golentan
2015-01-17, 05:08 AM
So, for a game I'm about to play I'm putting the final touches on a Kitsune Ninja. Starting level is 4, and we've got plenty of raw damage dealers in the party, so I'm going for a sort of mystical scout/rogue/face. I've swapped out Poison Use for Trapfinding with GM permission, I'm considering whether to ask about the third party racial trait that lets me swap my bite attack for a free Magical Tail feat (I've already got it once, but charm person would help me face better), and my primary stats are Charisma (18) and Dex (16). The racial penalty to strength combined with some mediocre rolling means I had to sink a feat on weapon finesse. I'm not looking for raw damage output, since we've got 2.5 frontliners and 2 blasters already in a party of five, and we're not playing a high optimization game, so I'm not planning on going 2 weapon fighting or maximizing sneak attack or shuriken death storms.
Part of what I'm waffling on is the question of whether to start with forgotten trick instead of wallclimber (Which I like for the movement versatility). On the one hand I've got a lot of ki from my charisma, and it would give me a tonne of versatility (it's my first pick for 6th level), but it's still a ki-hungry monster unless I can pick up a ring of ki mastery, which costs twice our starting gold. Speaking of, I also had a question on the ring of ki mastery: it says you can store up to 2 points of ki as a swift action, but also says that if it has at least 2 points of ki in it... Is there no cap on what it can store as long as you can keep feeding it with swift actions from your own pool, (which seems broken with as little as a week of downtime), or is it (as it looks to be intended) that you can only have it store 2 at any given time.
Part of what I'm waffling on is the question of whether to start with forgotten trick instead of wallclimber (Which I like for the movement versatility). On the one hand I've got a lot of ki from my charisma, and it would give me a tonne of versatility (it's my first pick for 6th level), but it's still a ki-hungry monster unless I can pick up a ring of ki mastery, which costs twice our starting gold. Speaking of, I also had a question on the ring of ki mastery: it says you can store up to 2 points of ki as a swift action, but also says that if it has at least 2 points of ki in it... Is there no cap on what it can store as long as you can keep feeding it with swift actions from your own pool, (which seems broken with as little as a week of downtime), or is it (as it looks to be intended) that you can only have it store 2 at any given time.