lessthanjake
2015-02-02, 05:01 PM
So I have read that Shadow Blink/Jaunt/Stride can be combined with Battle Jump and Pounce to get three full attacks in one round. The idea, of course, is that you can use a teleport with your swift, move, and standard actions to place yourself above a foe. You fall as a free action and, with Battle Jump, falling from above someone is a charge. With pounce, that charge is a full attack.
But the Shadow Blink/Jaunt/Stride combo is a little weakened by the nature of maneuver recovery. Swordsages with Adaptive Style can really only use Shadow Blink/Jaunt/Stride a total of three times every two rounds. And the same would be true of a Warblade who somehow got access to those maneuvers, since they cannot use maneuvers in the round they recover. For Crusaders, it would be a little more complicated, but they would certainly not be able to consistently use the combo each round.
But what about using Dimension Slide and Dimension Hop? Dimension Slide allows you to use 5 power points to teleport as a standard action or 9 power points to teleport as a move action. Dimension Hop allows you to use a swift action to teleport at a base cost of 1 power point for 10 feet (and 1 point more for each additional 5 feet). And neither power includes a clause saying you must transport yourself onto solid ground. Together, these allow one to make three teleports every round for like 15-20 power points a round (depending on how much you need to augment Dimension Hop). You can easily add Battle Jump and a level of Lion Totem Barbarian, and suddenly you can do 3 full attacks every round.
Of course, most psionic classes cannot natively get Dimension Slide and Dimension Hop. Dimension Slide is a Psychic Warrior power and in the Conflict mantle, while Dimension Hop is only found in the Freedom mantle. But Expanded Knowledge allows any class to get these. A Psionic Warrior could use one of its bonus feats on Dimension Hop. A Psion could use two of its bonus feats on Dimension Slide and Dimension Hop. And, of course, an Ardent could simply get the Conflict and Freedom mantles and have both powers.
I think the Ardent's combination of 3/4 BAB and full power point progression probably makes it the best option for this strategy (unless you are going gestalt, in which case, Psion is probably best). Take Lion Totem Barbarian for one level. Grab the Natural World mantle for Metamorphosis, and then the rest of the mantles are up to you. And get Power Attack, Battle Jump, Improved Sunder, Improved Bull Rush, Shock Trooper, and Combat Brute with your feats. Depending on whether you're a human and/or are using flaws, you will still have between one and four feat slots left for whatever else you want. Use some sort of two-handed weapon with the valorous special ability in order to get the most out of Power Attack and Battle Jump. Overall, you still have a lot of flexibility left in your feats, mantles, and weapon choice despite having given yourself this devastating three-full-attacks-a-round option.
The result is that you can turn into a War Troll for a huge strength score and proceed to use three pounce charges every round. And by using teleports to trigger Battle Jump, you avoid having to put super heavy feat/skill investments into maximizing Jump. And the charging is more consistently possible. You can get yourself above the huge/gargantuan/colossal enemies much more easily than a jumper could, since you can teleport pretty far. The terrain/objects between you and the enemy does not stop your charge. And really, I think you can even charge flying creatures by teleporting above them. Of course, if your DM does not allow you to land on them when you do that, then you'd have to be prepared to take a lot of falling damage, but it is at least an option.
The damage from this could be huge. Let's say you have a level 20 character with a +5 Valorous Speed Greatsword. You also have a +6 strength belt and have transformed into a 15 HD War Troll. The greatsword's 3d6 damage while Large (from War Troll) averages out to 10.5. Your strength will be 38 (31 base for War Troll, but it is 32 because of being 15 HD, and you have a +6 item).
So here is the damage the greatsword will do per hit (after the first round so as to include Combat Brute):
(10.5[base damage]+5[enchantment bonus]+14*1.5[strength bonus]+20*4[2x from two-handed Power Attack and 3x from Combat Brute))*3[x2 from Valorous and x2 from Battle Jump] = 349.5
With the Speed enchantment, you get 4 attacks with the greatsword, so your sword will do 1398 damage per pounce.
You also get the natural bite attack each pounce. That attack does the following damage:
(3.5[base damage]+14*0.5[strength bonus]+20*1.5[1.5x from Combat Brute])*2[from Battle Jump] = 81
So in total, each pounce does 1479 damage. With three pounces a round, you are doing 4437 damage a round. Of course, your BAB is not the highest, so you may miss some. But you have pumped up your strength and could use powers to boost your AB further. And there are other powers that could boost your damage even further (for instance, getting Expansion with a feat could add a few hundred damage on).
That amount of damage per round is obviously astounding. I cannot even figure out a way to get a Barbarian/Frenzied Berserker's damage higher. It seems to me that one with 48 strength (18 base + 5 tome + 5 ability increases + 10 frenzy + 4 rage + 6 item) and a +5 Valorous Speed Greatsword would only do 3007.5 damage a round. Of course, the Frenzied Berserker will hit more due to high BAB and higher strength, so its actual damage could be higher, but I am still astounded. The Teleporting Ardent will be able to get that insane damage more since charging will be a more common option (as explained above), will not have to deal with the downsides of frenzying, and will also have a bunch of other psionic powers to make it useful in other situations.
So, unless I am missing something, the Teleporting Ardent can do ridiculous melee damage, while still having access to level 9 spell casting (albeit a pretty limited number of powers). And if you go gestalt, the Psion//Factotum with a Lion Totem Barbarian level there somewhere and a few Font of Inspiration feats (which you have room for) can Cunning Surge for even MORE damage and get all the extra flexibility of a Factotum.
EDIT: I should also mention that a Lion Totem Barbarian (1)/Psion (10)/Slayer (9) is actually probably a little better in the end than an Ardent. The BAB is ultimately the same, but this option will get access to many more powers (and not in the form of mantles, which can be restrictive). While it will also get an extra feat, since it will have 3 Psion bonus feats and use only 2 of them on Dimension Slide and Dimension Hop, that extra feat is essentially used on the Track prerequisite. Anyways, having your main attribute be Intelligence is probably better than Wisdom, since you will get tons of skill points. And the Slayer class gets a few okay goodies. There are two downsides to this option. First, before you've gotten a bit into Slayer, your BAB will lag behind. I believe it only catches up at level 14. Second, you have one fewer manifester level due to Slayer, so your power points, the strength of your powers, and your access to new power levels will lag slightly behind. In the end, though, I think it is definitely better due to the Psion's greater power flexibility.
But the Shadow Blink/Jaunt/Stride combo is a little weakened by the nature of maneuver recovery. Swordsages with Adaptive Style can really only use Shadow Blink/Jaunt/Stride a total of three times every two rounds. And the same would be true of a Warblade who somehow got access to those maneuvers, since they cannot use maneuvers in the round they recover. For Crusaders, it would be a little more complicated, but they would certainly not be able to consistently use the combo each round.
But what about using Dimension Slide and Dimension Hop? Dimension Slide allows you to use 5 power points to teleport as a standard action or 9 power points to teleport as a move action. Dimension Hop allows you to use a swift action to teleport at a base cost of 1 power point for 10 feet (and 1 point more for each additional 5 feet). And neither power includes a clause saying you must transport yourself onto solid ground. Together, these allow one to make three teleports every round for like 15-20 power points a round (depending on how much you need to augment Dimension Hop). You can easily add Battle Jump and a level of Lion Totem Barbarian, and suddenly you can do 3 full attacks every round.
Of course, most psionic classes cannot natively get Dimension Slide and Dimension Hop. Dimension Slide is a Psychic Warrior power and in the Conflict mantle, while Dimension Hop is only found in the Freedom mantle. But Expanded Knowledge allows any class to get these. A Psionic Warrior could use one of its bonus feats on Dimension Hop. A Psion could use two of its bonus feats on Dimension Slide and Dimension Hop. And, of course, an Ardent could simply get the Conflict and Freedom mantles and have both powers.
I think the Ardent's combination of 3/4 BAB and full power point progression probably makes it the best option for this strategy (unless you are going gestalt, in which case, Psion is probably best). Take Lion Totem Barbarian for one level. Grab the Natural World mantle for Metamorphosis, and then the rest of the mantles are up to you. And get Power Attack, Battle Jump, Improved Sunder, Improved Bull Rush, Shock Trooper, and Combat Brute with your feats. Depending on whether you're a human and/or are using flaws, you will still have between one and four feat slots left for whatever else you want. Use some sort of two-handed weapon with the valorous special ability in order to get the most out of Power Attack and Battle Jump. Overall, you still have a lot of flexibility left in your feats, mantles, and weapon choice despite having given yourself this devastating three-full-attacks-a-round option.
The result is that you can turn into a War Troll for a huge strength score and proceed to use three pounce charges every round. And by using teleports to trigger Battle Jump, you avoid having to put super heavy feat/skill investments into maximizing Jump. And the charging is more consistently possible. You can get yourself above the huge/gargantuan/colossal enemies much more easily than a jumper could, since you can teleport pretty far. The terrain/objects between you and the enemy does not stop your charge. And really, I think you can even charge flying creatures by teleporting above them. Of course, if your DM does not allow you to land on them when you do that, then you'd have to be prepared to take a lot of falling damage, but it is at least an option.
The damage from this could be huge. Let's say you have a level 20 character with a +5 Valorous Speed Greatsword. You also have a +6 strength belt and have transformed into a 15 HD War Troll. The greatsword's 3d6 damage while Large (from War Troll) averages out to 10.5. Your strength will be 38 (31 base for War Troll, but it is 32 because of being 15 HD, and you have a +6 item).
So here is the damage the greatsword will do per hit (after the first round so as to include Combat Brute):
(10.5[base damage]+5[enchantment bonus]+14*1.5[strength bonus]+20*4[2x from two-handed Power Attack and 3x from Combat Brute))*3[x2 from Valorous and x2 from Battle Jump] = 349.5
With the Speed enchantment, you get 4 attacks with the greatsword, so your sword will do 1398 damage per pounce.
You also get the natural bite attack each pounce. That attack does the following damage:
(3.5[base damage]+14*0.5[strength bonus]+20*1.5[1.5x from Combat Brute])*2[from Battle Jump] = 81
So in total, each pounce does 1479 damage. With three pounces a round, you are doing 4437 damage a round. Of course, your BAB is not the highest, so you may miss some. But you have pumped up your strength and could use powers to boost your AB further. And there are other powers that could boost your damage even further (for instance, getting Expansion with a feat could add a few hundred damage on).
That amount of damage per round is obviously astounding. I cannot even figure out a way to get a Barbarian/Frenzied Berserker's damage higher. It seems to me that one with 48 strength (18 base + 5 tome + 5 ability increases + 10 frenzy + 4 rage + 6 item) and a +5 Valorous Speed Greatsword would only do 3007.5 damage a round. Of course, the Frenzied Berserker will hit more due to high BAB and higher strength, so its actual damage could be higher, but I am still astounded. The Teleporting Ardent will be able to get that insane damage more since charging will be a more common option (as explained above), will not have to deal with the downsides of frenzying, and will also have a bunch of other psionic powers to make it useful in other situations.
So, unless I am missing something, the Teleporting Ardent can do ridiculous melee damage, while still having access to level 9 spell casting (albeit a pretty limited number of powers). And if you go gestalt, the Psion//Factotum with a Lion Totem Barbarian level there somewhere and a few Font of Inspiration feats (which you have room for) can Cunning Surge for even MORE damage and get all the extra flexibility of a Factotum.
EDIT: I should also mention that a Lion Totem Barbarian (1)/Psion (10)/Slayer (9) is actually probably a little better in the end than an Ardent. The BAB is ultimately the same, but this option will get access to many more powers (and not in the form of mantles, which can be restrictive). While it will also get an extra feat, since it will have 3 Psion bonus feats and use only 2 of them on Dimension Slide and Dimension Hop, that extra feat is essentially used on the Track prerequisite. Anyways, having your main attribute be Intelligence is probably better than Wisdom, since you will get tons of skill points. And the Slayer class gets a few okay goodies. There are two downsides to this option. First, before you've gotten a bit into Slayer, your BAB will lag behind. I believe it only catches up at level 14. Second, you have one fewer manifester level due to Slayer, so your power points, the strength of your powers, and your access to new power levels will lag slightly behind. In the end, though, I think it is definitely better due to the Psion's greater power flexibility.