Keegan__D
2015-02-04, 02:40 AM
Who'd have thought that confusion could arise from 3.5 grapple rules and treating thrown weapon attacks as melee attacks? ¬.¬
Sources
The text for Thunderous Throw can be found on page 101 of Tome of Battle.
The Flying weapon enhancement referred to in this instance is found in Magic of Faerun, on page 140. The key point in the relevant question would be the animated object aspect.
For the sake of this line of questioning, we'll assume that the character has gained Improved Grab from the Bear Spirit Totem barbarian from Complete Champion, which just gives "improved grab ability (MM 310)".
If a creature with this special attack hits with a melee weapon (usually a claw or bite attack), it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity. No initial touch attack is required.
Unless otherwise noted, improved grab works only against opponents at least one size category smaller than the creature. The creature has the option to conduct the grapple normally, or simply use the part of its body it used in the improved grab to hold the opponent. If it chooses to do the latter, it takes a -20 penalty on grapple checks, but is not considered grappled itself; the creature does not lose its Dexterity bonus to AC, still threatens an area, and can use its remaining attacks against other opponents.
A successful hold does not deal any extra damage unless the creature also has the constrict special attack. If the creature does not constrict, each successful grapple check it makes during successive rounds automatically deals the damage indicated for the attack that established the hold. Otherwise, it deals constriction damage as well (the amount is given in the creature’s descriptive text).
When a creature gets a hold after an improved grab attack, it pulls the opponent into its space. This act does not provoke attacks of opportunity. It can even move (possibly carrying away the opponent), provided it can drag the opponent’s weight.
Questions (not all pertaining to Thunderous Throw)
If one throws a weapon and initiates a grapple from the attack, does the weapon stay where the creature was? Or does it return with the creature?
If one wishes to maintain the grapple with the initiating weapon, taking the -20 penalty (or less with the multigrab and greater multigrab feats), and the weapon is not in their possession, what happens?
If one has the flying enhancement on the weapon, does your brain hurt? does the weapon use its own grapple modifier in any situation?
Regarding the third paragraph of Improved Grab: Armor spikes state that succeeding in a grapple check results in dealing damage with the armor spikes. Do these rules supersede those, or exist alongside them, dealing both the initiating weapon damage and armor spike damage?
If the answer to the above question is both, if one initiates with armor spikes, does it deal the damage twice?
Sources
The text for Thunderous Throw can be found on page 101 of Tome of Battle.
The Flying weapon enhancement referred to in this instance is found in Magic of Faerun, on page 140. The key point in the relevant question would be the animated object aspect.
For the sake of this line of questioning, we'll assume that the character has gained Improved Grab from the Bear Spirit Totem barbarian from Complete Champion, which just gives "improved grab ability (MM 310)".
If a creature with this special attack hits with a melee weapon (usually a claw or bite attack), it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity. No initial touch attack is required.
Unless otherwise noted, improved grab works only against opponents at least one size category smaller than the creature. The creature has the option to conduct the grapple normally, or simply use the part of its body it used in the improved grab to hold the opponent. If it chooses to do the latter, it takes a -20 penalty on grapple checks, but is not considered grappled itself; the creature does not lose its Dexterity bonus to AC, still threatens an area, and can use its remaining attacks against other opponents.
A successful hold does not deal any extra damage unless the creature also has the constrict special attack. If the creature does not constrict, each successful grapple check it makes during successive rounds automatically deals the damage indicated for the attack that established the hold. Otherwise, it deals constriction damage as well (the amount is given in the creature’s descriptive text).
When a creature gets a hold after an improved grab attack, it pulls the opponent into its space. This act does not provoke attacks of opportunity. It can even move (possibly carrying away the opponent), provided it can drag the opponent’s weight.
Questions (not all pertaining to Thunderous Throw)
If one throws a weapon and initiates a grapple from the attack, does the weapon stay where the creature was? Or does it return with the creature?
If one wishes to maintain the grapple with the initiating weapon, taking the -20 penalty (or less with the multigrab and greater multigrab feats), and the weapon is not in their possession, what happens?
If one has the flying enhancement on the weapon, does your brain hurt? does the weapon use its own grapple modifier in any situation?
Regarding the third paragraph of Improved Grab: Armor spikes state that succeeding in a grapple check results in dealing damage with the armor spikes. Do these rules supersede those, or exist alongside them, dealing both the initiating weapon damage and armor spike damage?
If the answer to the above question is both, if one initiates with armor spikes, does it deal the damage twice?