inuyasha
2015-01-16, 07:11 PM
Hey guys! Long time no see! I've been focusing on school so much that I haven't really homebrewed much lately...also I bought Quake during winter break, inspiring the following spell.
TELEFRAG
Level Sor/Wiz 9
Components: V, M
Casting time: 1 Standard Action.
Range: Personal
Target: You and one other creature
Duration: Instantaneous
Saving throw Fortitude lessens (see below)
Spell resistance Yes
This spell functions exactly as Greater Teleport, except that you CAN teleport into a living target! When this occurs you must name the exact target ("Jarl Hurgburk of the stone giant tribe" is a good answer, "that one hobo who stole a gold piece from me" is not), you must have seen the location you are teleporting to at least once (scrying counts), and the target must be a creature within one size category of the caster and must make a fortitude save or die instantly, This spell cannot target those who are two sizes smaller than the caster, and it will target those two sizes or more larger than the caster, but with lessened effect.
Those who are two sizes larger than the caster take (1d6+1) damage per caster level, this die decreases for each size category you add. Those who succeed their saving throw also take this damage.
The caster is usually unharmed in this ordeal, although the DM gets to roll D%, on an 85-95 both the caster and the target die, on a 96-100, the caster dies and the target has a new wizardskin coat :smallsmile:
Material component: a ring fashioned with one spike of metal protruding from it in a fashion akin to this (http://files.gamebanana.com/img/ico/sprays/quake.png)
Verbal component: "Quad damage" muttered in a deep and frightening tone.
TELEFRAG
Level Sor/Wiz 9
Components: V, M
Casting time: 1 Standard Action.
Range: Personal
Target: You and one other creature
Duration: Instantaneous
Saving throw Fortitude lessens (see below)
Spell resistance Yes
This spell functions exactly as Greater Teleport, except that you CAN teleport into a living target! When this occurs you must name the exact target ("Jarl Hurgburk of the stone giant tribe" is a good answer, "that one hobo who stole a gold piece from me" is not), you must have seen the location you are teleporting to at least once (scrying counts), and the target must be a creature within one size category of the caster and must make a fortitude save or die instantly, This spell cannot target those who are two sizes smaller than the caster, and it will target those two sizes or more larger than the caster, but with lessened effect.
Those who are two sizes larger than the caster take (1d6+1) damage per caster level, this die decreases for each size category you add. Those who succeed their saving throw also take this damage.
The caster is usually unharmed in this ordeal, although the DM gets to roll D%, on an 85-95 both the caster and the target die, on a 96-100, the caster dies and the target has a new wizardskin coat :smallsmile:
Material component: a ring fashioned with one spike of metal protruding from it in a fashion akin to this (http://files.gamebanana.com/img/ico/sprays/quake.png)
Verbal component: "Quad damage" muttered in a deep and frightening tone.