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The Demented One
2007-04-04, 09:29 PM
Replicant
Size/Type: Small Construct
Hit Dice: ½d10+10 (12 hp)
Initiative: +1
Speed: 20 ft.
Armor Class: 15 (+1 size, +1 Dex, +3 natural), touch 12, flatfooted 14
Base Attack/Grapple: +0/-4
Attack: Bite +2 melee (1d4-1)
Full Attack: Bite +2 melee (1d4-1)
Space/Reach: 5 ft./5 ft.
Special Attacks: Superior tactics
Special Qualities: Construct traits, darkvision 60 ft., replicate
Saves: Fort +0, Ref +1, Will +0
Abilities: Str 8, Dex 12, Con –, Int –, Wis 11, Cha 1
Skills: –
Feats: Weapon FinesseB
Environment: Any
Organization: Solitary, pair, drove (4-15), or mob (see below)
Challenge Rating: 1
Treasure: None
Alignment: Always True Neutral
Advancement: 1-7 HD (Small), 8-16 HD (Medium)
Level Adjustment: –

Replicants are strange constructs, built to do little more than reproduce. Originally devised by an artificer planning to build an instant army on the cheap, his plan was foiled by an unforseen complication. Replicants made by other Replicants were less loyal than their progenitors, and their designs were often far inferior to the original. He got his army, but it was of no use. However, for those with somewhat less ambitious goals, Replicants have proven themselves to be useful and, of course, cheap. Replicants have a metallic, spherical body 3 ft. in diameter supported by six spindly legs. Two lense-like eyes and a pair of whirring, clockwork-like mandibles form the Replicant’s “face”.

Superior Tactics (Ex)
A Replicant gains a +4, rather than +2, bonus on attack rolls made against an enemy flanked by another Replicant.

Replicate (Su)
Replicants can create other Replicants. Doing so requires a Replicant first gather 50 gp worth of raw iron, though it need not assemble it into a body. The process of creation is erratic when performed by a Replicant, taking 1d4+1 days to complete. Regardless of the HD of the creator Replicant, the created Replicant only has ½ a HD and is completely average for its kind, disregarding any flaws it may have. The newly created Replicant is loyal to the creator of the Replicant that made it, though there is a chance for disobedience. While any hand-built replicant is utterly and mindlessly loyal to its creator, replicant-made replicants, while still serving their creator’s creator, are not so loyal. For every degree of separation between a Replicant and its master, there is a 10% chance it will ignore any order given to it. Thus, a 2nd generation Replicant has a 10% chance to disobey orders, a 7th generation replicant has a 60% chance to disobey orders, and an 11th generation replicant disobeys any order given to it. In addition, there is a chance the new Replicant is imperfectly created. Roll a d% and consult the table to see if this happens and the exact manner of the flaw. In addition to the rolled flaws, any flaws in the creator Replicant are passed down to any Replicant it creates.

{table=head]Number|Result
1-50|No flaws.
51-55|Replicant’s Strength is 2 lower than normal.
56-60|Replicant’s Dexterity is 2 lower than normal.
61-65|Replicant’s Wisdom is 2 lower than normal.
66-70|Replicant’s natural armor bonus is 2 lower than normal.
71-75|Damage die of Replicant’s bite is decreased by one step.
76-80|Replicant’s base land speed is 10 ft. lower than normal.
81-85|Replicant lacks superior tactics ability.
86-90|Replicant lacks Weapon Finesse as a bonus feat.
91-95|Replicant has minimum hp for each hit dice.
96-100|Reroll twice. If another number between 96 and 100 is rolled, reroll it only once.
[/table]

Creating a Replicant
The body of a Replicant is made from 25 pounds of iron, worth 25 sp. Assembling the body of the Replicant requires a DC 12 Craft (Armorsmithing or Weaponsmithing) check. An Replicant with more than ½ a Hit Dice can be created, but advancing it to 1 HD adds +1,000 gp to the creation cost and each additional HD adds +2,000 gp to the cost to create.

CL 9th. Craft Construct, cat’s grace, fabricate. Cost 302.5 gp + 24 xp. Price 600 gp.

knightsaline
2007-04-04, 09:46 PM
this sounds a lot like clockwork horrors.

just my 2 cp

Icewalker
2007-04-04, 09:48 PM
Damn. Very cool again.

Excellent idea, kind of reminds me of the replicators from Stargate SG-1.

I like the disobeying idea, and sounds like a fun army for some villain with a lot of spare time on his hands, or something to make an artificer in the party actually useful.

Indon
2007-04-04, 09:49 PM
Aww. I was expecting something out of a sci-fi movie...

Oh, well. Seems kind of interesting for a good infestation-type scenario. The higher-generation ones would be easier to destroy, and of course there would be more of them.

Matthew
2007-04-06, 04:56 PM
kind of reminds me of the replicators from Stargate SG-1.

Indeed. Can they combine to make larger versions, I wonder?

Danu
2007-04-25, 09:35 PM
Well, I was expecting a buma, or something similar. Finding a replicator is, on the other hand, very interesting.

I very much like the idea. The generational flaws is a wonderful touch.

Lord Iames Osari
2007-05-11, 02:46 PM
Bump. Keep voting, people!

Zherog
2007-05-21, 05:23 PM
Some quick comments.


Base Attack/Grapple: +0/-4

Grapple should be -5 (+0 BAB, -4 size, -1 Strength).


Organization: Solitary, pair, drove (4-15), or mob (see below)

You say "see below" about the mob, but I don't see anything.


Replicants made by other Replicants were less loyal than their progenitors, and their designs were often far inferior to the original.

I'm picking this sentence to highlight a small formatting error you've made through the entry. Don't capitalize the name of the creature (unless it's at the beginning of a sentence, of course).


Replicate (Su)
>>Snippy McSnip Was Here!<<


Whitespace is your friend. :) Breaking that section up into two or more paragraphs would enhance the readability of the entry.


Creating a Replicant
... An Replicant with more than ½ a Hit Dice can be created...

Small typo - you want "A" not "An."

***

I know these are pretty basic, but I really like them a lot. I think it would make for a very interesting adventure for 1st or 2nd level PCs to have the bumbling mage in town get into trouble by creating these, and having things go bad from there.