PDA

View Full Version : [Spell/Power] Burn, baby, BURN!



The Vorpal Tribble
2007-04-05, 12:03 AM
Breathless Flame
Evocation [Fire]
Level: Drd 3, Sor/Wiz 3
Components: V, S
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./ level)
Area: 20-ft.diameter sphere or hemisphere
Duration: Concentration + 1 round/level
Saving Throw: None; see text
Spell Resistance: No

You produce a stationary sphere or hemisphere of fire around an area. Everything within this sphere automatically takes 1d6 points of fire damage per round plus 1d6 extra per caster level after 5th (maximum 15d6). This fire quickly consumes all available air within, suffocating those inside the succeeding round. The targets take a -2 penalty on their Constitution checks to continue holding their breath. Those that pass through the sphere automatically sustain 2d6 points of damage plus 1d6 extra per caster level after 5th (maximum 15d6).

-=-=-=-=-=-


Breathless Flame, Psionic
Psychokinesis [Fire]
Level: Psion/wilder 3
Display: Visual
Manifesting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./ level)
Area: 20-ft.diameter sphere or hemisphere
Duration: Concentration + 1 round/level
Saving Throw: None; see text
Power Resistance: No
Power Points: 5

You produce a stationary sphere or hemisphere of fire around an area. Everything within this sphere automatically takes 1d6 points of fire damage per round.This fire quickly consumes all available air within, suffocating those inside the succeeding round. The targets take a -2 penalty on their Constitution checks to continue holding their breath. Those that pass through the sphere automatically sustain 2d6 points of damage.

Augment: For every additional power point you spend, this power’s damage increases by one die (d6).

Peregrine
2007-04-05, 12:34 AM
Oooh. Stylish. :smallsmile: I'm not sure about Spell Resistance: No, as evocation spells usually permit it; I'd say yes to SR against the fire damage but not the suffocation.

Also, it's a Con check (not Fortitude) to keep holding your breath, and the phrasing of "suffocating those inside the next round who take a -2 penalty on their Fortitude checks" is a little unclear. (It seems to imply those who take a penalty will suffocate on the next round...) I'd suggest, "suffocating those inside, beginning in the next round [actually, I'm not sure what you mean by 'on the next round']. Constitution checks to continue holding one's breath are made at a -2 penalty."

The Vorpal Tribble
2007-04-05, 12:46 AM
Oooh. Stylish. :smallsmile: I'm not sure about Spell Resistance: No, as evocation spells usually permit it; I'd say yes to SR against the fire damage but not the suffocation.
Well, except the fire isn't being directed at them. They aren't being touched by the fire, its the pressure oven inside its generating. Perhaps when you actually push through the fire it should allow spell resistance.


Also, it's a Con check (not Fortitude) to keep holding your breath, and the phrasing of "suffocating those inside the next round who take a -2 penalty on their Fortitude checks" is a little unclear. (It seems to imply those who take a penalty will suffocate on the next round...) I'd suggest, "suffocating those inside, beginning in the next round [actually, I'm not sure what you mean by 'on the next round']. Constitution checks to continue holding one's breath are made at a -2 penalty."
Will adjust.

Fizban
2007-04-05, 01:35 AM
Hmm, damage-wise it's okay, the suffocation wouldn't be that bad if the occupants could run away, but I'm not sure about your wording on passing through. Do you mean those entering the sphere, exiting the sphere, passing through the sphere in a single round, or what?

Icewalker
2007-04-05, 03:31 AM
So, it suffocates and burns you, very cool...but...you can walk out?

Sounds to me like there is nothing forcing them to stay in it, so they can walk out, cease taking damage, and not suffocate.

It'd work amazingly with something like hold perosn.

Peregrine
2007-04-05, 04:48 AM
I think that's the point. It deals a minimum of 3d6+2d6/level above 5th, if you leave immediately; not bad, but not on par with fireball, either. But a canny wizard/druid/psychokineticist will use it in circumstances where leaving is more difficult. Say by summoning a couple of fire elementals to sit in the sphere with 'em. :smallwink:

The Vorpal Tribble
2007-04-05, 08:36 AM
Hmm, damage-wise it's okay, the suffocation wouldn't be that bad if the occupants could run away, but I'm not sure about your wording on passing through. Do you mean those entering the sphere, exiting the sphere, passing through the sphere in a single round, or what?
If you pass within or out of the sphere you take damage.



Sounds to me like there is nothing forcing them to stay in it, so they can walk out, cease taking damage, and not suffocate.

It'd work amazingly with something like hold perosn.
Precisely :smallbiggrin:



I think that's the point. It deals a minimum of 3d6+2d6/level above 5th, if you leave immediately; not bad, but not on par with fireball, either. But a canny wizard/druid/psychokineticist will use it in circumstances where leaving is more difficult. Say by summoning a couple of fire elementals to sit in the sphere with 'em.
Yup, exactly. Deals less damage but has more uses than normal damaging powers of that level.

Kyace
2007-04-05, 09:26 AM
I think that's the point. It deals a minimum of 3d6+2d6/level above 5th, if you leave immediately; not bad, but not on par with fireball, either. But a canny wizard/druid/psychokineticist will use it in circumstances where leaving is more difficult. Say by summoning a couple of fire elementals to sit in the sphere with 'em. :smallwink:
I don't know, do fire elementals need to breathe?


Everything within this sphere automatically takes 1d6 points of fire damage per round plus 1d6 extra per caster level after 5th (maximum 20d6)Should that have a maximum of 15d6? Or does this scale up to epic levels?

The Vorpal Tribble
2007-04-05, 09:31 AM
I don't know, do fire elementals need to breathe?
"Elementals do not eat, sleep, or breathe."


Should that have a maximum of 15d6? Or does this scale up to epic levels?
Had thought maybe it could... but 15d6 does sound better.

Neko
2007-04-05, 09:49 AM
Very very cool. I like that one. Using entangle first could help too.. though I suppose technically whatever plant is holding you woudl burn up and let go...

Aramil Liadon
2007-04-05, 08:32 PM
As if we need more fire spells... Of course we do! I play DnD purely for gratifying pyromantics.I like the spell a lot, but you are a far superior homebrewer to myself. You decide the balance.

Eldritch_Ent
2007-04-05, 09:05 PM
I'd suggest putting a cap on the Augment damage of the Psionic version- We don't want any Psions dumping all of their PP into it- the result could be rolling hundreds or even thousands of Dice for it in the case of Epic Psionicists. @_o

Even worse if they dump all their points but a few then cast Permanence on it.... Then figure out some way to tow it around. Gah.

Tim4488
2007-04-05, 09:37 PM
Very, very nice. This almost reminds me of PHII's dual-school spells. The fire damage is Evocation, but the fire sticking around and suffocating is almost Conjuration... eh, just tossing it out there.

Much love for the spell, and thanks for making a power version too.

Time for me to have some fun with NPC spellcasters... :smallbiggrin:

Raum
2007-04-05, 11:23 PM
I'd suggest putting a cap on the Augment damage of the Psionic version- We don't want any Psions dumping all of their PP into it- the result could be rolling hundreds or even thousands of Dice for it in the case of Epic Psionicists. @_o

Even worse if they dump all their points but a few then cast Permanence on it.... Then figure out some way to tow it around. Gah.There is a cap on it. Psionicists can't spend more power points than their manifester level.