JonathonWilder
2015-01-26, 02:37 PM
Found in the book Class Acts: Bard Archetypes
THE SOPHISTICATE (BARD ARCHETYPE)
A sophisticate is an academic adventurer, a regal performer, a classically-schooled rider, and a formidable fencer and man-at-arms. What these erudite bards lack in magical aptitude, they make up for with unrivaled prowess in any number of fields.
A sophisticate has the following class features.
Class Skills: Sophisticates add Handle Animal and Ride to their list of class skills.
Armor Proficiency: Sophisticates are proficient with light and medium armor, and with shields (except tower shields).
Academic Training (Ex): At 2nd level and at every even-numbered level thereafter, a sophisticate gains one bonus feat from the following list. A sophisticate must qualify for a feat in order to select it. Feats marked with a “1” are featured in the Pathfinder® Roleplaying Game: Advanced Player’s Guide ™, and feats marked with a “2” are featured in the Pathfinder® Roleplaying Game: Ultimate Magic ™ sourcebook. The bonus feats available to a sophisticate are:
Animal Affinity, Antagonize 2, Combat Expertise, Cosmopolitan 1, Deceitful, Extra Performance, Improved Disarm, Improved Feint, Improved Initiative, Leadership, Lingering Performance1, Lunge, Martial Weapon Proficiency, Mounted Archery, Mounted Combat, Persuasive, Prodigy 2, Ride-By Attack, Skill Focus (any class skill), and Weapon Finesse.
This ability replaces the bard’s spells.
Bardic Performance (Ex): A sophisticate’s inspire courage, inspire competence, inspire greatness, frightening tune, and inspire heroics performances are extraordinary effects (Ex). A sophisticate gains the following types of bardic performance:
Counterpoint (Ex): Against any creature within 30 ft. of the sophisticate that would be the target of a Diplomacy or Intimidate skill check made to either demoralize or improve the subject’s attitude, the sophisticate may substitute his Perform skill check (if higher) for the DC of the skill check required to demoralize or improve the subject’s attitude. This performance requires an immediate action to use. Counterpoint relies on audible components.
This ability replaces countersong.
Logical Fallacy (Ex): As a standard action, the sophisticate can grant all allies within 30 ft. a +4 morale bonus on Will saving throws made to disbelieve illusions. Logical fallacy relies on audible components.
This ability replaces distraction.
Inspire Camaraderie (Ex): A sophisticate can end his performance as a standard action to grant each ally within 30 ft. a +2 bonus on all attack rolls made while flanking. This bonus stacks with the usual bonuses granted by flanking with an ally. Inspire Camaraderie relies on audible components.
This ability replaces fascinate.
Gather Crowd (Ex): At 6th level, the sophisticate gains the ability to quickly gather a crowd. This is identical to the gather crowd ability of the celebrity and demagogue bard archetypes (see the Pathfinder® Roleplaying Game: Ultimate Magic ™ sourcebook).
This ability replaces suggestion.
Aiding Action (Ex): At 12th level, the sophisticate can use the aid another action to aid the Armor Class or attack rolls of all allies within range as a standard action. The bard must threaten each enemy against whom any given aid is meant to apply, as normal. The sophisticate may aid the Armor Class of some allies and the attack rolls of others, choosing to grant different bonuses with each aid another attempt performed this way. Aiding action relies on audible components.
This ability replaces soothing performance.
Improved Aiding Action (Ex): At 18th level, the sophisticate can use the aid another action on any and all allies within 30 ft. as a standard action, even if he does not threaten enemies against whom the granted aid is meant to apply. Improved Aiding Action relies on audible components.
This ability replaces mass suggestion.
Formal Education (Ex): A sophisticate adds half his class level (minimum +1) to all trained Knowledge skill checks.
Condescend (Ex): At 4th level, the sophisticate can attempt to demoralize a creature with the Diplomacy skill as a standard action. Such an attempt is performed in the same way that an Intimidate check made to demoralize a creature would normally be performed. Furthermore, the sophisticate can veil the infuriating verbal barbs in such a way that allows the bard to delay the results of the check for up to 1 minute, after which the cleverness and impact of the verbal setup becomes lost. At any time before then, the bard may bring to bear the results of the last demoralizing Diplomacy check that he made against one target as a free action by delivering some verbal insult or punch line that casts his earlier remarks in an infuriating new light.
Denounce (Ex): At 20th level, the sophisticate can turn entire throngs of listeners against an opponent with a Diplomacy skill check and a minute-long oratory performance, worsening the indifferent or worse attitudes of all who hear him as they pertain to the subject by one step, plus one additional step for every 5 points by which his check exceeds the DC. The DC of this skill check is equal to the DC required improve the attitudes of the listeners normally. Helpful or better attitudes are not affected.
This ability replaces deadly performance.
THE SOPHISTICATE (BARD ARCHETYPE)
A sophisticate is an academic adventurer, a regal performer, a classically-schooled rider, and a formidable fencer and man-at-arms. What these erudite bards lack in magical aptitude, they make up for with unrivaled prowess in any number of fields.
A sophisticate has the following class features.
Class Skills: Sophisticates add Handle Animal and Ride to their list of class skills.
Armor Proficiency: Sophisticates are proficient with light and medium armor, and with shields (except tower shields).
Academic Training (Ex): At 2nd level and at every even-numbered level thereafter, a sophisticate gains one bonus feat from the following list. A sophisticate must qualify for a feat in order to select it. Feats marked with a “1” are featured in the Pathfinder® Roleplaying Game: Advanced Player’s Guide ™, and feats marked with a “2” are featured in the Pathfinder® Roleplaying Game: Ultimate Magic ™ sourcebook. The bonus feats available to a sophisticate are:
Animal Affinity, Antagonize 2, Combat Expertise, Cosmopolitan 1, Deceitful, Extra Performance, Improved Disarm, Improved Feint, Improved Initiative, Leadership, Lingering Performance1, Lunge, Martial Weapon Proficiency, Mounted Archery, Mounted Combat, Persuasive, Prodigy 2, Ride-By Attack, Skill Focus (any class skill), and Weapon Finesse.
This ability replaces the bard’s spells.
Bardic Performance (Ex): A sophisticate’s inspire courage, inspire competence, inspire greatness, frightening tune, and inspire heroics performances are extraordinary effects (Ex). A sophisticate gains the following types of bardic performance:
Counterpoint (Ex): Against any creature within 30 ft. of the sophisticate that would be the target of a Diplomacy or Intimidate skill check made to either demoralize or improve the subject’s attitude, the sophisticate may substitute his Perform skill check (if higher) for the DC of the skill check required to demoralize or improve the subject’s attitude. This performance requires an immediate action to use. Counterpoint relies on audible components.
This ability replaces countersong.
Logical Fallacy (Ex): As a standard action, the sophisticate can grant all allies within 30 ft. a +4 morale bonus on Will saving throws made to disbelieve illusions. Logical fallacy relies on audible components.
This ability replaces distraction.
Inspire Camaraderie (Ex): A sophisticate can end his performance as a standard action to grant each ally within 30 ft. a +2 bonus on all attack rolls made while flanking. This bonus stacks with the usual bonuses granted by flanking with an ally. Inspire Camaraderie relies on audible components.
This ability replaces fascinate.
Gather Crowd (Ex): At 6th level, the sophisticate gains the ability to quickly gather a crowd. This is identical to the gather crowd ability of the celebrity and demagogue bard archetypes (see the Pathfinder® Roleplaying Game: Ultimate Magic ™ sourcebook).
This ability replaces suggestion.
Aiding Action (Ex): At 12th level, the sophisticate can use the aid another action to aid the Armor Class or attack rolls of all allies within range as a standard action. The bard must threaten each enemy against whom any given aid is meant to apply, as normal. The sophisticate may aid the Armor Class of some allies and the attack rolls of others, choosing to grant different bonuses with each aid another attempt performed this way. Aiding action relies on audible components.
This ability replaces soothing performance.
Improved Aiding Action (Ex): At 18th level, the sophisticate can use the aid another action on any and all allies within 30 ft. as a standard action, even if he does not threaten enemies against whom the granted aid is meant to apply. Improved Aiding Action relies on audible components.
This ability replaces mass suggestion.
Formal Education (Ex): A sophisticate adds half his class level (minimum +1) to all trained Knowledge skill checks.
Condescend (Ex): At 4th level, the sophisticate can attempt to demoralize a creature with the Diplomacy skill as a standard action. Such an attempt is performed in the same way that an Intimidate check made to demoralize a creature would normally be performed. Furthermore, the sophisticate can veil the infuriating verbal barbs in such a way that allows the bard to delay the results of the check for up to 1 minute, after which the cleverness and impact of the verbal setup becomes lost. At any time before then, the bard may bring to bear the results of the last demoralizing Diplomacy check that he made against one target as a free action by delivering some verbal insult or punch line that casts his earlier remarks in an infuriating new light.
Denounce (Ex): At 20th level, the sophisticate can turn entire throngs of listeners against an opponent with a Diplomacy skill check and a minute-long oratory performance, worsening the indifferent or worse attitudes of all who hear him as they pertain to the subject by one step, plus one additional step for every 5 points by which his check exceeds the DC. The DC of this skill check is equal to the DC required improve the attitudes of the listeners normally. Helpful or better attitudes are not affected.
This ability replaces deadly performance.