Mr.Kraken
2015-02-03, 05:30 AM
So, after watching Throne of Atlantis I realized that it was possible to stat Aquaman! Decided to do it just for kicks, and I think it ended up pretty well.
Here's the gestalt build:
Aventi Druid 5/Waveservant 6/Wavekeeper 5//Elemental Warrior 4 // Fighter 2/Psychic Fighter 2/Psion 10/Ranger 6
Race/Classes:
Aventi - Aventi are pretty much Atlanteans, if you ask me
Druid - Summon Nature's Ally would be Aquaman's ability to summon water creatures, shark animal companion for all his sharking needs and water magic. Used Aspect of Nature instead of Wild Shape and Resist Planar Might instead of Resist Nature's Lure. Also used Stormwrack's variant rules for underwater druids.
Fighter - Bonus feats for trident fighting
Psychic Fighter - Bonus feats for fighting, and power points
Waveservant - freedom of movement would be Aquaman's mastery of swimming, Aquatic Servants are his fish servants, deep sight so he can see underwater, and tremorsense, as he can identify movement through the water current
Psion - very overlooked, Aquaman is actually a telepath! He can influence people, not only sea creatures. So his dicipline would be telepathy, with some psychometabolism for his physical resistance
Wavekeeper - Better swimming, improved animal companion and most importantly, hydrokinesis somewhat representing his water hand
Ranger - variant mounted combat ranger for giant seahorse riding! Also, favored enemy with humanoid (aquatic) to face trenchers and rogue atlanteans, and aberrations, to face Ctulhu-esque creatures from the deep. Also, using Stormwrack's variant rules for underwater rangers.
Elemental Warrior - more hydrokinesis, although I'm not completely satisfied with this one.
Feats:
Level 1 - Spell Focus (Conjuration)
Fighter 1 - Power Attack
Fighter 2 - Weapon Focus (Trident)
Level 3 - Augment Summoning
Psychic Warrior 1 - Improved Sunder
Psychic Warrior 2 - Mounted Combat
Psion 1 - Extend Power
Level 6 - Endurance
Level 9 - Leadership (he is a king after all)
Psion 5 - Chain Power
Level 12 - Run (for his amazing underwater speed)
Psion 10 - Quicken Power
Level 15 - Improved Vitality
Ranger 2 - Mounted Charge
Level 18 - Flay
Ranger 6 - Spirited Charge
I wasn't really inspired when looking for feats, so I'd like your ideas for them. And about the build in general, what does the playground think? Can it work?
Here's the gestalt build:
Aventi Druid 5/Waveservant 6/Wavekeeper 5//Elemental Warrior 4 // Fighter 2/Psychic Fighter 2/Psion 10/Ranger 6
Race/Classes:
Aventi - Aventi are pretty much Atlanteans, if you ask me
Druid - Summon Nature's Ally would be Aquaman's ability to summon water creatures, shark animal companion for all his sharking needs and water magic. Used Aspect of Nature instead of Wild Shape and Resist Planar Might instead of Resist Nature's Lure. Also used Stormwrack's variant rules for underwater druids.
Fighter - Bonus feats for trident fighting
Psychic Fighter - Bonus feats for fighting, and power points
Waveservant - freedom of movement would be Aquaman's mastery of swimming, Aquatic Servants are his fish servants, deep sight so he can see underwater, and tremorsense, as he can identify movement through the water current
Psion - very overlooked, Aquaman is actually a telepath! He can influence people, not only sea creatures. So his dicipline would be telepathy, with some psychometabolism for his physical resistance
Wavekeeper - Better swimming, improved animal companion and most importantly, hydrokinesis somewhat representing his water hand
Ranger - variant mounted combat ranger for giant seahorse riding! Also, favored enemy with humanoid (aquatic) to face trenchers and rogue atlanteans, and aberrations, to face Ctulhu-esque creatures from the deep. Also, using Stormwrack's variant rules for underwater rangers.
Elemental Warrior - more hydrokinesis, although I'm not completely satisfied with this one.
Feats:
Level 1 - Spell Focus (Conjuration)
Fighter 1 - Power Attack
Fighter 2 - Weapon Focus (Trident)
Level 3 - Augment Summoning
Psychic Warrior 1 - Improved Sunder
Psychic Warrior 2 - Mounted Combat
Psion 1 - Extend Power
Level 6 - Endurance
Level 9 - Leadership (he is a king after all)
Psion 5 - Chain Power
Level 12 - Run (for his amazing underwater speed)
Psion 10 - Quicken Power
Level 15 - Improved Vitality
Ranger 2 - Mounted Charge
Level 18 - Flay
Ranger 6 - Spirited Charge
I wasn't really inspired when looking for feats, so I'd like your ideas for them. And about the build in general, what does the playground think? Can it work?