gom jabbarwocky
2015-01-19, 08:00 PM
For a long time I've been sitting on an idea for a Jurassic Park game. Since there's apparently a new movie coming out, at the very least it will be on some of my players minds, and, personally, I'm a big fan of the first movie (not so much the book, but that's neither here nor there).
In this case, the I'm thinking the PCs would be playing as the humans, not the dinosaurs, which might seem kind of obvious, but with some players, you never know. I'm thinking that for this game some dopes decided to try the whole thing again some 25 years later, so they plan to open Jurassic Park:Europe in the Azores. The tone of the game would be close to survival horror/action, like Call of Cthulhu without the insanity.
The big problem that I'm having is that if the PCs go to this island of cloned abominations, obviously something terrible is going to happen and the dinosaurs get lose and raise Cain, yadda yadda, life finds a way, and one or more of the PCs get devoured before everyone gets rescued. But I'm having trouble coming up with the crisis that sets everything off in such a way that it doesn't feel like a re-tread of the novel/movie. Corporate sabotage and a natural disaster are already covered. I want to capture the feel of Jurassic Park for this game, but I'd rather not use the game as an excuse to play through a fun movie when it would be less work and less time consuming just to watch it.
Has anyone else had any ideas along similar lines? I'd love to brainstorm some odd twists on the JP formula, and drum up a game that still has that original flavor without being a bland re-run.
In this case, the I'm thinking the PCs would be playing as the humans, not the dinosaurs, which might seem kind of obvious, but with some players, you never know. I'm thinking that for this game some dopes decided to try the whole thing again some 25 years later, so they plan to open Jurassic Park:Europe in the Azores. The tone of the game would be close to survival horror/action, like Call of Cthulhu without the insanity.
The big problem that I'm having is that if the PCs go to this island of cloned abominations, obviously something terrible is going to happen and the dinosaurs get lose and raise Cain, yadda yadda, life finds a way, and one or more of the PCs get devoured before everyone gets rescued. But I'm having trouble coming up with the crisis that sets everything off in such a way that it doesn't feel like a re-tread of the novel/movie. Corporate sabotage and a natural disaster are already covered. I want to capture the feel of Jurassic Park for this game, but I'd rather not use the game as an excuse to play through a fun movie when it would be less work and less time consuming just to watch it.
Has anyone else had any ideas along similar lines? I'd love to brainstorm some odd twists on the JP formula, and drum up a game that still has that original flavor without being a bland re-run.