Zejety
2015-01-17, 06:34 PM
An attempt at porting the Pathfinder Vishkanyas (http://paizo.com/pathfinderRPG/prd/advancedRaceGuide/uncommonRaces/vishkanyas.html) to 5e from somebody with little 5e experience. Any feedback or input is appreciated, especially on the Toxic trait. Many thanks to Kryx for helping me a lot in this thread.
Current version: https://docs.google.com/document/d/1hept-jJOK09FO7r2330-sW-_sS3OfNVi0f8X5xH9JN4/edit?usp=sharing
If anybody has more background info on Vishkanyas to share than what can be found in the PRD, Id really appreciate. A quote for the start of the entry would be especially awesome!
An attempt at porting the Pathfinder Vishkanyas (http://paizo.com/pathfinderRPG/prd/advancedRaceGuide/uncommonRaces/vishkanyas.html) to 5e from somebody with little 5e experience. Any feedback or input is appreciated, especially on the Toxic trait. Is it too strong? Should I limit it to once per short rest and maybe buff the duration in exchange?
I'll leave most of the fluff out at first. You can reference the paizo page for the time being.
Vishkanya Traits
Ability Score Increase. Your Dexterity score increases by 2 and your Charisma score increases by 1.
Size. Vishkanyas fall well within the human range of heights but are generally more lean than an average human of their height. Your size is Medium.
Speed. Your base movement speed is 30 feet.
Darkvision. You can see in di light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Predator's Resilience. Given their own venomous blood, Vishkanyas display an inherent resistance against poison. You have advantage on saving throws against poison, and you have resistance against poison damage.
Escape Artist. Vishkanyas are very limber. Whenever you make a Dexterity (Acrobatics) check to escape grapples or bindings, you are considered proficient in the Acrobatics skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.
Poisoner's Weapon Training. You have profieciency with the blowgun, darts, [are there any oriental weapons in the DMG?]
Toxic. Vishkanyas often coat their weapons with their own venomous blood or saliva. As an action, you can cover one melee weapon or three pieces of ammunition in venom for one minute. An creature hit by an attack with a coated weapon or projectile must succeed on a Constitution saving throw or become poisoned for one round. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
If a target's saving throw is successful or the effect ends for it, the target is immune to your venom for the next 24 hours.
Languages. You can speak, read and write Common and Vishkanya.
Vishkanya Traits
Ability Score Increase. Your Dexterity score increases by 2 and your Charisma score increases by 1.
Size. Vishkanyas fall well within the human range of heights but are generally more lean than an average human of their height. Your size is Medium.
Speed. Your base movement speed is 30 feet.
Darkvision. You can see in di light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Predator's Resilience. Given their own venomous blood, Vishkanyas display an inherent resistance against poison. You have advantage on saving throws against poison, and you have resistance against poison damage.
Escape Artist. Vishkanyas are very limber. Whenever you make a Dexterity (Acrobatics) check to escape grapples or bindings, you are considered proficient in the Acrobatics skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.
Poisoner's Weapon Training. You have profieciency with the blowgun, darts, [are there any oriental weapons in the DMG?]
Toxic. Vishkanyas often coat their weapons with their own venomous blood or saliva. As an action, you can apply your venom to one melee weapon or three pieces of ammunition like any other poison. A creature hit by an attack with a coated weapon or projectile must succeed on a Constitution saving throw or become Poisoned for one minute. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus.
The venom on your gear loses its potency at the start of your next turn or after hitting a creature.
Languages. You can speak, read and write Common and Vishkanya.
Variant: Subtle Vishkanya
Some Vishkanyas are born without the distinctive featureless eyes of their brethren and are easier to confuse for a human.
You have all Vishkanya traits with following exceptions:
Human Sight. You have no Darkvision.
Subtle Differences. Whenever you make a Charisma (Deception) check to make others perceive you as human, you are considered proficient in the Deception skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus. You can make this check without using an actual disguise.
Current version: https://docs.google.com/document/d/1hept-jJOK09FO7r2330-sW-_sS3OfNVi0f8X5xH9JN4/edit?usp=sharing
If anybody has more background info on Vishkanyas to share than what can be found in the PRD, Id really appreciate. A quote for the start of the entry would be especially awesome!
An attempt at porting the Pathfinder Vishkanyas (http://paizo.com/pathfinderRPG/prd/advancedRaceGuide/uncommonRaces/vishkanyas.html) to 5e from somebody with little 5e experience. Any feedback or input is appreciated, especially on the Toxic trait. Is it too strong? Should I limit it to once per short rest and maybe buff the duration in exchange?
I'll leave most of the fluff out at first. You can reference the paizo page for the time being.
Vishkanya Traits
Ability Score Increase. Your Dexterity score increases by 2 and your Charisma score increases by 1.
Size. Vishkanyas fall well within the human range of heights but are generally more lean than an average human of their height. Your size is Medium.
Speed. Your base movement speed is 30 feet.
Darkvision. You can see in di light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Predator's Resilience. Given their own venomous blood, Vishkanyas display an inherent resistance against poison. You have advantage on saving throws against poison, and you have resistance against poison damage.
Escape Artist. Vishkanyas are very limber. Whenever you make a Dexterity (Acrobatics) check to escape grapples or bindings, you are considered proficient in the Acrobatics skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.
Poisoner's Weapon Training. You have profieciency with the blowgun, darts, [are there any oriental weapons in the DMG?]
Toxic. Vishkanyas often coat their weapons with their own venomous blood or saliva. As an action, you can cover one melee weapon or three pieces of ammunition in venom for one minute. An creature hit by an attack with a coated weapon or projectile must succeed on a Constitution saving throw or become poisoned for one round. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
If a target's saving throw is successful or the effect ends for it, the target is immune to your venom for the next 24 hours.
Languages. You can speak, read and write Common and Vishkanya.
Vishkanya Traits
Ability Score Increase. Your Dexterity score increases by 2 and your Charisma score increases by 1.
Size. Vishkanyas fall well within the human range of heights but are generally more lean than an average human of their height. Your size is Medium.
Speed. Your base movement speed is 30 feet.
Darkvision. You can see in di light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Predator's Resilience. Given their own venomous blood, Vishkanyas display an inherent resistance against poison. You have advantage on saving throws against poison, and you have resistance against poison damage.
Escape Artist. Vishkanyas are very limber. Whenever you make a Dexterity (Acrobatics) check to escape grapples or bindings, you are considered proficient in the Acrobatics skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.
Poisoner's Weapon Training. You have profieciency with the blowgun, darts, [are there any oriental weapons in the DMG?]
Toxic. Vishkanyas often coat their weapons with their own venomous blood or saliva. As an action, you can apply your venom to one melee weapon or three pieces of ammunition like any other poison. A creature hit by an attack with a coated weapon or projectile must succeed on a Constitution saving throw or become Poisoned for one minute. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus.
The venom on your gear loses its potency at the start of your next turn or after hitting a creature.
Languages. You can speak, read and write Common and Vishkanya.
Variant: Subtle Vishkanya
Some Vishkanyas are born without the distinctive featureless eyes of their brethren and are easier to confuse for a human.
You have all Vishkanya traits with following exceptions:
Human Sight. You have no Darkvision.
Subtle Differences. Whenever you make a Charisma (Deception) check to make others perceive you as human, you are considered proficient in the Deception skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus. You can make this check without using an actual disguise.