KazilDarkeye
2007-04-03, 04:59 PM
Bonecrusher
Huge Monstrous Humanoid (Reptilian)
HD: 15d8+120 (187 hp)
Initiative: -2
Speed: 30 ft
AC: 21 (-2 Dex, -2 Size, +15 Natural Armour)
Touch 6, Flat-Footed 21
Base Attack/Grapple: +15/+37
Attack: Slam+23 melee (2d6+10)
Full Attack: Slam+23 melee (2d6+10)
Space/Reach: 10ft/10ft
Special Attacks: Improved Grab, Snap Neck, Stunning Fist
Special Qualities: Darkvision 60ft, SR 25, DR 15/Adamantine, Unsteady
Saves: Fort+17, Ref+3, Will+5
Abilities: Str 30, Dex 6, Con 26, Int -, Wis 10, Cha 6
Skills: Balance+19, Intimidate+6, Listen+6, Spot+7
Feats: Improved GrappleB, Improved Natural Attack (Slam), Improved Unarmed Strike,
Skill Focus (Balance), Skill Focus (Intimidate), Stunning FistB
Environment: Underground
Organisation: Solitary
CR:
Treasure: Standard
Alignment: Usually chaotic evil
Before you stands a behemoth of a creature standing a full 20ft tall, although it is standing on the balls of its feet. Its scaly hide looks as thick as a brick wall and is a sickly green hue. Its limbs and tail are as thick as tree-trunks and are possibly 10ft long. The creatures head looks like a gigantic squid was resting up there, with 4 tentacles surrounding its mouth. It lets out a mighty roar then charges forward.
Bonecrushers (also known as illithisaurs or under-reptiles) are titanic creatures made by the magic of the illithids as mighty bodyguards that they would not be tempted into ceremorphing. This connection is often guessed at after seeing the beast’s mouthparts.
As created creatures, any who are smart enough to worship a god revere Illsenine, creator of the illithids (in addition to their masters of course).
The process in which bonecrushers are made is a closely kept secret, but there are rumours of giants whose great brains are removed having large amounts of tadpoles stuffed into their heads for ceremorphosis. Naturally these are wrong assumptions, but this satisfies all but the most foolish and pedant sages.
Bonecrushers understand, but do not speak, Undercommon
COMBAT
Bonecrushers charge (or more accurately, lumber forward as fast as they can) into the first sign of combat, hoping to grab someone, hold them helpless, and break their neck in 2 like a dried twig. They don’t hold back, relying on their tick skin to ward off damage.
Improved Grab (Ex): To use this ability the bonecrusher must hit an opponent with its slam attack. It can then attempt to start a grapple as a free action without provoking on attack of opportunity. If it wins the check it can establish a hold and try to snap the opponent’s neck.
Snap Neck (Ex): If a bonecrusher has managed to hold its opponent for 3 turns it can as a free action attempt to snap the foes’ neck. The target can make a Reflex save to avoid this fate, but otherwise they die immediately. This has no effect on non-living enemies (elemental, oozes, plants, outsiders or undead) or on creatures with no discernable neck (some aberrations). It is not instantly fatal to creatures with regeneration or more than one head.
Unsteady (Ex): If an opponent successfully hits with a critical hit that deals damage then the bonecrusher needs to make a Balance check at DC 25 avoid falling prone for 3 rounds
CR? Comments?
Huge Monstrous Humanoid (Reptilian)
HD: 15d8+120 (187 hp)
Initiative: -2
Speed: 30 ft
AC: 21 (-2 Dex, -2 Size, +15 Natural Armour)
Touch 6, Flat-Footed 21
Base Attack/Grapple: +15/+37
Attack: Slam+23 melee (2d6+10)
Full Attack: Slam+23 melee (2d6+10)
Space/Reach: 10ft/10ft
Special Attacks: Improved Grab, Snap Neck, Stunning Fist
Special Qualities: Darkvision 60ft, SR 25, DR 15/Adamantine, Unsteady
Saves: Fort+17, Ref+3, Will+5
Abilities: Str 30, Dex 6, Con 26, Int -, Wis 10, Cha 6
Skills: Balance+19, Intimidate+6, Listen+6, Spot+7
Feats: Improved GrappleB, Improved Natural Attack (Slam), Improved Unarmed Strike,
Skill Focus (Balance), Skill Focus (Intimidate), Stunning FistB
Environment: Underground
Organisation: Solitary
CR:
Treasure: Standard
Alignment: Usually chaotic evil
Before you stands a behemoth of a creature standing a full 20ft tall, although it is standing on the balls of its feet. Its scaly hide looks as thick as a brick wall and is a sickly green hue. Its limbs and tail are as thick as tree-trunks and are possibly 10ft long. The creatures head looks like a gigantic squid was resting up there, with 4 tentacles surrounding its mouth. It lets out a mighty roar then charges forward.
Bonecrushers (also known as illithisaurs or under-reptiles) are titanic creatures made by the magic of the illithids as mighty bodyguards that they would not be tempted into ceremorphing. This connection is often guessed at after seeing the beast’s mouthparts.
As created creatures, any who are smart enough to worship a god revere Illsenine, creator of the illithids (in addition to their masters of course).
The process in which bonecrushers are made is a closely kept secret, but there are rumours of giants whose great brains are removed having large amounts of tadpoles stuffed into their heads for ceremorphosis. Naturally these are wrong assumptions, but this satisfies all but the most foolish and pedant sages.
Bonecrushers understand, but do not speak, Undercommon
COMBAT
Bonecrushers charge (or more accurately, lumber forward as fast as they can) into the first sign of combat, hoping to grab someone, hold them helpless, and break their neck in 2 like a dried twig. They don’t hold back, relying on their tick skin to ward off damage.
Improved Grab (Ex): To use this ability the bonecrusher must hit an opponent with its slam attack. It can then attempt to start a grapple as a free action without provoking on attack of opportunity. If it wins the check it can establish a hold and try to snap the opponent’s neck.
Snap Neck (Ex): If a bonecrusher has managed to hold its opponent for 3 turns it can as a free action attempt to snap the foes’ neck. The target can make a Reflex save to avoid this fate, but otherwise they die immediately. This has no effect on non-living enemies (elemental, oozes, plants, outsiders or undead) or on creatures with no discernable neck (some aberrations). It is not instantly fatal to creatures with regeneration or more than one head.
Unsteady (Ex): If an opponent successfully hits with a critical hit that deals damage then the bonecrusher needs to make a Balance check at DC 25 avoid falling prone for 3 rounds
CR? Comments?