Spore
2015-01-29, 04:22 PM
Greetings playground,
so far I have played an Alchemist towards the Mr. Hyde part of the role. As I have started to roleplay out the "Hulk"/Hyde personality for the Master Chymist the "other one" (being evil) didn't run too well with my group (characters). Normally this would not bother me that much but I feel playing two different entities sharing a body is not my cup of tea.
Also the Alchemist feels a tad bit barbaric with those sudden outlashes of combat prowess and being the only one in the group not having a problem with really killing someone. The group avoids casualties whereever they can while my PC isn't so picky. Being able to bite and claw your way through the enemies certainly doesn't help my cause or issue. I wanted to play a Melee dude and Alchemist and I got stuck with a drug induced ravager.
My DM told me that I have to keep class levels (Alchemist 6) and attributes (18/14/14/16/12/6, 25 pt buy) so I can't and am not willing to switch over to a more planning and thinking style of a ranged bomb lobber. I would however love it if you found a way to get my Nodachi to work with a similar damage potential as the Alchemist does with Feral Mutagen. Multiclassing is okay because my group is low T4/unoptimized T5 anyway.
tl;dr
Tell me how to rebuild my Alchemist 6 with 18/14/14/16/12/6 to feel less barbaric and bruteish, possibly using combat maneuvers and his heirloom weapon, the Nodachi.
so far I have played an Alchemist towards the Mr. Hyde part of the role. As I have started to roleplay out the "Hulk"/Hyde personality for the Master Chymist the "other one" (being evil) didn't run too well with my group (characters). Normally this would not bother me that much but I feel playing two different entities sharing a body is not my cup of tea.
Also the Alchemist feels a tad bit barbaric with those sudden outlashes of combat prowess and being the only one in the group not having a problem with really killing someone. The group avoids casualties whereever they can while my PC isn't so picky. Being able to bite and claw your way through the enemies certainly doesn't help my cause or issue. I wanted to play a Melee dude and Alchemist and I got stuck with a drug induced ravager.
My DM told me that I have to keep class levels (Alchemist 6) and attributes (18/14/14/16/12/6, 25 pt buy) so I can't and am not willing to switch over to a more planning and thinking style of a ranged bomb lobber. I would however love it if you found a way to get my Nodachi to work with a similar damage potential as the Alchemist does with Feral Mutagen. Multiclassing is okay because my group is low T4/unoptimized T5 anyway.
tl;dr
Tell me how to rebuild my Alchemist 6 with 18/14/14/16/12/6 to feel less barbaric and bruteish, possibly using combat maneuvers and his heirloom weapon, the Nodachi.