Tarrab
2015-01-26, 01:06 PM
Ok gents.
As of this saturday the homebrew campaign for my players is officialy off. It takes place in a whole new setting that doesn´t allow planar travel or resurrection of any kind- IRONMAN MODE ON-. And is also High Magic and kinda mid to high tech.
I was wondering, besides the usual pistol and musket that can only be acquired in one kingdom, what other technological marvels are there any rules for? I really want to ARCANUM-ize my landscape a bit. Are there also any tech vs. magic rules? And how about any synergy between the both of them?
BTW I´m allowing a variation of the Crossbow Expert feat to allow it for firearms, and since there are no Magical firearms so far, I think it might work. I´m thinking of letting tech advances improve weapons with small bonuses in the future (+1 to attack, +2 lighting dmg if tesla modified, etc). Do you think it is a bit too much?
And lastly, I was considering the rules of crafting and how much to allow/disallow players to put magic effects on their items and stacking them up (a +2 firebrand returning dagger ftw). What do you think?
FYI, they are level 3, so no magic item gain till level 5-6 anyway. :smallcool:
As of this saturday the homebrew campaign for my players is officialy off. It takes place in a whole new setting that doesn´t allow planar travel or resurrection of any kind- IRONMAN MODE ON-. And is also High Magic and kinda mid to high tech.
I was wondering, besides the usual pistol and musket that can only be acquired in one kingdom, what other technological marvels are there any rules for? I really want to ARCANUM-ize my landscape a bit. Are there also any tech vs. magic rules? And how about any synergy between the both of them?
BTW I´m allowing a variation of the Crossbow Expert feat to allow it for firearms, and since there are no Magical firearms so far, I think it might work. I´m thinking of letting tech advances improve weapons with small bonuses in the future (+1 to attack, +2 lighting dmg if tesla modified, etc). Do you think it is a bit too much?
And lastly, I was considering the rules of crafting and how much to allow/disallow players to put magic effects on their items and stacking them up (a +2 firebrand returning dagger ftw). What do you think?
FYI, they are level 3, so no magic item gain till level 5-6 anyway. :smallcool: