PDA

View Full Version : Expected levels of Adventure



Yomega
2015-01-26, 06:19 PM
Hey Id be interested in trying to figure out some milestone marks to help predict the scope of an adventurer at various levels.

Something along the lines of
Lv 1: The boars got loose, go bring them back
Lv 3: We have had enough of those bandits go deal with there leader
ect ect
Lv 20: Surpass gods

Mechanics aside what do you guys think?

And 3.5 or Pathfinder the scope is pretty similar I think

Forrestfire
2015-01-26, 08:25 PM
There was a post a while back that roughly approximates it:


90% of the world has no PC levels.

Likewise 90% of the world is not going to reach ECL 5.

Those two groups aren't one and the same but there is overlap.

A level 1 fighter with 14 Con has 12 HP. An average commoner (level 1, 10 Con) has 4 HP. The level 1 fighter is already better than the vast majority of the population in combat. This isn't "new recruit" level it's "son of the local lord who has been intensively trained in the arts of war pretty much since he could walk and talk".

Per the DMG a small town of one to two thousand people is going to have a single level 8 fighter at best with the average small town having a single level 4 or 5 fighter. The best small town is going to have one level 8 fighter, two level 4 fighters, four level 2 fighters, and eight level 1 fighters. This is the town where a renowned hero has retired and set up a fighting academy or the like.

---
Level 1 PC class: Highly skilled or intensively schooled but likely lacking in real world experience.

Level 3 PC class: As before except with anything from a year to a decade of experience.

Level 5 PC class: As before except either very exceptional, exceptional circumstances are in play, or two decades or more of experience. Not a legend or anything but generally a local hero, often the local lord who has been rewarded for a lifetime of good service to a greater lord.

Level 8 PC class: Part of the King's personal guard or the like. Generally those with exceptional natural talent in their chosen field, a fair amount of luck, and helpful circumstances.

Level 10 PC class: Legend. This is where you have made it into the bards stories that will be sung not just months or years later but long after you are dead and your bones are dust. Sorcerer's bind entire armies of elemental's and outsiders to serve them, Necromancer's can field whole bands of undead, Fighter's single handedly slaughter whole Orc bands, Cleric's can bring the dead to life, kill with a single touch, and speak directly to their god.

Level 13 PC class: Beyond merely a legend. Often times the most powerful single individual in an entire kingdom. Wizards can be anywhere in the great wheel in 12 seconds (Plane Shift + Greater Teleport) or command the very weather over an entire city. Clerics can kill a legion of unbelievers with but a single word. A fighter can pick up a weapon that he has never heard of in his life before and wield in better than most masters. A Bard can regularly perform pieces of music so enthralling that even deities sit up and take notice or make even an unfriendly crowd walk away as the bards friends, or with a few minutes of work turn even a hostile enemy into a friend.

Level 15 PC class: Generally beyond the concerns of individual kingdoms. Their enemies threaten the survival or freedom of the entire world. Sorcerer's bind and enslave the general's of hell's armies. Wizard's can turn themselves into living iron and slaughter the armies of entire nations with impunity, burn entire armies to ash, bring winter across an entire nation in the middle of summer, conquer aging, bend time, and turn you into a dragon with a finger snap. A Fighter can take the field against twenty five thousand foes and walk off two days later without a scratch on him and none of his foes alive or fight the champions of the Abyss in single combat and emerge victorious. A Bard can calm a raging enemy with but a few words and turn him into a fanatical follower with but a short conversation, or he can turn an entire legion in to a fanatical mob that will willingly die for the Bard.

Level 18 PC Class: Demigods. World spanning empires can be single handedly conquered in days. Entire planes with whatever laws of reality the individual desires can be created. Death is of no concern. Continent spanning cities made of Mithril and sculpted so perfectly that even the gods weep at the beauty can be brought into existence with a finger snap.

Level 21+ PC class: Limitations are for lesser beings. There is no feat that can not be performed, no task that can not be completed, no enemy that can not be defeated. Stories exist of Fighter's who have held a single passage against unending demonic hordes for ten thousand years without even a minutes rest, and they are true.

Milo v3
2015-01-26, 08:47 PM
I've been wondering this a lot lately, but more in the scope of societies rather than adventurers (societies that where people are 15th level on average be weird).

Seharvepernfan
2015-01-26, 09:29 PM
Saw this on 4chan a while back. I agreed with it.

{scrubbed}

http://i59.tinypic.com/ibmk2w.jpg