Kol Korran
2015-01-25, 03:40 AM
So, one of my players is playing a sorceress, and I thought of giving him a special staff. (Note that staffs re somewhat different in PF than 3.5- they have only 10 charges tops, and you charge them by investing spells into them.)
The staff comes fro m magical artifact banner that inspires courage, and helps fight demons and such. The idea is that this is the basic item (for a 10th level character), which will grow in power somewhat, on the same lines though.
I've tried to do a hybrid of staff and rods, for the main reason that the character is Mythic, and with Wild Arcana she already has access to basically any spell on her list (Weird stuff, we're getting used to it), so we seek something different, and the player quite likes metamagic stuff.
So, here is what I think I have, I'm aiming at something the worth of 30-35,000 approximately. Does this hit the ball park, or is it too much?
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Staff of Valorous Wrath:
Constant powers:
- Valor: +4 against fear. can cast remove fear 3 times/ day
- Light in the darkness: sheds bright light in 20 ft, dim light in 40 feet. This is considered as a 3rd level spell, and the holder of the staff can dim it or relight it as a free action. The owner can spend one charge to extend the radius to 30/ 60 and heighten the light level to 4th. (Mainly for interaction with darkness spells and dispeling)
These powers are retained even if the staff has no charges left
Powers that use charges (Reminder- the staff has 10 charges max):
- Power: The staff holder can use the charges to modify spells by the following metamagic feats:
Disruptive spell (+1),
Lingering spell (+1),
Consecrate spell (+2). (This may be ab it powerful since most of their enemies ARE demons)
Using such metamagic uses twice the number of added levels in charges. Total modified spell level cannot exceed 6th level.
- Wrath: This power works only against Evil aligned targets. When casting a spell the staff's holder can call upon wrath to affect all targets with Sacred damage. If the targets fail their saves, they suffer damage of a number of d8s equl to the spell's level. (Sacred damage), If they succeed they avoid the damage alltogether (No half). The save is the same save of the spell. If the spell has no save, then Wrath cannot be applied. the damage is applied but once, even if the spell persists more.
Wrath consumes charges per casting (Not per target), and can be applied to spells who do not cause damage. (Such as slow). it consumes 1 charge for half the spell level (round up. So 1 for level 1-2 spells, 2 for level 3-4 spells, 3 for level 5-6 and so on).
You cannot use The Wrath and Power abilities for the same spell.
You can charge the staff by 1 charge per day, by expanding a 5th level spell into it. (Any spell). The staff cannot be recharged any other way.
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How does that sound?
The staff comes fro m magical artifact banner that inspires courage, and helps fight demons and such. The idea is that this is the basic item (for a 10th level character), which will grow in power somewhat, on the same lines though.
I've tried to do a hybrid of staff and rods, for the main reason that the character is Mythic, and with Wild Arcana she already has access to basically any spell on her list (Weird stuff, we're getting used to it), so we seek something different, and the player quite likes metamagic stuff.
So, here is what I think I have, I'm aiming at something the worth of 30-35,000 approximately. Does this hit the ball park, or is it too much?
-----------------------------------------------------------------------
Staff of Valorous Wrath:
Constant powers:
- Valor: +4 against fear. can cast remove fear 3 times/ day
- Light in the darkness: sheds bright light in 20 ft, dim light in 40 feet. This is considered as a 3rd level spell, and the holder of the staff can dim it or relight it as a free action. The owner can spend one charge to extend the radius to 30/ 60 and heighten the light level to 4th. (Mainly for interaction with darkness spells and dispeling)
These powers are retained even if the staff has no charges left
Powers that use charges (Reminder- the staff has 10 charges max):
- Power: The staff holder can use the charges to modify spells by the following metamagic feats:
Disruptive spell (+1),
Lingering spell (+1),
Consecrate spell (+2). (This may be ab it powerful since most of their enemies ARE demons)
Using such metamagic uses twice the number of added levels in charges. Total modified spell level cannot exceed 6th level.
- Wrath: This power works only against Evil aligned targets. When casting a spell the staff's holder can call upon wrath to affect all targets with Sacred damage. If the targets fail their saves, they suffer damage of a number of d8s equl to the spell's level. (Sacred damage), If they succeed they avoid the damage alltogether (No half). The save is the same save of the spell. If the spell has no save, then Wrath cannot be applied. the damage is applied but once, even if the spell persists more.
Wrath consumes charges per casting (Not per target), and can be applied to spells who do not cause damage. (Such as slow). it consumes 1 charge for half the spell level (round up. So 1 for level 1-2 spells, 2 for level 3-4 spells, 3 for level 5-6 and so on).
You cannot use The Wrath and Power abilities for the same spell.
You can charge the staff by 1 charge per day, by expanding a 5th level spell into it. (Any spell). The staff cannot be recharged any other way.
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How does that sound?