Wartex1
2015-01-22, 09:13 PM
Here they are:
Pact Patron: Death
Your patron is the collector of souls himself. Whether it be a god or other being, it chose you to be in its service. You may either be collecting souls for harvest, saving the lives of others in order to lessen its workload, or perhaps another, secret mission. You are the hand of demise, evil or good as it may be.
Expanded Spell List
Death lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the Warlock spell list for you:
1st
Ray of Sickness, Sleep
2nd
Pass without Trace, Spiritual Weapon
3rd
Speak With Dead, Spirit Guardians
4th
Phantasmal Killer, Death Ward
5th
Reincarnate, Dispel Evil and Good
Mercy of Death
You gain advantage on attack rolls against poisoned, diseased, or frightened characters or creatures. Poisoned, diseased, or frightened characters or creatures also have disadvantage on saving throws against your spells.
Death's Blessing
At 6th level, you can capture the soul of a recently deceased humanoid (within one hour of death). Once captured, during a long rest, you can process the soul and Death will take it, granting you a Death's Blessing. This can be used to cast one spell on the Death Expanded Spell List that you know without consuming a spell slot. Once you have cast a spell in this manner, a Death's Blessing is removed. You can only have up to a certain combined number of souls or Death's Blessings at a time (1 at 6th, 2 at 10th, and 3 at 14th).
Favor of Demise
At 10th level, whenever you would take damage, you may sacrifice a Death's Blessing as a reaction in order to negate damage up to twice your current level. If you would have received more damage than twice your level, then you take any overflow damage. You also gain resistance to Necrotic damage.
Vision of the Reaper
At 14th level, you can consume a Death's Blessing to cause others to see you as the collector of souls themselves, frightening them unless they pass a Wisdom Saving Throw equal to your Spell Save DC. Undead and other creatures who have extended their life through unnatural means have disadvantage on the save. Any creature who has made a successful save against this effect can no longer be affected by this feature. This effect lasts for 10 minutes.
Pact Boons:
Pact of the Chain: You may have a Crawling Claw or a Raven as your familiar. You may also have skeletal or spectral versions of other familiars.
Pact of the Blade: Your weapon might be skeletal in nature, or be made from stone that sends chills down the spine of whoever touches it. Your weapons might also be ethereal in appearance and covered in chains.
Pact of the Tome: Your Book of Shadows may be a weathered grimoire or the notes of a dead man. You may also have a tightly bound notebook with a lock on the cover.
Pact of the Lantern
Your patron gives you a mysterious source of light, be it a candle, a glowing stone, or a seemingly ordinary lantern. You can summon or dispel this magical object as a bonus action at will. This object floats and does not need to be held. The object provides bright light in a 30-foot radius and dim light an additional 60 feet. No heat is produced by the light source. The light cannot be extinguished by any means, and shines through magical darkness. Once dispelled, the object cannot be summoned for another thirty minutes.
If your Patron is an Archfey, this object may appear as a series floating gems, while a Fiend’s Warlock may get a small image of an inferno. If your Patron is a Great Old One, an evershifting orb of liquid light could be your light source, while those who serve Death may end up receiving their own version of the Reaper’s hourglass.
Invocations:
Revealing Light
Requires Pact of the Lantern, 7th Level
The lantern's light shines through intangible illusions, revealing them as false. Any image created by minor illusion, major illusion, silent image, or other spells are affected by this.
Lantern of the Stars
Requires Pact of the Lantern
Whenever you dispel your light source, you may deal 1d4 (2d4 at 5th, 3d4 at 11th, and 4d4 at 17th respectively) radiant damage to all hostile creatures within a 30-foot radius.
Any particular thoughts regarding flavor or balance?
Pact Patron: Death
Your patron is the collector of souls himself. Whether it be a god or other being, it chose you to be in its service. You may either be collecting souls for harvest, saving the lives of others in order to lessen its workload, or perhaps another, secret mission. You are the hand of demise, evil or good as it may be.
Expanded Spell List
Death lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the Warlock spell list for you:
1st
Ray of Sickness, Sleep
2nd
Pass without Trace, Spiritual Weapon
3rd
Speak With Dead, Spirit Guardians
4th
Phantasmal Killer, Death Ward
5th
Reincarnate, Dispel Evil and Good
Mercy of Death
You gain advantage on attack rolls against poisoned, diseased, or frightened characters or creatures. Poisoned, diseased, or frightened characters or creatures also have disadvantage on saving throws against your spells.
Death's Blessing
At 6th level, you can capture the soul of a recently deceased humanoid (within one hour of death). Once captured, during a long rest, you can process the soul and Death will take it, granting you a Death's Blessing. This can be used to cast one spell on the Death Expanded Spell List that you know without consuming a spell slot. Once you have cast a spell in this manner, a Death's Blessing is removed. You can only have up to a certain combined number of souls or Death's Blessings at a time (1 at 6th, 2 at 10th, and 3 at 14th).
Favor of Demise
At 10th level, whenever you would take damage, you may sacrifice a Death's Blessing as a reaction in order to negate damage up to twice your current level. If you would have received more damage than twice your level, then you take any overflow damage. You also gain resistance to Necrotic damage.
Vision of the Reaper
At 14th level, you can consume a Death's Blessing to cause others to see you as the collector of souls themselves, frightening them unless they pass a Wisdom Saving Throw equal to your Spell Save DC. Undead and other creatures who have extended their life through unnatural means have disadvantage on the save. Any creature who has made a successful save against this effect can no longer be affected by this feature. This effect lasts for 10 minutes.
Pact Boons:
Pact of the Chain: You may have a Crawling Claw or a Raven as your familiar. You may also have skeletal or spectral versions of other familiars.
Pact of the Blade: Your weapon might be skeletal in nature, or be made from stone that sends chills down the spine of whoever touches it. Your weapons might also be ethereal in appearance and covered in chains.
Pact of the Tome: Your Book of Shadows may be a weathered grimoire or the notes of a dead man. You may also have a tightly bound notebook with a lock on the cover.
Pact of the Lantern
Your patron gives you a mysterious source of light, be it a candle, a glowing stone, or a seemingly ordinary lantern. You can summon or dispel this magical object as a bonus action at will. This object floats and does not need to be held. The object provides bright light in a 30-foot radius and dim light an additional 60 feet. No heat is produced by the light source. The light cannot be extinguished by any means, and shines through magical darkness. Once dispelled, the object cannot be summoned for another thirty minutes.
If your Patron is an Archfey, this object may appear as a series floating gems, while a Fiend’s Warlock may get a small image of an inferno. If your Patron is a Great Old One, an evershifting orb of liquid light could be your light source, while those who serve Death may end up receiving their own version of the Reaper’s hourglass.
Invocations:
Revealing Light
Requires Pact of the Lantern, 7th Level
The lantern's light shines through intangible illusions, revealing them as false. Any image created by minor illusion, major illusion, silent image, or other spells are affected by this.
Lantern of the Stars
Requires Pact of the Lantern
Whenever you dispel your light source, you may deal 1d4 (2d4 at 5th, 3d4 at 11th, and 4d4 at 17th respectively) radiant damage to all hostile creatures within a 30-foot radius.
Any particular thoughts regarding flavor or balance?