Elkad
2015-01-24, 05:25 PM
Trying to downsize tigers for a Druid who wants to keep the same one from L1. So I need a L1 and L4 version for animal companionhood.
This is for an essentially Core game. Druids have a houserule that they can choose either Wild Shape or Animal Companion, and she wants "a big kitty".
I started with the SRD base - http://www.d20srd.org/srd/monsters/tiger.htm
For Young, I reduced by 2hd, 1 size category(-2str/+2dex, reduced damage die), and an additional -4str -2con adjustment, -1 Natural Armor, adjusted skill points, and removed Improved Natural Attack-Bite
Same reductions again for Cub, also removing INA-Claw. Added Weapon Finesse(B). Some internal debate about taking away Pounce (or Rake?) at the same time, I left it in for now. How about Dex to Climb/Jump?
Please sanity/proofread my stat adjustments, and any feedback about power level compared to normal L1 and L4 companions would be great as well. Is the cub OK vs the standard Wolf companion?
I actually didn't even look at the rules for reducing creatures, I built it by hand (looking at Leopard for the youth, and trying to beat the Faerun lynx for cub, since the Lynx is pretty weak)
Tiger Youth
Size/Type: Medium Animal (3/4BAB, Good Fort+Reflex, Skills 2+int)
Hit Dice: 4d8+8 (28 hp)
Initiative: +3
Speed: 40 ft. (8 squares)
Armor Class: 15 (+0 size, +3 Dex, +2 natural), touch 13, flat-footed 12
Base Attack/Grapple: +3/+6
Attack: Claw +6 melee (1d6+3)
Full Attack: 2 claws +6 melee (1d6+3) and bite +2 melee (1d6+1)
Space/Reach: 5 ft./5 ft.
Special Attacks: Improved grab, pounce, rake 1d6+1
Special Qualities: Low-light vision, scent
Saves: Fort +6, Ref +7, Will +2 (Base +4,+4,+1)
Abilities: Str 17, Dex 17, Con 15, Int 2, Wis 12, Cha 6
Skills(7): Balance +7(0), Hide +8(1)*, Listen +3(0), Move Silently +10(3), Spot +3(0), Swim +6(3)
Feats: Alertness, and Improved Natural Attack (claw).
Environment: Warm forests
Organization: Solitary
Challenge Rating: 3?
Advancement: 6-12 HD (Large); 13-18 HD (Huge)
Level Adjustment:
Young Tiger, 180lbs
Combat
Improved Grab (Ex)
To use this ability, a tiger must hit with a claw or bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can rake.
Pounce (Ex)
If a tiger charges a foe, it can make a full attack, including two rake attacks.
Rake (Ex)
Attack bonus +6 melee, damage 1d6+1.
Skills
Tigers have a +4 racial bonus on Balance, Hide, and Move Silently checks. *In areas of tall grass or heavy undergrowth, the Hide bonus improves to +8.
Cub edit. Removed erroneous +1 dmg on claw attacks.
Edit2. Added +1 size bonus to attacks.
Tiger Cub
Size/Type: Small Animal (3/4BAB, Good Fort+Reflex, Skills 2+int)
Hit Dice: 2d8+2 (11 hp)
Initiative: +4
Speed: 40 ft. (8 squares)
Armor Class: 16 (+1 size, +4 Dex, +1 natural), touch 15, flat-footed 11
Base Attack/Grapple: +1/-3
Attack: Claw +6 melee (1d3+0)
Full Attack: 2 claws +6 melee (1d3+0) and bite +2 melee (1d4+0)
Space/Reach: 5 ft./5 ft.
Special Attacks: Improved grab, pounce, rake 1d4+0
Special Qualities: Low-light vision, scent
Saves: Fort +4, Ref +7, Will +1 (Base +3,+3,+0)
Abilities: Str 11, Dex 19, Con 13, Int 2, Wis 12, Cha 6
Skills(5): Balance +8(0), Hide +13(1)*, Listen +3(0), Move Silently +11(3), Spot +3(0), Swim +1(1)
Feats: Alertness, Weapon Finesse(Bonus)
Environment: Warm forests
Organization: Solitary
Challenge Rating: 2? 1?
Advancement: 7-12 HD (Large); 13-18 HD (Huge)
Level Adjustment:
Tiger Cub, 80lbs
Combat
Improved Grab (Ex)
To use this ability, a tiger must hit with a claw or bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can rake.
Pounce (Ex)
If a tiger charges a foe, it can make a full attack, including two rake attacks.
Rake (Ex)
Attack bonus +5 melee, damage 1d4+0.
Skills
Tigers have a +4 racial bonus on Balance, Hide, and Move Silently checks. *In areas of tall grass or heavy undergrowth, the Hide bonus improves to +8.Tiger Cub (Bobcat?)
This is for an essentially Core game. Druids have a houserule that they can choose either Wild Shape or Animal Companion, and she wants "a big kitty".
I started with the SRD base - http://www.d20srd.org/srd/monsters/tiger.htm
For Young, I reduced by 2hd, 1 size category(-2str/+2dex, reduced damage die), and an additional -4str -2con adjustment, -1 Natural Armor, adjusted skill points, and removed Improved Natural Attack-Bite
Same reductions again for Cub, also removing INA-Claw. Added Weapon Finesse(B). Some internal debate about taking away Pounce (or Rake?) at the same time, I left it in for now. How about Dex to Climb/Jump?
Please sanity/proofread my stat adjustments, and any feedback about power level compared to normal L1 and L4 companions would be great as well. Is the cub OK vs the standard Wolf companion?
I actually didn't even look at the rules for reducing creatures, I built it by hand (looking at Leopard for the youth, and trying to beat the Faerun lynx for cub, since the Lynx is pretty weak)
Tiger Youth
Size/Type: Medium Animal (3/4BAB, Good Fort+Reflex, Skills 2+int)
Hit Dice: 4d8+8 (28 hp)
Initiative: +3
Speed: 40 ft. (8 squares)
Armor Class: 15 (+0 size, +3 Dex, +2 natural), touch 13, flat-footed 12
Base Attack/Grapple: +3/+6
Attack: Claw +6 melee (1d6+3)
Full Attack: 2 claws +6 melee (1d6+3) and bite +2 melee (1d6+1)
Space/Reach: 5 ft./5 ft.
Special Attacks: Improved grab, pounce, rake 1d6+1
Special Qualities: Low-light vision, scent
Saves: Fort +6, Ref +7, Will +2 (Base +4,+4,+1)
Abilities: Str 17, Dex 17, Con 15, Int 2, Wis 12, Cha 6
Skills(7): Balance +7(0), Hide +8(1)*, Listen +3(0), Move Silently +10(3), Spot +3(0), Swim +6(3)
Feats: Alertness, and Improved Natural Attack (claw).
Environment: Warm forests
Organization: Solitary
Challenge Rating: 3?
Advancement: 6-12 HD (Large); 13-18 HD (Huge)
Level Adjustment:
Young Tiger, 180lbs
Combat
Improved Grab (Ex)
To use this ability, a tiger must hit with a claw or bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can rake.
Pounce (Ex)
If a tiger charges a foe, it can make a full attack, including two rake attacks.
Rake (Ex)
Attack bonus +6 melee, damage 1d6+1.
Skills
Tigers have a +4 racial bonus on Balance, Hide, and Move Silently checks. *In areas of tall grass or heavy undergrowth, the Hide bonus improves to +8.
Cub edit. Removed erroneous +1 dmg on claw attacks.
Edit2. Added +1 size bonus to attacks.
Tiger Cub
Size/Type: Small Animal (3/4BAB, Good Fort+Reflex, Skills 2+int)
Hit Dice: 2d8+2 (11 hp)
Initiative: +4
Speed: 40 ft. (8 squares)
Armor Class: 16 (+1 size, +4 Dex, +1 natural), touch 15, flat-footed 11
Base Attack/Grapple: +1/-3
Attack: Claw +6 melee (1d3+0)
Full Attack: 2 claws +6 melee (1d3+0) and bite +2 melee (1d4+0)
Space/Reach: 5 ft./5 ft.
Special Attacks: Improved grab, pounce, rake 1d4+0
Special Qualities: Low-light vision, scent
Saves: Fort +4, Ref +7, Will +1 (Base +3,+3,+0)
Abilities: Str 11, Dex 19, Con 13, Int 2, Wis 12, Cha 6
Skills(5): Balance +8(0), Hide +13(1)*, Listen +3(0), Move Silently +11(3), Spot +3(0), Swim +1(1)
Feats: Alertness, Weapon Finesse(Bonus)
Environment: Warm forests
Organization: Solitary
Challenge Rating: 2? 1?
Advancement: 7-12 HD (Large); 13-18 HD (Huge)
Level Adjustment:
Tiger Cub, 80lbs
Combat
Improved Grab (Ex)
To use this ability, a tiger must hit with a claw or bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can rake.
Pounce (Ex)
If a tiger charges a foe, it can make a full attack, including two rake attacks.
Rake (Ex)
Attack bonus +5 melee, damage 1d4+0.
Skills
Tigers have a +4 racial bonus on Balance, Hide, and Move Silently checks. *In areas of tall grass or heavy undergrowth, the Hide bonus improves to +8.Tiger Cub (Bobcat?)