Mr.Kraken
2015-02-02, 10:12 PM
So, I'm playing with this Vow of Poverty Paladin//Monk gestalt. (preparing to be stoned to death)
Yeah, wait a minute. I think I managed to make it work, and I'm really liking the build, so what do y'all think?
Name: Lucius Khadmiel
Race: Human
Alignment: Neutral Good
Deity: Phieran
Lucius is a Fist of Phieran, an ascetic warrior who has trained to be a representative of Phieran, the patron of the tortured. He is considered Phieran's hand, a position that has two different aspects. As the aspect of the open hand, he is the one who looks for the destitute, the poor, the needy and the oppressed, and offers help in any way he can. As the aspect of the closed fist, he is Phieran's warrior, fighting for the cause of good, to bring down tyranny and evil.
The DM gave me a free pass to change some things. I've changed Phieran's alignment to NG, as I believe suits his teachings better. This also gave me the pass to lift the monk's alignment-based restrictions.
So, here's the build:
Paladin (Sentinel) 8/Human Paragon 1/Fist of Phieran (Fist of the Forest) 2/Mystic Wanderer 1/Pious Templar 1/Swordsage 7 // Monk 20
*The Sentinel is depicted on Dragon #310 as a NG variant of the paladin. I've refluffed the Fist of the Forest to suit the character, but changed nothing mechanically. And yes, 20 levels of Monk. Don't kill me. :smallsmile:
Ability Scores:
Str 16, Dex 18, Con 16, Int 10, Wis 20, Cha 19
Level 1 (Paladin/Monk)
d10
BAB+1, Fort+2, Ref+2, Will+2
Aura of Good (Ext)
Detect Evil (Sp)
Smite Evil (Su) - 1/day
AC Bonus (Ext) - Wisdom modifier
Flurry of Blows (Ext) - -1/-1
Unarmed strike - 1d6
AC Bonus (Su) - +4 exalted bonus to AC.
Feat - 1: Sacred Vow (+2 perfection bonus on Diplomacy)
Feat - Human: Vow of Poverty (Several bonuses in exchange for becoming an ascetic)
Feat - Exaltad: Vow of Chastity (+4 perfection bonus on saves againsts charms and phantasms.)
Feat - Monk: Power Attack (Gained from Overwhelming Attack alternative fighting style from Unearthed Arcana)
Feat - Flaw: Vow of Abstinence (+4 perfection bonuses on Fort saves against poisons and forcibly administered drugs.)
Flaw: Shaky (-2 on ranged attacks)
Level 2 (Paladin/Monk)
d10
BAB+2, Fort+3, Ref+3, Will+3
Divine Grace (Su) - add Cha to saves.
Resist Fiendish Lure (Su) - +4 sacred bonus against evil outsiders' mind-affecting attacks.
Flurry of Blows (Ext) - 0/0
Evasion (Ext)
Feat - Monk: Greater Fortitude (Switched from Improved Bull Rush. Lost fighting style benefits.)
Feat - Exalted: Touch of Golden Ice (Use Golden Ice as a supernatural ability)
Golden Ice - DC 10 + 1/2 HD + Cha modifier, initial damage: 1d6+Cha. mod. of target creature Dex damage. Secondary damage: 2d6+Cha. mod. of target creature Dex damage. Evil undead or evil elementals receive 1 extra Dex damage, and evil outsiders or evil clerics receive 2 extra Dex damage.
Level 3 (Paladin/Monk)
d10
BAB+3, Fort+3, Ref+3, Will+3
Aura of Courage (Su) - Immunity to fear. Allies in 10ft get +4 morale bonus against fear.
Celestial Fortitude (Su) - +2 sacred bonus on Fortitude saves against attacks from evil outsiders and spells with the "Evil" descriptor. Besides, if any of these effects would normally cause half damage or partial effects in a successful save, they cause no effect or damage.
Flurry of Blows - +1/+1
Fast Movement (Ext) - +10ft.
Still Mind (Ext) - +2 on saves against enchantments.
AC Bonus (Su) - +5 exalted bonus to AC.
Endure Elements (Ext) - Constantly warded against medium-intensity weather effects.
Feat - 3: Weapon Focus [Unarmed Strike]
Level 4 (Paladin/Monk)
d10
BAB+4, Fort+4, Ref+4, Will+4
Turn Outsider (Su) - 3 + Cha. mod./day. As cleric three levels below.
Flurry of Blows - +2/+2
Unarmed Strike - 1d8
Ki Strike (Su) - Magic
Slow Fall (Ext) - 20ft.
Exalted Strike (Sob) - +1 enhancement bonus to weapon (unarmed strike).
Feat - Exalted: Intuitive Attack (Use Wis. mod. instead of Str. for attacks with simple or natural weapons.)
Spells: 1 - 2/day (not counting extra spells)
Ability Score: +1 Cha.
Level 5 (Paladin/Monk)
d10
BAB+5, Fort+4, Ref+4, Will+4
Smite Evil 2/day
Flying Lion (Su) - 1/ay, as a full-round action, you sprout wings from your back. The wings remains for 10 minutos per paladin level, but can be dismissed as a free action. You can fly with your normal land speed with poor maneuverability. Taken from the Lion Legionnaire variant as alternative for special mount.
Flurry of Blows - +4/+4
AC Bonus - +1 CA
Purity of Body (Ext) - Immunity to mundane diseases.
Sustenance (Ext) - You no longer need to eat or drink.
Level 6 (Paladin/Monk)
d10
BAB+6, Fort+5, Ref+5, Will+5
Flurry of Blows - +5/+5/+0
Slow Fall 30ft.
Fast Movement +20ft.
AC Bonus - +6 exalted bonus on AC.
Deflection (Su) - +1 deflection bonus on AC.
Feat - 6: True Believer (1/day, when you are about to roll a save, declare you are using this feat to gain +2 insight bonus on the save.)
Feat - Monk: Combat Reflexes
Feat - Exalted: Exalted Turning (+3d6 when turning)
Spells: 1 - 2/day
Level 7 (Paladin/Monk)
d10
BAB+7, Fort+5, Ref+5, Will+5
Flurry of Blows - +6/+6/+1
Wholeness of Body (Su) - You can heal your own wounds. You can heal an amount of damage up to two times your monk level per day.
Resistance (Ext) - +1 resistance bonus on all saving throws.
Ability Score Enhancement (Ext) - +2 Wis
Level 8 (Paladin/Monk)
d10
BAB+8, Fort+6, Ref+6, Will+6
Dispel Evil 1/week
Flurry of Blows - +7/+7/+2
Unarmed Strike - 1d10
Slow Fall 40ft.
Natural Armor (Ext) - +1 natural armor bonus to AC
Mind Shielding (Ext) - Immunity to Detect thoughts, Discern lies and any attempt to discern your alignment.
Feat - Exalted: Servant of the Heavens (1/day, when executing an act of good, you can invoke your archon patron to gain a +1 luck bonus on any roll or save.)
Spells: 1 - 3/day, 2 - 1/day
Ability Score: +1 Cha.
Level 9 (Human Paragon/Monk)
d8
BAB+8, Fort+6, Ref+6, Will+8
Adaptable Leraning (Ext) - Handle Animal, in order to enter Fist of the Forest.
Flurry of Blows - +8/+8/+3
Fast Movement +30ft.
Improved Evasion
AC Bonus - +7 exalted bonus to AC.
Feat - 9: Iron Will
Level 10 (Fist of the Forest/Monk)
d10
BAB+9, Fort+9, Ref+9, Will+7
AC Bonus (Ext) - Constitution
Fast Movement - +10 additional ft.
Battle Trance (Feral Trance) (Su) - 1/day, you enter a battle trance. While in this state, you receive +4 Dex. bonus and +2 damage bonus with unarmed strikes. You gain an extra attack that causes 1d6 + your Str. modifier. The trance lasts for 3 + your Const. mod. turns. While in a trance, you suffer the same limitations as if in a barbarian's rage.
Ascetic Living (Primal Living) (Ext) - In order to maintain your Fist of Phieran powers, you must not sleep indoors and buy food. You must sleep outdoors and hunt, gather or beg for food.
Unarmed Strike - 2d6
Flurry of Blows - +9/+9/+4
AC Bonus - +2
Ki Strike (Lawful)
Slow Fall 50ft.
Exalted Strike - +2 enhancement bonus to weapon (unarmed strike). Your attacks are considered good-aligned for purposes of overcoming damage reduction.
Damage reduction 5/magic (Su)
Feat - Exalted: Sanctify Ki Strike (Your unarmed attacks cause 1 additional damage to evil creatures, or 1d4 additional damage to evil outsiders or evil undead. Your unarmed attacks are considered good-aligned for purposes of overcoming damage reduction.)
Level 11 (Fist of the Forest/Monk)
d10
BAB+10, Fort+10, Ref+10, Will+7
Uncanny Dodge (Ext)
Spiritual Strike (Untamed Strike) (Su) - Your unarmed strike is considered a lesser ghost touch weapon.
Flurry of Blows - +10/+10/+10/+7
Diamond Body (Sob) - Immunity to poison.
Ability Score Enhancemente: +4 Wisdom, +2 Dexterity
Level 12 (Mystic Wanderer/Monk)
d8
BAB+11, Fort+11, Ref+12, Will+9
Glory of the Divine (Su) - Unarmored, you add your Cha bonus to AC.
Sleep (Sp) - You can use Sleep 1/day as a sorcerer of a level as your Mystic Wanderer level plus your previous highest divine spellcaster. (DC = 11 + Cha modifier)
Flurry of Blows - +11/+11/+11/+6/+1
Unarmed Strike - 2d8
Fast Movement - +40ft.
Slow Fall 60ft.
Abundant Step (Su) - 1/dia, you can move as if using Dimensional Door at a spellcasting level equal to half your monk level.
AC Bonus - +8 exalted bonus on AC.
Deflection - +2 deflection bonus on AC.
Greater Sustenance (Ext) - You don't need to breathe.
Feat - 12: Superior Unarmed Strike (Unarmed strike as a monk of four levels higher)
Feat - Exalted: Holy Ki Strike (Your unarmed strikes cause 2d6 additional holy damage to evil creatures. Besides, your attacks are considered holy for overcoming damage reduction. This feat doesn't stack with Sanctify Ki Strike.)
Ability Score: +1 Cha.
Level 13 (Pious Templar/Monk)
d10
BAB+12, Fort+13, Ref+12, Will+11
Mettle (Su)
Flurry of Blows - +12/+12/+12/+7/+2
Diamond Soul (Ext) - Spell Resistance equal to 10 + monk level.
Resistance - +2 resistance bonus on all saves.
Energy Resistance (Ext) - Resistance 5 to acid, cold, electric, fire and sonic damage
Spells: 1 - 4/day; 2 - 1/day
Level 14 (Swordsage/Monk)
d8
BAB+13, Fort+14, Ref+14, Will+13
Quick to Act - +1 to initiative
Discipline Focus (Weapon Focus) - Shadow Hand (Unarmed)
Flurry of Blows - +13/+13/+13/+8/+3
Unarmed Strike - 2d10
Slow Fall 70ft.
Exalted Strike - +3 enhancement bonus to weapon (unarmed strike).
Freedom of Movement (Ext) - You act as if continuosly under the effect of Freedom of Movement.
Feat - Exalted: Gift of Grace (Share your Divine Grace bonus with an ally)
Maneuvers: 4 prepared - Sudden Leap, Wind Stride, Counter Charge, Mighty Throw, Stone Bones, Burning Blade
Stances: Child of Shadow
Level 15 (Swordsage/Monk)
d8
BAB+14, Fort+14, Ref+15, Will+14
AC Bonus - Wisdom. Doesn't stack.
Flurry of Blows - +14/+14/+14/+9/+4 or +12/+12/+12/+12/+7/+2
AC Bonus - +3
Fast Movement - 50ft.
Quivering Palm (Su) - 1/week. Control target's living (DC 10 + 1/2 monk level + Wisdom modifier).
AC Bonus - +9 exalted bonus on AC.
Ability Score Enhancement: +6 Wisdom, +4 Dexterity, +2 Constitution
Damage Reduction 5/evil
Talento 15: Snap Kick (You can execute an extra attack per round. If you do, all your attacks are at a -2 penalty for the round.)
Manobras: Clinging Shadow Strike
Posturas: Island of Blades
Level 16 (Swordsage/Monk)
d8
BAB+15, Fort+15, Ref+16, Will+15
Flurry of Blows - 14/+14/+14/+9/+4 or +12/+12/+12/+12/+7/+2
Ki Strike (Adamantine)
Slow Fall 80ft.
Natural Armor - +2 natural armor bonus to AC.
Feat - Exalted: Exalted Spell Resistance (+4 on Spell Resistance against evil spells and spell-like abilities of evil outsiders)
Maneuvers: 5 prepared - Emerald Razor
Stances: Step of the Wind
Ability Score: +1 Cha.
Level 17 (Swordsage/Monk)
d8
BAB+15, Fort+16, Ref+17, Will+16
Flurry of Blows - +15/+15/+15/+10/+5 or +13/+13/+13/+13/+8/+3
Timeless Body (Ext) - No more penalties by aging and immunity to magical aging.
Tongue of the Sun and Moon (Ext) - You can communicate with any living creature.
Quick to Act - +2 bonus on Initiative
Exalted Strike - +4 enhancement bonus on your weapon (unarmed strike)
Resistance - +3 resistance bonus on all saves
Regeneration (Ext) - Heals 1 point of damage per level every hour, instead of every day. Nonlethal damage heals at a rate of 1 point of damage every 5 minutes.
Maneuvers: Clever Positioning
Level 18 (Swordsage/Monk)
d8
BAB+16, Fort+16, Ref+18, Will+17
Discipline Focus: Insightful Strike (Setting Sun) - You can apply your Wisdom modifier to damage with strikes from the chosen discipline.
Flurry of Blows - +16/+16/+16/+11/+6/+1 or +14/+14/+14/+14/+9/+4/-1
Fast Movement 60ft
Slow Fall 90ft.
AC Bonus - +10 exalted bonus to AC.
Deflection - +3 deflection bonus to AC.
True Seeing (Su) - You have True Seeing active at all times.
Feat - 18: Shadow Blade (While in a stance of the Shadow Hand disciplin, you add your Dexterity modifier as bonus to damage with favored weapons of the chosen discipline)
Feat - Exalted: Nimbus of Light (You shed a pure radiance that good creatures automatically recognize as a sign of purity and servitude to the forces of good. +2 on Diplomacy and Sense Motives checks with good-aligned creatures. Your nimbus sheds light as a common torch, and it can be suppressed and reactivated at will, as a free action.)
Maneuvers: 6 prepared - Devastating Throw
Stances: Dance of the Spider
Level 19 (Swordsage/Monk)
d8
BAB+17, Fort+17, Ref+19, Will+18
Flurry of Blows - +17/+17/+17/+12/+7/+2 or+15/+15/+15/+15/+10/+5/+0
Empty Body (Su) - You can use Etherealness a number of times per day equal to your monk level.
Damage Reduction 10/evil
Ability Score Enhancement: +8 Wisdom, +6 Dexterity, +4 Constitution, +2 Strength
Maneuvers: Stone Dragon's Fury
Level 20 (Swordsage/Monk)
d8
BAB+18, Fort+18, Ref+20, Will+19
Sense Magic (Sob) - By spending 10 minutes with a magic item, you can identify all of its properties, by succeeding in a level check.
Flurry of Blows - +18/+18/+18/+13/+9/+3 or +16/+16/+16/+16/+11/+6/+1
AC Bonus - +4
Slow Fall (Any distance)
Perfect Self - You become an outsider. Damage Reduction 10/magic.
Disciplin Focus: Defensive Stance (Shadow Hand) - You gain +2 on saves when you are in a stance of the chosen discipline.
Exalted Strike - +5 enhancement bonus on your weapon (unarmed strike).
Energy Resistance - Resistance 15 to acid, cold, electric, sonic and fire damage
Feat - Exalted: Stigmata (Heal damage of others by receiving Cons. damage)
Maneuvers: Comet Throw
Ability Score: +1 Cha.
So, by my calculations, by level 20 the character will be an outsider with an AC of 57, saves of Fort+33, Ref+37 (+39 in trance), Will+38, 11d10+9d8+100 HP, +9 initiative bonus, an attack bonus of +34 (+41 with smite evil), with 2d10+16 damage not counting power attack (2d10+20, while in trance) (against evil creatures: +2d6 holy damage, +8 smite evil damage, +touch of golden ice), the possibility of seven attacks per round, speed of 100ft., SR 30, DR 10/magic and 10/evil, Resistance 15 to fire, acid, electric, sonic and cold. Also, regeneration, immunity to fear, mundane diseases, poison, some mind-affecting spells and magical aging, along with several conditional bonuses. Unarmed strikes function as magic, lawful, good, holy, adamantine and +5 weapon to overcome damage reduction. Improved Evasion and Mettle. Continuous true seeing, endure elements and freedom of movement, coupled with no need to breathe, eat or sleep and the possibility of flight.
Oh, and I also want to acquire the Saint template. Already shipped the idea to the DM.
With all that, I guess the character turned out really good, but you guys have more experience on that. What do you think?
Yeah, wait a minute. I think I managed to make it work, and I'm really liking the build, so what do y'all think?
Name: Lucius Khadmiel
Race: Human
Alignment: Neutral Good
Deity: Phieran
Lucius is a Fist of Phieran, an ascetic warrior who has trained to be a representative of Phieran, the patron of the tortured. He is considered Phieran's hand, a position that has two different aspects. As the aspect of the open hand, he is the one who looks for the destitute, the poor, the needy and the oppressed, and offers help in any way he can. As the aspect of the closed fist, he is Phieran's warrior, fighting for the cause of good, to bring down tyranny and evil.
The DM gave me a free pass to change some things. I've changed Phieran's alignment to NG, as I believe suits his teachings better. This also gave me the pass to lift the monk's alignment-based restrictions.
So, here's the build:
Paladin (Sentinel) 8/Human Paragon 1/Fist of Phieran (Fist of the Forest) 2/Mystic Wanderer 1/Pious Templar 1/Swordsage 7 // Monk 20
*The Sentinel is depicted on Dragon #310 as a NG variant of the paladin. I've refluffed the Fist of the Forest to suit the character, but changed nothing mechanically. And yes, 20 levels of Monk. Don't kill me. :smallsmile:
Ability Scores:
Str 16, Dex 18, Con 16, Int 10, Wis 20, Cha 19
Level 1 (Paladin/Monk)
d10
BAB+1, Fort+2, Ref+2, Will+2
Aura of Good (Ext)
Detect Evil (Sp)
Smite Evil (Su) - 1/day
AC Bonus (Ext) - Wisdom modifier
Flurry of Blows (Ext) - -1/-1
Unarmed strike - 1d6
AC Bonus (Su) - +4 exalted bonus to AC.
Feat - 1: Sacred Vow (+2 perfection bonus on Diplomacy)
Feat - Human: Vow of Poverty (Several bonuses in exchange for becoming an ascetic)
Feat - Exaltad: Vow of Chastity (+4 perfection bonus on saves againsts charms and phantasms.)
Feat - Monk: Power Attack (Gained from Overwhelming Attack alternative fighting style from Unearthed Arcana)
Feat - Flaw: Vow of Abstinence (+4 perfection bonuses on Fort saves against poisons and forcibly administered drugs.)
Flaw: Shaky (-2 on ranged attacks)
Level 2 (Paladin/Monk)
d10
BAB+2, Fort+3, Ref+3, Will+3
Divine Grace (Su) - add Cha to saves.
Resist Fiendish Lure (Su) - +4 sacred bonus against evil outsiders' mind-affecting attacks.
Flurry of Blows (Ext) - 0/0
Evasion (Ext)
Feat - Monk: Greater Fortitude (Switched from Improved Bull Rush. Lost fighting style benefits.)
Feat - Exalted: Touch of Golden Ice (Use Golden Ice as a supernatural ability)
Golden Ice - DC 10 + 1/2 HD + Cha modifier, initial damage: 1d6+Cha. mod. of target creature Dex damage. Secondary damage: 2d6+Cha. mod. of target creature Dex damage. Evil undead or evil elementals receive 1 extra Dex damage, and evil outsiders or evil clerics receive 2 extra Dex damage.
Level 3 (Paladin/Monk)
d10
BAB+3, Fort+3, Ref+3, Will+3
Aura of Courage (Su) - Immunity to fear. Allies in 10ft get +4 morale bonus against fear.
Celestial Fortitude (Su) - +2 sacred bonus on Fortitude saves against attacks from evil outsiders and spells with the "Evil" descriptor. Besides, if any of these effects would normally cause half damage or partial effects in a successful save, they cause no effect or damage.
Flurry of Blows - +1/+1
Fast Movement (Ext) - +10ft.
Still Mind (Ext) - +2 on saves against enchantments.
AC Bonus (Su) - +5 exalted bonus to AC.
Endure Elements (Ext) - Constantly warded against medium-intensity weather effects.
Feat - 3: Weapon Focus [Unarmed Strike]
Level 4 (Paladin/Monk)
d10
BAB+4, Fort+4, Ref+4, Will+4
Turn Outsider (Su) - 3 + Cha. mod./day. As cleric three levels below.
Flurry of Blows - +2/+2
Unarmed Strike - 1d8
Ki Strike (Su) - Magic
Slow Fall (Ext) - 20ft.
Exalted Strike (Sob) - +1 enhancement bonus to weapon (unarmed strike).
Feat - Exalted: Intuitive Attack (Use Wis. mod. instead of Str. for attacks with simple or natural weapons.)
Spells: 1 - 2/day (not counting extra spells)
Ability Score: +1 Cha.
Level 5 (Paladin/Monk)
d10
BAB+5, Fort+4, Ref+4, Will+4
Smite Evil 2/day
Flying Lion (Su) - 1/ay, as a full-round action, you sprout wings from your back. The wings remains for 10 minutos per paladin level, but can be dismissed as a free action. You can fly with your normal land speed with poor maneuverability. Taken from the Lion Legionnaire variant as alternative for special mount.
Flurry of Blows - +4/+4
AC Bonus - +1 CA
Purity of Body (Ext) - Immunity to mundane diseases.
Sustenance (Ext) - You no longer need to eat or drink.
Level 6 (Paladin/Monk)
d10
BAB+6, Fort+5, Ref+5, Will+5
Flurry of Blows - +5/+5/+0
Slow Fall 30ft.
Fast Movement +20ft.
AC Bonus - +6 exalted bonus on AC.
Deflection (Su) - +1 deflection bonus on AC.
Feat - 6: True Believer (1/day, when you are about to roll a save, declare you are using this feat to gain +2 insight bonus on the save.)
Feat - Monk: Combat Reflexes
Feat - Exalted: Exalted Turning (+3d6 when turning)
Spells: 1 - 2/day
Level 7 (Paladin/Monk)
d10
BAB+7, Fort+5, Ref+5, Will+5
Flurry of Blows - +6/+6/+1
Wholeness of Body (Su) - You can heal your own wounds. You can heal an amount of damage up to two times your monk level per day.
Resistance (Ext) - +1 resistance bonus on all saving throws.
Ability Score Enhancement (Ext) - +2 Wis
Level 8 (Paladin/Monk)
d10
BAB+8, Fort+6, Ref+6, Will+6
Dispel Evil 1/week
Flurry of Blows - +7/+7/+2
Unarmed Strike - 1d10
Slow Fall 40ft.
Natural Armor (Ext) - +1 natural armor bonus to AC
Mind Shielding (Ext) - Immunity to Detect thoughts, Discern lies and any attempt to discern your alignment.
Feat - Exalted: Servant of the Heavens (1/day, when executing an act of good, you can invoke your archon patron to gain a +1 luck bonus on any roll or save.)
Spells: 1 - 3/day, 2 - 1/day
Ability Score: +1 Cha.
Level 9 (Human Paragon/Monk)
d8
BAB+8, Fort+6, Ref+6, Will+8
Adaptable Leraning (Ext) - Handle Animal, in order to enter Fist of the Forest.
Flurry of Blows - +8/+8/+3
Fast Movement +30ft.
Improved Evasion
AC Bonus - +7 exalted bonus to AC.
Feat - 9: Iron Will
Level 10 (Fist of the Forest/Monk)
d10
BAB+9, Fort+9, Ref+9, Will+7
AC Bonus (Ext) - Constitution
Fast Movement - +10 additional ft.
Battle Trance (Feral Trance) (Su) - 1/day, you enter a battle trance. While in this state, you receive +4 Dex. bonus and +2 damage bonus with unarmed strikes. You gain an extra attack that causes 1d6 + your Str. modifier. The trance lasts for 3 + your Const. mod. turns. While in a trance, you suffer the same limitations as if in a barbarian's rage.
Ascetic Living (Primal Living) (Ext) - In order to maintain your Fist of Phieran powers, you must not sleep indoors and buy food. You must sleep outdoors and hunt, gather or beg for food.
Unarmed Strike - 2d6
Flurry of Blows - +9/+9/+4
AC Bonus - +2
Ki Strike (Lawful)
Slow Fall 50ft.
Exalted Strike - +2 enhancement bonus to weapon (unarmed strike). Your attacks are considered good-aligned for purposes of overcoming damage reduction.
Damage reduction 5/magic (Su)
Feat - Exalted: Sanctify Ki Strike (Your unarmed attacks cause 1 additional damage to evil creatures, or 1d4 additional damage to evil outsiders or evil undead. Your unarmed attacks are considered good-aligned for purposes of overcoming damage reduction.)
Level 11 (Fist of the Forest/Monk)
d10
BAB+10, Fort+10, Ref+10, Will+7
Uncanny Dodge (Ext)
Spiritual Strike (Untamed Strike) (Su) - Your unarmed strike is considered a lesser ghost touch weapon.
Flurry of Blows - +10/+10/+10/+7
Diamond Body (Sob) - Immunity to poison.
Ability Score Enhancemente: +4 Wisdom, +2 Dexterity
Level 12 (Mystic Wanderer/Monk)
d8
BAB+11, Fort+11, Ref+12, Will+9
Glory of the Divine (Su) - Unarmored, you add your Cha bonus to AC.
Sleep (Sp) - You can use Sleep 1/day as a sorcerer of a level as your Mystic Wanderer level plus your previous highest divine spellcaster. (DC = 11 + Cha modifier)
Flurry of Blows - +11/+11/+11/+6/+1
Unarmed Strike - 2d8
Fast Movement - +40ft.
Slow Fall 60ft.
Abundant Step (Su) - 1/dia, you can move as if using Dimensional Door at a spellcasting level equal to half your monk level.
AC Bonus - +8 exalted bonus on AC.
Deflection - +2 deflection bonus on AC.
Greater Sustenance (Ext) - You don't need to breathe.
Feat - 12: Superior Unarmed Strike (Unarmed strike as a monk of four levels higher)
Feat - Exalted: Holy Ki Strike (Your unarmed strikes cause 2d6 additional holy damage to evil creatures. Besides, your attacks are considered holy for overcoming damage reduction. This feat doesn't stack with Sanctify Ki Strike.)
Ability Score: +1 Cha.
Level 13 (Pious Templar/Monk)
d10
BAB+12, Fort+13, Ref+12, Will+11
Mettle (Su)
Flurry of Blows - +12/+12/+12/+7/+2
Diamond Soul (Ext) - Spell Resistance equal to 10 + monk level.
Resistance - +2 resistance bonus on all saves.
Energy Resistance (Ext) - Resistance 5 to acid, cold, electric, fire and sonic damage
Spells: 1 - 4/day; 2 - 1/day
Level 14 (Swordsage/Monk)
d8
BAB+13, Fort+14, Ref+14, Will+13
Quick to Act - +1 to initiative
Discipline Focus (Weapon Focus) - Shadow Hand (Unarmed)
Flurry of Blows - +13/+13/+13/+8/+3
Unarmed Strike - 2d10
Slow Fall 70ft.
Exalted Strike - +3 enhancement bonus to weapon (unarmed strike).
Freedom of Movement (Ext) - You act as if continuosly under the effect of Freedom of Movement.
Feat - Exalted: Gift of Grace (Share your Divine Grace bonus with an ally)
Maneuvers: 4 prepared - Sudden Leap, Wind Stride, Counter Charge, Mighty Throw, Stone Bones, Burning Blade
Stances: Child of Shadow
Level 15 (Swordsage/Monk)
d8
BAB+14, Fort+14, Ref+15, Will+14
AC Bonus - Wisdom. Doesn't stack.
Flurry of Blows - +14/+14/+14/+9/+4 or +12/+12/+12/+12/+7/+2
AC Bonus - +3
Fast Movement - 50ft.
Quivering Palm (Su) - 1/week. Control target's living (DC 10 + 1/2 monk level + Wisdom modifier).
AC Bonus - +9 exalted bonus on AC.
Ability Score Enhancement: +6 Wisdom, +4 Dexterity, +2 Constitution
Damage Reduction 5/evil
Talento 15: Snap Kick (You can execute an extra attack per round. If you do, all your attacks are at a -2 penalty for the round.)
Manobras: Clinging Shadow Strike
Posturas: Island of Blades
Level 16 (Swordsage/Monk)
d8
BAB+15, Fort+15, Ref+16, Will+15
Flurry of Blows - 14/+14/+14/+9/+4 or +12/+12/+12/+12/+7/+2
Ki Strike (Adamantine)
Slow Fall 80ft.
Natural Armor - +2 natural armor bonus to AC.
Feat - Exalted: Exalted Spell Resistance (+4 on Spell Resistance against evil spells and spell-like abilities of evil outsiders)
Maneuvers: 5 prepared - Emerald Razor
Stances: Step of the Wind
Ability Score: +1 Cha.
Level 17 (Swordsage/Monk)
d8
BAB+15, Fort+16, Ref+17, Will+16
Flurry of Blows - +15/+15/+15/+10/+5 or +13/+13/+13/+13/+8/+3
Timeless Body (Ext) - No more penalties by aging and immunity to magical aging.
Tongue of the Sun and Moon (Ext) - You can communicate with any living creature.
Quick to Act - +2 bonus on Initiative
Exalted Strike - +4 enhancement bonus on your weapon (unarmed strike)
Resistance - +3 resistance bonus on all saves
Regeneration (Ext) - Heals 1 point of damage per level every hour, instead of every day. Nonlethal damage heals at a rate of 1 point of damage every 5 minutes.
Maneuvers: Clever Positioning
Level 18 (Swordsage/Monk)
d8
BAB+16, Fort+16, Ref+18, Will+17
Discipline Focus: Insightful Strike (Setting Sun) - You can apply your Wisdom modifier to damage with strikes from the chosen discipline.
Flurry of Blows - +16/+16/+16/+11/+6/+1 or +14/+14/+14/+14/+9/+4/-1
Fast Movement 60ft
Slow Fall 90ft.
AC Bonus - +10 exalted bonus to AC.
Deflection - +3 deflection bonus to AC.
True Seeing (Su) - You have True Seeing active at all times.
Feat - 18: Shadow Blade (While in a stance of the Shadow Hand disciplin, you add your Dexterity modifier as bonus to damage with favored weapons of the chosen discipline)
Feat - Exalted: Nimbus of Light (You shed a pure radiance that good creatures automatically recognize as a sign of purity and servitude to the forces of good. +2 on Diplomacy and Sense Motives checks with good-aligned creatures. Your nimbus sheds light as a common torch, and it can be suppressed and reactivated at will, as a free action.)
Maneuvers: 6 prepared - Devastating Throw
Stances: Dance of the Spider
Level 19 (Swordsage/Monk)
d8
BAB+17, Fort+17, Ref+19, Will+18
Flurry of Blows - +17/+17/+17/+12/+7/+2 or+15/+15/+15/+15/+10/+5/+0
Empty Body (Su) - You can use Etherealness a number of times per day equal to your monk level.
Damage Reduction 10/evil
Ability Score Enhancement: +8 Wisdom, +6 Dexterity, +4 Constitution, +2 Strength
Maneuvers: Stone Dragon's Fury
Level 20 (Swordsage/Monk)
d8
BAB+18, Fort+18, Ref+20, Will+19
Sense Magic (Sob) - By spending 10 minutes with a magic item, you can identify all of its properties, by succeeding in a level check.
Flurry of Blows - +18/+18/+18/+13/+9/+3 or +16/+16/+16/+16/+11/+6/+1
AC Bonus - +4
Slow Fall (Any distance)
Perfect Self - You become an outsider. Damage Reduction 10/magic.
Disciplin Focus: Defensive Stance (Shadow Hand) - You gain +2 on saves when you are in a stance of the chosen discipline.
Exalted Strike - +5 enhancement bonus on your weapon (unarmed strike).
Energy Resistance - Resistance 15 to acid, cold, electric, sonic and fire damage
Feat - Exalted: Stigmata (Heal damage of others by receiving Cons. damage)
Maneuvers: Comet Throw
Ability Score: +1 Cha.
So, by my calculations, by level 20 the character will be an outsider with an AC of 57, saves of Fort+33, Ref+37 (+39 in trance), Will+38, 11d10+9d8+100 HP, +9 initiative bonus, an attack bonus of +34 (+41 with smite evil), with 2d10+16 damage not counting power attack (2d10+20, while in trance) (against evil creatures: +2d6 holy damage, +8 smite evil damage, +touch of golden ice), the possibility of seven attacks per round, speed of 100ft., SR 30, DR 10/magic and 10/evil, Resistance 15 to fire, acid, electric, sonic and cold. Also, regeneration, immunity to fear, mundane diseases, poison, some mind-affecting spells and magical aging, along with several conditional bonuses. Unarmed strikes function as magic, lawful, good, holy, adamantine and +5 weapon to overcome damage reduction. Improved Evasion and Mettle. Continuous true seeing, endure elements and freedom of movement, coupled with no need to breathe, eat or sleep and the possibility of flight.
Oh, and I also want to acquire the Saint template. Already shipped the idea to the DM.
With all that, I guess the character turned out really good, but you guys have more experience on that. What do you think?