RedMage125
2015-01-28, 01:15 AM
So, most lycanthropes have a pretty low CR, individually. Remove Curse is a level 3 Spell, so most PCs will not be able to cast the spell to remove the curse of lycanthropy in a decent amount of time.
This is something that has recently occurred in my game. My party got a "random" encounter with a pack of wolves in the dead of night. During the fight, one of the wolves seemed unusually more durable than the rest, and soon assumed its hybrid form and started really tearing into them. Well, it tried to. Really good ACs and effective use of the Shield spell meant there were a lot of misses. I had 2 players fail their CON save against the bite (and they were level 3 at the time, Remove Curse is a bit out of their range right now).
I did, however, come up with an interesting solution. Harkening back to older editions, I allowed them to track down a supply of Belladonna, Wolfsbane, and Powdered Silver (25gp worth). They hired an NPC apothecary to make a Wolfsbane potion. Now, cure or not, Belladonna is poisonous, and I ruled that ingesting it requires a CON save or take 2d10 Poison damage and be afflicted with the Poisoned Condition for 24 hours. In order for the potion to take effect, one must voluntarily fail their save against the poison. The potion is not as effective as a Remove Curse spell, however, and all it does is give the player a new chance to roll the CON save (which I, the DM, make in secret).
The herbs were easy in this case, since they were in a small town that was deserted (kobolds had taken all the surviving villagers captive weeks ago), and they raided the local herbalist shop, and rolled a Nat. 20 on the Perception check to search for the herbs they were looking for. They waited until they had time to rest up in town to have the potion made and drink it (they were bitten on a waxing crescent moon by a natural lycanthrope, so they knew they had some time).
Just thought I'd put this out to the forum community, see if anyone else wanted to use it for themselves.
This is something that has recently occurred in my game. My party got a "random" encounter with a pack of wolves in the dead of night. During the fight, one of the wolves seemed unusually more durable than the rest, and soon assumed its hybrid form and started really tearing into them. Well, it tried to. Really good ACs and effective use of the Shield spell meant there were a lot of misses. I had 2 players fail their CON save against the bite (and they were level 3 at the time, Remove Curse is a bit out of their range right now).
I did, however, come up with an interesting solution. Harkening back to older editions, I allowed them to track down a supply of Belladonna, Wolfsbane, and Powdered Silver (25gp worth). They hired an NPC apothecary to make a Wolfsbane potion. Now, cure or not, Belladonna is poisonous, and I ruled that ingesting it requires a CON save or take 2d10 Poison damage and be afflicted with the Poisoned Condition for 24 hours. In order for the potion to take effect, one must voluntarily fail their save against the poison. The potion is not as effective as a Remove Curse spell, however, and all it does is give the player a new chance to roll the CON save (which I, the DM, make in secret).
The herbs were easy in this case, since they were in a small town that was deserted (kobolds had taken all the surviving villagers captive weeks ago), and they raided the local herbalist shop, and rolled a Nat. 20 on the Perception check to search for the herbs they were looking for. They waited until they had time to rest up in town to have the potion made and drink it (they were bitten on a waxing crescent moon by a natural lycanthrope, so they knew they had some time).
Just thought I'd put this out to the forum community, see if anyone else wanted to use it for themselves.