EvanescentHero
2015-01-21, 06:01 PM
Hey Playground.
So I've been DMing 5e for a little bit now (just a couple sessions of actual gameplay, but lots of time learning the rules). I've made the conversion pretty easily, but the one thing I'm oddly having the most trouble with is remembering to give out Inspiration. Do any of you have any tips for remembering? Additionally, any uses besides the default advantage on one roll of their choice? I like the idea of letting my players spend it to try something "Rule of Cool"-esque that I wouldn't normally let them do.
Now the other question I have is about the optional Honor score. I was discussing with a friend about when to use it because it doesn't seem as useful to me as the Sanity score in most situations, at least not for most members of a party. But it makes a lot of sense for paladins and knight-type characters. So my question is, would it be okay to give only some of my players an Honor score--only the ones it would make sense for? And on top of that, would it be okay to substitute Honor for Charisma on my paladin? Since Honor is a malleable stat, in that I as the DM can change it based on his actions, I really like the idea of his spells and such being dependent on how much his god approves of his actions at the time (especially since he's already not doing too hot in Bahamut's eyes).
Obviously I would discuss this with him before making the change, but I wanted to ask for your opinions first. Mostly I'm just wondering if you see many potential problems arising from this, seeing as there aren't many situations in which I would ask most players for an Honor check, so the stat would really only get used for my paladin player. Thanks for your input!
So I've been DMing 5e for a little bit now (just a couple sessions of actual gameplay, but lots of time learning the rules). I've made the conversion pretty easily, but the one thing I'm oddly having the most trouble with is remembering to give out Inspiration. Do any of you have any tips for remembering? Additionally, any uses besides the default advantage on one roll of their choice? I like the idea of letting my players spend it to try something "Rule of Cool"-esque that I wouldn't normally let them do.
Now the other question I have is about the optional Honor score. I was discussing with a friend about when to use it because it doesn't seem as useful to me as the Sanity score in most situations, at least not for most members of a party. But it makes a lot of sense for paladins and knight-type characters. So my question is, would it be okay to give only some of my players an Honor score--only the ones it would make sense for? And on top of that, would it be okay to substitute Honor for Charisma on my paladin? Since Honor is a malleable stat, in that I as the DM can change it based on his actions, I really like the idea of his spells and such being dependent on how much his god approves of his actions at the time (especially since he's already not doing too hot in Bahamut's eyes).
Obviously I would discuss this with him before making the change, but I wanted to ask for your opinions first. Mostly I'm just wondering if you see many potential problems arising from this, seeing as there aren't many situations in which I would ask most players for an Honor check, so the stat would really only get used for my paladin player. Thanks for your input!