Wolfsraine
2015-01-15, 07:07 PM
I wanted to get some input on whether or not this is balanced, op, etc. I wanted to rework eldritch blast to fit a character concept.
Concept:
Veldrin Shadowbane, a monk/warlock who was enslaved by his patron, the Fiend, for various reasons. After years of agonizing torture he managed to escape the depths of the 9 hells and swore revenge upon the one who imprisoned him. All the while learning everything he could about the dark arts to use them to his advantage.
Anyway, that's the gist of it.
What I wanted to do, was make Eldritch Blast more of a series of eldritch empowered strikes, where it would function as an attack action rather than a spell. With this variation the range would be taken away, or rather set to 5ft. I was thinking of turning it into a concentration based spell that would empower my fists with any invocations that I had to go along with it.
For example, if I were a 6 monk/4 warlock with the repelling blast and agonizing blast invocations I would be able to make 2 attacks at 1d6 Monk unarmed + Ability mod + 1d10 eldritch blast + chr mod and have the option of pushing my opponent 10 ft with each successful hit. At character level 11 it would go to 3 attacks and at 17 it would go to 4 attacks.
Assuming an 18 dex and a 16 chr damage would be 1d6+1d10+7.
Or perhaps have the spell just change my damage on my fists so that its 1d10 + dex + chr
Anyway, just brainstorming a bit and would like some imput from people that have more experience with the game. Is this too strong? Is it ok, too weak?
This idea sparked in my head after the shadow step thread that I posted a few days ago. Basically I want to be able to toss an enemy around the battlefield with punches. I realize I can just grapple and drag em around, but what fun is that? Imagine punching someone 20ft away from you in a straight line, then shadow stepping next to them and punching them another 20ft in another direction. Assuming you are level 17 and all your attacks land. Theater of the mind and all. Just seems more fun than shooting 4 beams at a distance.
After thought; is up 10 feet a straight line from you? Eldritch blast modification aside, if you eldritch blast someone within 5 ft of you, can you blast upwards? I feel like it's not an unreasonable thing. 4d10 + 4d6 assuming every blast hits. If the first blast knocks them up 10 feet, can the remaining blasts arc them? Still push them in a straight line from you, just at a slight angle?
I guess I just want to be a pact of the blade lock with eldritch empowered fists of fury darting around the battlefield like some anime character.
Concept:
Veldrin Shadowbane, a monk/warlock who was enslaved by his patron, the Fiend, for various reasons. After years of agonizing torture he managed to escape the depths of the 9 hells and swore revenge upon the one who imprisoned him. All the while learning everything he could about the dark arts to use them to his advantage.
Anyway, that's the gist of it.
What I wanted to do, was make Eldritch Blast more of a series of eldritch empowered strikes, where it would function as an attack action rather than a spell. With this variation the range would be taken away, or rather set to 5ft. I was thinking of turning it into a concentration based spell that would empower my fists with any invocations that I had to go along with it.
For example, if I were a 6 monk/4 warlock with the repelling blast and agonizing blast invocations I would be able to make 2 attacks at 1d6 Monk unarmed + Ability mod + 1d10 eldritch blast + chr mod and have the option of pushing my opponent 10 ft with each successful hit. At character level 11 it would go to 3 attacks and at 17 it would go to 4 attacks.
Assuming an 18 dex and a 16 chr damage would be 1d6+1d10+7.
Or perhaps have the spell just change my damage on my fists so that its 1d10 + dex + chr
Anyway, just brainstorming a bit and would like some imput from people that have more experience with the game. Is this too strong? Is it ok, too weak?
This idea sparked in my head after the shadow step thread that I posted a few days ago. Basically I want to be able to toss an enemy around the battlefield with punches. I realize I can just grapple and drag em around, but what fun is that? Imagine punching someone 20ft away from you in a straight line, then shadow stepping next to them and punching them another 20ft in another direction. Assuming you are level 17 and all your attacks land. Theater of the mind and all. Just seems more fun than shooting 4 beams at a distance.
After thought; is up 10 feet a straight line from you? Eldritch blast modification aside, if you eldritch blast someone within 5 ft of you, can you blast upwards? I feel like it's not an unreasonable thing. 4d10 + 4d6 assuming every blast hits. If the first blast knocks them up 10 feet, can the remaining blasts arc them? Still push them in a straight line from you, just at a slight angle?
I guess I just want to be a pact of the blade lock with eldritch empowered fists of fury darting around the battlefield like some anime character.