Coidzor
2015-01-20, 02:31 AM
I believe I have all WOTC material if it can still be found in the archive of their site or printed in one of their books. If there's anything interesting in Pathfinder I *might* be able to ask about it, but I wouldn't want to bank on it until I've been able to talk with the DM more and get a bit of a clearer answer.
The party is currently made up of a ??? Ranger, Human Barbarian, Half-Elf(?) Druid, Warforged Crusader, and my Human Wizard, though we're being accompanied by an NPC Rogue who seems to be an ex-racketeer in addition to having stealth skills and anti-trap skills, and AFAIK, we're all at level 1, though the NPC could be higher level. We may or may not be losing the players of the Ranger or the Barbarian, and those are our two main sources of Survival, I believe.
The party has a Druid whose player has played with this DM the longest out of any of the current players, and instead of taking a day to call an Animal Companion, she ended up looking around the stables and farriers and the like for any particularly rambunctious horses while we needed to find an old nag or mule to use to transport a bunch of giant bird bait or be the giant bird bait, and found a heavy Warhorse which she successfully won over and that is now her Animal Companion.
So I'm reasonably certain that it's a good idea for me to prepare to have to actually do the legwork or arrange to have the legwork done in acquiring a familiar for my Wizard, especially since I wasn't able to start with one, though that may be because I didn't have the starting wealth to afford a familiar.
I thought we were going to be playing a different game so I had to make a Wizard on the fly and even rushing myself it still took me about 20 minutes or so to whip up a core-only spell list'd level 1 Wizard. :smallredface: So right now I have a Human Conjuration Specialist Wizard 1 with 6 Strength, Wis 10, 16 Int and, 14s in every other ability score.
Who, because I needed to come up with a quick bit of backstory for while making it, was adopted by Dwarves and has an uneasy relationship with his adopted parents, especially after dropping out from the local Wizard's Institute of Technocery, which I only knew about because in an earlier session before I joined the group the party had gone in search of someone who could cast Identify and managed to botch their rolls and instead found the local Rincewind-equivalent who managed to give them the run-around nonetheless, and this was amusing enough for them to mention a few times to me while telling me about the game.
So any suggestions for how to further flesh that out or potential spell choices for a Conjuration-specialist wizard with an uneasy familial relationship with dwarves would be appreciated as well, but ultimately secondary to my main thrust here.
Anyway, the environments in easy travel of where I am or that I have confirmed in the local environment are cities, sewers, underground caverns, temperate grasslands and hills, forested mountains, and a large body of water that takes the better part of a week to sail across(I believe it's either a bay, gulf, or inland sea, not sure if saltwater or freshwater yet). There's also some area where lizardfolk are coming from so there's probably some marshland or partially sunken ruins nearby that we're going to go through when we hunt them down to find out what's got them riled up.
There is the local Wizard college which is in the city we just left and is about 4-5 days away by boat, but unless I manage to talk the DM into saying I left another university in bad graces to specify, that's probably out unless I can get the party face to potentially avail herself of the resources that might be available due to the university's presence. Near that city was a forest where giant owls lived, implying fairly plentiful wildlife to support them as well as a temperate pine or deciduous forest ecosystem.
It's unlikely to be feasible for my character to be able to hire or talk the NPC Rogue into helping him rob a Wizard college for familiars-to-be. I think.
There's also a fiendish presence in the area, since we found some children who had been exposed to a fiendish disease by a living fiend, but my character is currently Neutral Good, so an Imp or Quasit familiar is probably not feasible in the short term between my level and the amount of an alignment shift I'd need to get either.
tl;dr: Using mundane skills, low level magic, and the mundane economy, what are my best bets for familiars as a Conjuration specialist Human?
What spells might be useful in hunting down a familiar that wouldn't gimp my progression for combat and utility too much?
Any suggestions as to strategies to employ in-game for finding a familiar would be appreciated as well.
The party is currently made up of a ??? Ranger, Human Barbarian, Half-Elf(?) Druid, Warforged Crusader, and my Human Wizard, though we're being accompanied by an NPC Rogue who seems to be an ex-racketeer in addition to having stealth skills and anti-trap skills, and AFAIK, we're all at level 1, though the NPC could be higher level. We may or may not be losing the players of the Ranger or the Barbarian, and those are our two main sources of Survival, I believe.
The party has a Druid whose player has played with this DM the longest out of any of the current players, and instead of taking a day to call an Animal Companion, she ended up looking around the stables and farriers and the like for any particularly rambunctious horses while we needed to find an old nag or mule to use to transport a bunch of giant bird bait or be the giant bird bait, and found a heavy Warhorse which she successfully won over and that is now her Animal Companion.
So I'm reasonably certain that it's a good idea for me to prepare to have to actually do the legwork or arrange to have the legwork done in acquiring a familiar for my Wizard, especially since I wasn't able to start with one, though that may be because I didn't have the starting wealth to afford a familiar.
I thought we were going to be playing a different game so I had to make a Wizard on the fly and even rushing myself it still took me about 20 minutes or so to whip up a core-only spell list'd level 1 Wizard. :smallredface: So right now I have a Human Conjuration Specialist Wizard 1 with 6 Strength, Wis 10, 16 Int and, 14s in every other ability score.
Who, because I needed to come up with a quick bit of backstory for while making it, was adopted by Dwarves and has an uneasy relationship with his adopted parents, especially after dropping out from the local Wizard's Institute of Technocery, which I only knew about because in an earlier session before I joined the group the party had gone in search of someone who could cast Identify and managed to botch their rolls and instead found the local Rincewind-equivalent who managed to give them the run-around nonetheless, and this was amusing enough for them to mention a few times to me while telling me about the game.
So any suggestions for how to further flesh that out or potential spell choices for a Conjuration-specialist wizard with an uneasy familial relationship with dwarves would be appreciated as well, but ultimately secondary to my main thrust here.
Anyway, the environments in easy travel of where I am or that I have confirmed in the local environment are cities, sewers, underground caverns, temperate grasslands and hills, forested mountains, and a large body of water that takes the better part of a week to sail across(I believe it's either a bay, gulf, or inland sea, not sure if saltwater or freshwater yet). There's also some area where lizardfolk are coming from so there's probably some marshland or partially sunken ruins nearby that we're going to go through when we hunt them down to find out what's got them riled up.
There is the local Wizard college which is in the city we just left and is about 4-5 days away by boat, but unless I manage to talk the DM into saying I left another university in bad graces to specify, that's probably out unless I can get the party face to potentially avail herself of the resources that might be available due to the university's presence. Near that city was a forest where giant owls lived, implying fairly plentiful wildlife to support them as well as a temperate pine or deciduous forest ecosystem.
It's unlikely to be feasible for my character to be able to hire or talk the NPC Rogue into helping him rob a Wizard college for familiars-to-be. I think.
There's also a fiendish presence in the area, since we found some children who had been exposed to a fiendish disease by a living fiend, but my character is currently Neutral Good, so an Imp or Quasit familiar is probably not feasible in the short term between my level and the amount of an alignment shift I'd need to get either.
tl;dr: Using mundane skills, low level magic, and the mundane economy, what are my best bets for familiars as a Conjuration specialist Human?
What spells might be useful in hunting down a familiar that wouldn't gimp my progression for combat and utility too much?
Any suggestions as to strategies to employ in-game for finding a familiar would be appreciated as well.