aza9999
2015-01-21, 04:54 AM
Originally i was thinking of going rogue with the scout archetype from bravo's knife master scout guide (https://docs.google.com/file/d/0B703BEBAUgBxQm9Xbm1fOFdzYXM/edit?pli=1) which opens up a lot of extra ways to get sneak attack in, but i want to look at other classes such as ranger too.
The idea would be someone highly mobile who gets in, hits hard and then runs away, running between targets on the battlefield.
I've come from 3.5 and only been playing pathfinder for a few months so i'm still not overly familiar with all the archetypes available to build something like this.
I'd like to stick to pathfinder official material as i need a really good reason to get third party or 3.5 stuff approved.
The basic build from that guide is as follows
Traits:
Reactionary +2 initiative, win initiative and throw 2 daggers for SA
Heirloom Weapon gain proficiency in a Kukri.
Weapons of choice:
Glamered Keen Kukri
Distance returning daggers - hide these up spring loaded wrist sheathes
Feats and Talents:
1. Focused study bonus feat: Skill focus (Acrobatics)
1. Feat: Two weapon fighting
2. Rogue talent: Finesse rogue
3. Feat: Weapon focus (Kukri)
4. Rogue talent: *Offensive defense
4. Scout: Charge and SA
5. Feat: Disorientating maneuver
6. Rogue talent: Peerless maneuver
6. Favored Class Bonus talent: *Slow reactions
7. Feat: Improved two weapon fighting
8. Rogue talent: Combat trick Opening volley
8. Focused study bonus feat: Skill focus (Use magic device)
8. Scout: Move more than 10ft and SA
9. Feat: Acrobatics
10. Advanced talent: *Entanglement of blades
11. Feat: Extra talent: Skill mastery - Bluff, UMD, Acrobatics, Stealth
12. Advanced talent: Feat: Critical focus
12. Favored Class Bonus talent: *Crippling strike
Tactics:
Critical on 15-20
Charge and hurl a dagger for SA with +2 hit
Then Charge and stab with a knife for SA using the feat Opening volley to get +6 to hit
Tumble over enemies and move a total of 15 feet for +2 hit.
The idea would be someone highly mobile who gets in, hits hard and then runs away, running between targets on the battlefield.
I've come from 3.5 and only been playing pathfinder for a few months so i'm still not overly familiar with all the archetypes available to build something like this.
I'd like to stick to pathfinder official material as i need a really good reason to get third party or 3.5 stuff approved.
The basic build from that guide is as follows
Traits:
Reactionary +2 initiative, win initiative and throw 2 daggers for SA
Heirloom Weapon gain proficiency in a Kukri.
Weapons of choice:
Glamered Keen Kukri
Distance returning daggers - hide these up spring loaded wrist sheathes
Feats and Talents:
1. Focused study bonus feat: Skill focus (Acrobatics)
1. Feat: Two weapon fighting
2. Rogue talent: Finesse rogue
3. Feat: Weapon focus (Kukri)
4. Rogue talent: *Offensive defense
4. Scout: Charge and SA
5. Feat: Disorientating maneuver
6. Rogue talent: Peerless maneuver
6. Favored Class Bonus talent: *Slow reactions
7. Feat: Improved two weapon fighting
8. Rogue talent: Combat trick Opening volley
8. Focused study bonus feat: Skill focus (Use magic device)
8. Scout: Move more than 10ft and SA
9. Feat: Acrobatics
10. Advanced talent: *Entanglement of blades
11. Feat: Extra talent: Skill mastery - Bluff, UMD, Acrobatics, Stealth
12. Advanced talent: Feat: Critical focus
12. Favored Class Bonus talent: *Crippling strike
Tactics:
Critical on 15-20
Charge and hurl a dagger for SA with +2 hit
Then Charge and stab with a knife for SA using the feat Opening volley to get +6 to hit
Tumble over enemies and move a total of 15 feet for +2 hit.