Emmerlaus
2015-01-16, 09:53 AM
With the advice of a someone else, I created this Druid variant and I wanna know if its balanced or not. What listed here are the differences compared to the normal druid:
WOODEN DRUID
1st // Animal companion, Plant Domain, wild empathy
2nd // Woodland stride
3rd // Trackless step
4th // Wild Shape (into animal companion only. You can shapeshift in Any size, as long as its the same size as your animal companion) (1/day)
5th // Wooden Fortitude +1 (bonus on natural armor and on saving throw against mindaffecting, stunning and paralysing effect)
6th // Bonus Feat (Eschew material)
7th // Wild Shape (2/day)
8th // Improved Wild Shape ( You can shapeshift in Any size, as long as its the same size as your animal companion)
9th // Augment Summoning +1 (increase the summoning spells you cast of one caster level. Summon nature ally 1 become Summon Nature ally 2)
10th // Wooden Fortitude +2
11th // Woodling Animal Companion (gain the woodling template http://www.realmshelps.net/monsters/...woodling.shtml)
12th // Wild Shape (plant)
13th // Wild Shape (3/day)
14th // Augment Summoning +2
15th // A thousand face, Wooden Fortitude +3
16th // Wild Shape (4/day)
17th // Timeless Body
18th // Regeneration (see below)
19th // Augment summoning +3
20th // Gain the Woodling Template (and lose the Wooden Fortitude)
==========
At 18th level, non magical damage dealt to the shaman is treated as nonlethal damage. The wooden druid automatically heals nonlethal damage at a rate of 1 damage point per 4 wooden druid levels per round. Certain attack forms, typically fire, bleeding and acid, deal lethal damage to the creature, which doesn’t go away. A regenerating wooden druid that has been rendered unconscious through nonlethal damage can be killed with a coup de grace. The attack cannot be of a type that automatically converts to nonlethal damage. An attack that can cause instant death only threatens the wooden druid with death if it is delivered by weapons that deal it lethal damage.
Attack forms that don’t deal hit point damage ignore regeneration. Regeneration also does not restore hit points lost from starvation, thirst, or suffocation. A regenerating wooden druid can regrow lost portions of their bodies in 1d10 minutes and/or can reattach severed limbs or body parts, this may be done in 1d4 turns. Severed parts that are not reattached wither and die normally.
A wooden druid must have a Constitution score to have the regeneration ability.
==========
So, is it balanced or not ? :smallbiggrin:
WOODEN DRUID
1st // Animal companion, Plant Domain, wild empathy
2nd // Woodland stride
3rd // Trackless step
4th // Wild Shape (into animal companion only. You can shapeshift in Any size, as long as its the same size as your animal companion) (1/day)
5th // Wooden Fortitude +1 (bonus on natural armor and on saving throw against mindaffecting, stunning and paralysing effect)
6th // Bonus Feat (Eschew material)
7th // Wild Shape (2/day)
8th // Improved Wild Shape ( You can shapeshift in Any size, as long as its the same size as your animal companion)
9th // Augment Summoning +1 (increase the summoning spells you cast of one caster level. Summon nature ally 1 become Summon Nature ally 2)
10th // Wooden Fortitude +2
11th // Woodling Animal Companion (gain the woodling template http://www.realmshelps.net/monsters/...woodling.shtml)
12th // Wild Shape (plant)
13th // Wild Shape (3/day)
14th // Augment Summoning +2
15th // A thousand face, Wooden Fortitude +3
16th // Wild Shape (4/day)
17th // Timeless Body
18th // Regeneration (see below)
19th // Augment summoning +3
20th // Gain the Woodling Template (and lose the Wooden Fortitude)
==========
At 18th level, non magical damage dealt to the shaman is treated as nonlethal damage. The wooden druid automatically heals nonlethal damage at a rate of 1 damage point per 4 wooden druid levels per round. Certain attack forms, typically fire, bleeding and acid, deal lethal damage to the creature, which doesn’t go away. A regenerating wooden druid that has been rendered unconscious through nonlethal damage can be killed with a coup de grace. The attack cannot be of a type that automatically converts to nonlethal damage. An attack that can cause instant death only threatens the wooden druid with death if it is delivered by weapons that deal it lethal damage.
Attack forms that don’t deal hit point damage ignore regeneration. Regeneration also does not restore hit points lost from starvation, thirst, or suffocation. A regenerating wooden druid can regrow lost portions of their bodies in 1d10 minutes and/or can reattach severed limbs or body parts, this may be done in 1d4 turns. Severed parts that are not reattached wither and die normally.
A wooden druid must have a Constitution score to have the regeneration ability.
==========
So, is it balanced or not ? :smallbiggrin: