big teej
2015-01-21, 04:42 PM
Greetings Playgrounders,
Pre-emptive Edit:
it is worth noting, as I'm sure many of you are going to point me in this direction, that I do not currently possess a copy of the draconomicon, races of dragon, or anything else 'dragon' related.
second Pre-Emptive Edit: forgive me, I do tend to ramble through my trains of thought... there's a TL;DR at the bottom if you don't wish to wade through this mess. I'll even bold it for you guys :smallredface:
Spoilered at the end of this post is the email that prompted this thread, if you feel the desire to read it, by all means, it's mostly there as a point of reference for my initial train of thought, which I have hopefully cleared up a bit here.
I am about to start running 3 different dungeons and dragons campaigns. humorously (worryingly?) I anticipate all three campaigns to include dragons.
this thought had me pondering the nature and use of dragons in a.... well. certainly not typical, but in *my* game.
more specific to our discussion here. the use of Good-aligned dragons.
they're nifty critters, look at that spiffy artwork in the monster manual (or your favored search engine)
they're fully statted out, reasonably well explained as far as how they behave/fight/lair/etc.
but... barring some shoe-horning.... it's all wasted space. your my "typical" adventuring party is at worst, neutral, and without fail has some character that serves as a moral compass for the rest of the group (provided the rest of the group is lacking one)
I'm not comfortable with the idea of good dragons as quest givers (because, why can't they do it?)
I'm not comfortable with the idea of good dragons as allies (because, again, a freaking dragon)
without belaboring the point. I'm giving thought to tweaking/removing/changing good dragons.
I'm essentially looking for advice and input on the potential ramifications/unforeseen consequences of some ideas I'm toying with
bold for emphasis
the first idea, which I am aware is not unique, but it's the first time such a thing has potentially cropped up in my setting.
is some form of Draconic War that happened somewhere in the neighborhood of 1 - 3 thousand years ago.
- this war was nearly an extinction-level event for all dragonkind (I intend to roll a d100 for each race of dragons, this will be the starting population of a given type of dragon in the setting, before the PCs go a slaying at least. a result of zero indicates that the branch of dragon is either extinct, or any survivors have fled to the outer planes)
- this war happened long enough ago that it has no bearing on the day-to-day world of non-dragons
- this war happened recently enough that all of the 'common' races are aware, with a fair degree of accuracy, what went on during this war
- this war happened recently enough that the oldest of dragons are in fact survivors of the conflict.
- this war only ended when dragons realized they were driving themselves to extinction and ended hostilities. (via an as yet unnamed 'treaty' or 'conference' or something or other. basically all surviving dragons bought into a binding agreement that they would never in any way shape or form seek the destruction or harm of another True Dragon)
returning to my original query
so... what to do with good-aligned dragons?
here are the general ideas I've had so far (I'm percolating on a number of iterations/varations of them, but these are the main points.
A) Good Dragons never were
- in short, with this explanation, "Good" Dragons never, in fact, existed, all dragons have always been Evil or Neutral
B) Good Dragons no Longer Are
- since the war, Good Dragons have experienced an alignment shift to join their chromatic brothers as Evil/Neutral
C) Good Dragons are Gone
- the war destroyed all Good dragons (or at least caused them to flee to the outer planes)
* this is my least favorite idea, cause it means I still cant use them.
D) Good Dragons are besties with their enemies
- Good Dragons willingly (well, sorta) work with Chromatic Dragons in the name of Mutual Defense.
- All dragons have had their priorities effectively (if not literally) reduced to Survival, Breeding, and Amassing wealth (because dragons). in that order.
so after consulting the Monster Manual, I thankfully don't have the problems I recalled having with good-aligned dragons.
in short, I had misremembered their behavior effectively being described as similar or on par with their evil counterparts. leading me to question why they'd be listed as good in the first place.... sort of like another "good" creature (cough. elves. cough)
anyway.
I do not have time to type out my full thoughts on this matter, as I found out at work today that my schedule has been changed so that I need to be at work at 8 am tomorrow. but I still wanted to get the wheels turning on a close examination of a few ideas I'm having.
the first is adding a piece of history to my setting, a piece of history that I am given to understand is common to several continuities, but new to my own, and thought up without consulting other sources.
the idea of a Draconic War - a cataclysmic event that nearly drove dragon-kind to extinction. (and I mean "nearly to extinction" as in I'm rolling a d100 for each breed of dragon to see how many of them are left. a 0 either means that brand of dragon is extinct, or any survivors fled to the outer planes, but either way there are NO dragons of this type in the world)
the war happened somewhere in the neighborhood of 1 - 3 thousand years ago. long enough ago that the landscape has settled since then, but recently enough that the common races are aware, with a fair degree of accuracy, of what went on in the war, and that the oldest living dragons are actually survivors or this war.
this got me thinking about what to do with good-aligned dragons, they're perfectly good critters, even though the fairly arbitrary nature of some of their abilities (many good dragons have nonlethal abilities) are fairly 'meh'. I feel that good aligned dragons are kind of.... bland... and detrimental to verisimilitude.
what does an evil dragon do?
it pillages, it burns, it steals, it kills, it becomes a quest! LET US SLAY THE DRAGON
this is good! this feeds the game in a healthy way, it gives the players things to do, or flee from
what does a 'good' dragon do?
based on the descriptions.... not a whole lot. or at least, not healthily. if these dragons are such paragons of good and righteousness (as they are occasionally described) why are *they* not out dealing with the evils that adventurers earn their bread-and butter slaying?
why are they not constantly seeking out their evil counterparts? seeking to end their tyranny and terror? (as a paladin would do to a blackguard?)
why? because then the party gets to sit there and play cheer leader to this powerful thing doing all the work for them, taking all the credit, and generally being more awesome than they are because "screw you guys, I'm a freaking dragon."
this poorly stated train of thought has led me to 2.5 different ideas on how to handle good-aligned dragons in conjunction with the idea of a near-extinction draconic war.
A. that good dragons are not.
meaning that the "good dragons" are actually not/never have been/are no longer Good-aligned. the draconic war was caused by greed, and it only ended when the oldest dragons realized they were driving themselves to extinction, thus they all agreed to divvy up the world into, certainly not equal, but appropriate, portions and leave each other alone. concerning themselves with repopulating, survival, and amassing wealth.
B. that the good dragons were exterminated during this war.
and a half - the good and evil dragons came to a truce, and, in the interest of continued draconic survival, are all allies, whether they like it or not. they stay out of each others way except called to defend another dragon (from say a group of adventurers) this reduces ALL dragon's concerns to Survival, Breeding, and Wealth. in that order.
this is just a rough outline of what I"m thinking about (there are several more iterations and variations of what to do with good dragons) but I"m hoping it's enough that you can kinda see where I"m headed and get the gears turning on how good/bad an idea this is, the ramifications for a dnd game, and any unseen consequences on my part.
for this email however, I feel the draconic war idea was stated thoroughly enough for discussion... so what, if any, thoughts might you have on there being such an event in history? as a player?
TL;DR
what potential consequences/unforseen rammifications am I looking at for making all Good-aligned dragons either
A) No Longer Good
B) Never Were Good
C) No Longer Exist
D) are at best "Neutral" due to a mutual protection agreement amongst Dragonkind
E) other iteration/variation/combination of the above factors.
I really gotta find a way to ask these questions faster.
Pre-emptive Edit:
it is worth noting, as I'm sure many of you are going to point me in this direction, that I do not currently possess a copy of the draconomicon, races of dragon, or anything else 'dragon' related.
second Pre-Emptive Edit: forgive me, I do tend to ramble through my trains of thought... there's a TL;DR at the bottom if you don't wish to wade through this mess. I'll even bold it for you guys :smallredface:
Spoilered at the end of this post is the email that prompted this thread, if you feel the desire to read it, by all means, it's mostly there as a point of reference for my initial train of thought, which I have hopefully cleared up a bit here.
I am about to start running 3 different dungeons and dragons campaigns. humorously (worryingly?) I anticipate all three campaigns to include dragons.
this thought had me pondering the nature and use of dragons in a.... well. certainly not typical, but in *my* game.
more specific to our discussion here. the use of Good-aligned dragons.
they're nifty critters, look at that spiffy artwork in the monster manual (or your favored search engine)
they're fully statted out, reasonably well explained as far as how they behave/fight/lair/etc.
but... barring some shoe-horning.... it's all wasted space. your my "typical" adventuring party is at worst, neutral, and without fail has some character that serves as a moral compass for the rest of the group (provided the rest of the group is lacking one)
I'm not comfortable with the idea of good dragons as quest givers (because, why can't they do it?)
I'm not comfortable with the idea of good dragons as allies (because, again, a freaking dragon)
without belaboring the point. I'm giving thought to tweaking/removing/changing good dragons.
I'm essentially looking for advice and input on the potential ramifications/unforeseen consequences of some ideas I'm toying with
bold for emphasis
the first idea, which I am aware is not unique, but it's the first time such a thing has potentially cropped up in my setting.
is some form of Draconic War that happened somewhere in the neighborhood of 1 - 3 thousand years ago.
- this war was nearly an extinction-level event for all dragonkind (I intend to roll a d100 for each race of dragons, this will be the starting population of a given type of dragon in the setting, before the PCs go a slaying at least. a result of zero indicates that the branch of dragon is either extinct, or any survivors have fled to the outer planes)
- this war happened long enough ago that it has no bearing on the day-to-day world of non-dragons
- this war happened recently enough that all of the 'common' races are aware, with a fair degree of accuracy, what went on during this war
- this war happened recently enough that the oldest of dragons are in fact survivors of the conflict.
- this war only ended when dragons realized they were driving themselves to extinction and ended hostilities. (via an as yet unnamed 'treaty' or 'conference' or something or other. basically all surviving dragons bought into a binding agreement that they would never in any way shape or form seek the destruction or harm of another True Dragon)
returning to my original query
so... what to do with good-aligned dragons?
here are the general ideas I've had so far (I'm percolating on a number of iterations/varations of them, but these are the main points.
A) Good Dragons never were
- in short, with this explanation, "Good" Dragons never, in fact, existed, all dragons have always been Evil or Neutral
B) Good Dragons no Longer Are
- since the war, Good Dragons have experienced an alignment shift to join their chromatic brothers as Evil/Neutral
C) Good Dragons are Gone
- the war destroyed all Good dragons (or at least caused them to flee to the outer planes)
* this is my least favorite idea, cause it means I still cant use them.
D) Good Dragons are besties with their enemies
- Good Dragons willingly (well, sorta) work with Chromatic Dragons in the name of Mutual Defense.
- All dragons have had their priorities effectively (if not literally) reduced to Survival, Breeding, and Amassing wealth (because dragons). in that order.
so after consulting the Monster Manual, I thankfully don't have the problems I recalled having with good-aligned dragons.
in short, I had misremembered their behavior effectively being described as similar or on par with their evil counterparts. leading me to question why they'd be listed as good in the first place.... sort of like another "good" creature (cough. elves. cough)
anyway.
I do not have time to type out my full thoughts on this matter, as I found out at work today that my schedule has been changed so that I need to be at work at 8 am tomorrow. but I still wanted to get the wheels turning on a close examination of a few ideas I'm having.
the first is adding a piece of history to my setting, a piece of history that I am given to understand is common to several continuities, but new to my own, and thought up without consulting other sources.
the idea of a Draconic War - a cataclysmic event that nearly drove dragon-kind to extinction. (and I mean "nearly to extinction" as in I'm rolling a d100 for each breed of dragon to see how many of them are left. a 0 either means that brand of dragon is extinct, or any survivors fled to the outer planes, but either way there are NO dragons of this type in the world)
the war happened somewhere in the neighborhood of 1 - 3 thousand years ago. long enough ago that the landscape has settled since then, but recently enough that the common races are aware, with a fair degree of accuracy, of what went on in the war, and that the oldest living dragons are actually survivors or this war.
this got me thinking about what to do with good-aligned dragons, they're perfectly good critters, even though the fairly arbitrary nature of some of their abilities (many good dragons have nonlethal abilities) are fairly 'meh'. I feel that good aligned dragons are kind of.... bland... and detrimental to verisimilitude.
what does an evil dragon do?
it pillages, it burns, it steals, it kills, it becomes a quest! LET US SLAY THE DRAGON
this is good! this feeds the game in a healthy way, it gives the players things to do, or flee from
what does a 'good' dragon do?
based on the descriptions.... not a whole lot. or at least, not healthily. if these dragons are such paragons of good and righteousness (as they are occasionally described) why are *they* not out dealing with the evils that adventurers earn their bread-and butter slaying?
why are they not constantly seeking out their evil counterparts? seeking to end their tyranny and terror? (as a paladin would do to a blackguard?)
why? because then the party gets to sit there and play cheer leader to this powerful thing doing all the work for them, taking all the credit, and generally being more awesome than they are because "screw you guys, I'm a freaking dragon."
this poorly stated train of thought has led me to 2.5 different ideas on how to handle good-aligned dragons in conjunction with the idea of a near-extinction draconic war.
A. that good dragons are not.
meaning that the "good dragons" are actually not/never have been/are no longer Good-aligned. the draconic war was caused by greed, and it only ended when the oldest dragons realized they were driving themselves to extinction, thus they all agreed to divvy up the world into, certainly not equal, but appropriate, portions and leave each other alone. concerning themselves with repopulating, survival, and amassing wealth.
B. that the good dragons were exterminated during this war.
and a half - the good and evil dragons came to a truce, and, in the interest of continued draconic survival, are all allies, whether they like it or not. they stay out of each others way except called to defend another dragon (from say a group of adventurers) this reduces ALL dragon's concerns to Survival, Breeding, and Wealth. in that order.
this is just a rough outline of what I"m thinking about (there are several more iterations and variations of what to do with good dragons) but I"m hoping it's enough that you can kinda see where I"m headed and get the gears turning on how good/bad an idea this is, the ramifications for a dnd game, and any unseen consequences on my part.
for this email however, I feel the draconic war idea was stated thoroughly enough for discussion... so what, if any, thoughts might you have on there being such an event in history? as a player?
TL;DR
what potential consequences/unforseen rammifications am I looking at for making all Good-aligned dragons either
A) No Longer Good
B) Never Were Good
C) No Longer Exist
D) are at best "Neutral" due to a mutual protection agreement amongst Dragonkind
E) other iteration/variation/combination of the above factors.
I really gotta find a way to ask these questions faster.