, but they can only spend up to His Devout level per round.
For example, a 1st level Devout gains 2 + his Wisdom Modifier Faith Points.
Faith Points can be used in the following ways:
Turn/Rebuke Undead as a Cleric of your Devout level (1 FP)
Divine Bolt; Ranged Touch Attack; deals 1d6 damage per FP.
Divine Shield; Self OR one ally within 30 feet; Grants +1 divine bonus to Armor Class per 2 FP spent. Lasts for 1 hour.
Divine Providence; Self OR one ally within 30 feet; Grants +1 to all Saving Throws per FP spent. Lasts for 1 minute.
Grant an Action to Self or one ally within 30 feet.
Move Action (3 FP)
Standard Action (6 FP)
Full-Round Action (12FP)
Among the Faithful
At 1st level, the Devout knows 4 0-level Cleric spells, usable as at-will spell-like abilities.
In addition, he chooses 2 domains that his deity allows, and gains the ability listed for each domain (see Domain Abilities, below).
Divine Power
At 1st level, a Devout knows two 1st level Cleric spells, each spell usable twice per day as spell-like abilities
At 4th level, he learns two 2nd level Cleric spells, each spell usable twice per day as spell-like abilities.
In addition, he learns two more 1st level Cleric spells, and his 1st level spells can each be used four times per day as spell-like abilities.
Also, his 0-level spells can now be used as at-will supernatural abilities.
At 8th level, he learns two 3rd level Cleric spells, each spell usable twice per day as spell-like abilities.
In addition, he learns two more 2nd level Cleric spells, each of his 2nd level spells can be used four times per day as spell-like abilities.
Also, his 1st level spells can be used as at-will spell-like abilities.
At 12th level, he learns two 4th level Cleric spells, each spell usable twice per day as spell-like abilities.
In addition, he learns two more 3rd level Cleric spells, each of his 3rd level spells usable four times per day.
Also, his 2nd level spells can be used as at-will spell-like abilities.
At 16th level, he learns two 5th level Cleric spells, each spell usable twice per day as spell-like abilities.
In addition, he learns two more 4th level Cleric spells, each spell usable four times per day.
Also, he can use his 3rd level spells can be used as at-will spell-like abilities, AND his 1st level spells can be used as at-will supernatural abilities.
At 20th level, he learns two 6th level Cleric spells, each usable twice per day as spell-like abilities.
In addition, he learns two 5th level spells, each of these spells usable four times per day.
Also, his 4th level spells are usable as at-will spell-like abilities, AND his 2nd level spells can be used as at-will supernatural abilities.
Spell DCs are calculated as normal, using Wisdom as the Devout’s casting ability score.
Ascension
At 20th level, you have proven yourself to your deity, either by making yourself a martyr for the deity's cause or by rallying those that were deemed faithless under your deity's holy symbol.
You adopt the Ascended Template, gaining the Undead (Augmented, Native) type, and the following template features:
You gain an additional amount of hit points per HD equal to their Charisma bonus, given that this bonus is +0 or higher.
For every 5 Devout Levels that you have, you gain Natural Armor bonus of +1.
You gain Spell Resistance equal to your Devout Class Level + 10. You also gain Damage Reduction of 5/magic. If you already has one or both of these things, you use the better value. Lastly, you are immune to Turn Undead/Rebuke Undead attempts
Immunities (Ex): You are immune to acid, cold, electricity, and petrification attacks.
Tongues (Ex): You can speak with any creature that has a language, as though using a [I]tongues spell cast by a 14th-level cleric. This ability is always active.