Rejakor
2007-04-04, 04:44 PM
Right.
Well, my current character is a necromancery cleric, and he's been doing some experimentation on poor Zeilig (his henchslave) in order to perfect his latest spell.
Mind Puppet
Necromancy (Creation, Mind-affecting)
Level: Cleric 5
Components: V, S, R, M
Casting Time: 24-hour ritual
Range: Touch
Target: One Humanoid
Duration: Permanent
Saving Throw: Fort Partial (see text)
Spell Resistance: Yes.
You can control the actions of one humanoid. This spell necrifies the brain of the target, turning them into an undead under your control. The target must be present for the entire 24-hour ritual, and the ritual requires the application of certain oils or alchemical ingredients to certain parts of the body. The target feels weird, but has no memory of the past days. You can control their memories as a modify memories spell.
The spell creates a telepathic link between you and the target. By concentrating fully on the spell (a standard action), you can receive full sensory input as interpreted by the mind of the subject, though it still can’t communicate with you. You can’t actually see through the subject’s eyes, so it’s not as good as being there yourself, but you still get a good idea of what’s going on. This takes the form of a narrative stream of conciousness.
The target follows both telepathic and spoken instructions, to the exclusion of anything else. Protection from evil or a similar spell can prevent you from exercising control or using the telepathic link while the subject is so warded, but such an effect neither prevents the establishment of mind puppet nor dispels it. The target can be turned or rebuked as a normal undead can. The target keeps it's class levels, feats and skills, and gains no templates.
The target gains a single fortitude save with a DC equal to (10 + Wis + Spell Level + extra 100gp of material components). If they succeed on the fortitude save, instead of being affected by the mind puppet spell, they die. You may only control one mind puppet at a time. If you attempt to create a second mind puppet, the first mind puppet instantly dies upon completion of the ritual.
Material Component: 100gp of rare incense and oils, plus an extra 100gp of onyx per +1 save DC.
Well, my current character is a necromancery cleric, and he's been doing some experimentation on poor Zeilig (his henchslave) in order to perfect his latest spell.
Mind Puppet
Necromancy (Creation, Mind-affecting)
Level: Cleric 5
Components: V, S, R, M
Casting Time: 24-hour ritual
Range: Touch
Target: One Humanoid
Duration: Permanent
Saving Throw: Fort Partial (see text)
Spell Resistance: Yes.
You can control the actions of one humanoid. This spell necrifies the brain of the target, turning them into an undead under your control. The target must be present for the entire 24-hour ritual, and the ritual requires the application of certain oils or alchemical ingredients to certain parts of the body. The target feels weird, but has no memory of the past days. You can control their memories as a modify memories spell.
The spell creates a telepathic link between you and the target. By concentrating fully on the spell (a standard action), you can receive full sensory input as interpreted by the mind of the subject, though it still can’t communicate with you. You can’t actually see through the subject’s eyes, so it’s not as good as being there yourself, but you still get a good idea of what’s going on. This takes the form of a narrative stream of conciousness.
The target follows both telepathic and spoken instructions, to the exclusion of anything else. Protection from evil or a similar spell can prevent you from exercising control or using the telepathic link while the subject is so warded, but such an effect neither prevents the establishment of mind puppet nor dispels it. The target can be turned or rebuked as a normal undead can. The target keeps it's class levels, feats and skills, and gains no templates.
The target gains a single fortitude save with a DC equal to (10 + Wis + Spell Level + extra 100gp of material components). If they succeed on the fortitude save, instead of being affected by the mind puppet spell, they die. You may only control one mind puppet at a time. If you attempt to create a second mind puppet, the first mind puppet instantly dies upon completion of the ritual.
Material Component: 100gp of rare incense and oils, plus an extra 100gp of onyx per +1 save DC.