View Full Version : D&D 5e/Next Orcs of Draenor (5e PEACH)

2015-02-04, 02:45 AM
All rights reserved, Blizzard Entertainement, All Legal rights stuff here...

The Orcs of Draenor
5e Racial Rules for the famed Orcs of Warcraft


The green-skinned orcs are one of the most prolific races of Azeroth. Born on the world of Draenor, the orcs were brought to Azeroth through the dimensional gateway known as the Dark Portal and waged war on the humans while under the influence of the Burning Legion.
The orcs once cultivated a noble, shamanistic society on Draenor. Tragically, the proud orc clans were corrupted by the Burning Legion and used as pawns in the Legion's invasion of Azeroth. The orcs managed to rebel, however, and they were ultimately able to help turn the tide against their demon masters. Led by the young Warchief Thrall, the orcs have reclaimed their strength and honor. The orcs moved from the Eastern Kingdoms to Kalimdor, and there they founded the nation of Durotar.
Now, the orcs stand ready to fight not for the sake of conquest, but for their very right of survival in their adopted world.

Ability Score Increase. Your Strength score increases by 2.
Age. Draenor Orcs have a similar lifespan to Humans.
Size. The Orcs of the Horde stand tall, almost 7 ½’, as well as bulky with an average weight of around 500 lbs. Your size is Medium.
Speed. Orc base walking speed is 30 feet.
Powerful Build. The physical stature of the Orcs of Draenor lets them function in many ways as if they were larger than normal:

You can wield 2-handed weapons and weapons with the "heavy" keyword as if they have the “Versatile” property, but you take Disadvantage when using weapons with the "light" keyword. You treat weapons with the "versatile" keyword as "light" weapons for your size (Used as normal "light" weapons).
Armor and Apparel costs 45% extra, due to the bulky build of the Orcish Clans.
Due to size, you are proficient with Strength saving throws.
When using a 2-handed weapon, you can add your proficiency bonus to the damage roll.

Weapons of the Clans. Orcish culture has long relied on their hand-crafted weapons as their weapon of choice, from infantry to generals. You are proficient in all weapons that involves the “Draenor” title.
Toughness of the Taint. Your Hit Point maximum increases by 1, and it increases by 1 every time you gain a level
Languages. You can speak, understand, and are literate in the Common and Orcish languages.
Clans. Each of the Orcs of Draenor fit within a single clan, as some other races have Subraces. Each Clan focuses on their own things, and have their own goals in mind. If you are playing as an Orc of Draenor, choose one of the listed Clans.

Also known as Shadow Moon clan, was led by the orc shaman Ner'zhul, and was the most powerful clan on Draenor prior to the world's destruction. Named for the Shadowmoon Valley in which it was based, the clan was very heavily influenced by shamanistic traditions, like all orcish clans at that time. Their way of shamanism is different than the other orcish shamans in that they use void magic instead of the water, fire, earth and air. Although the Shadowmoon clan practiced traditional orc shamanism, their leader, Ner'zhul practiced a much darker version of shamanism. His own shamanic practices were heavily influenced by Warlock magic, a result of Ner'zhul's trafficking with Kil'jaeden, a demon of immense power.

Shadowmoon Clan Traits
Ability Score Increase. Your Charisma increases by 1.
Blood of the Legion. You are part of the clan who focused on the magics of the Burning Legion. You begin with knowledge of the Prestidigitation cantrip at 1st level. When you reach 3rd level, you can use the Hellish Rebuke spell once per Short Rest. Finally, when you reach 5th level, you can use the Enthrall spell once per Short Rest. Charisma is your spellcasting ability score for these spells.
Ner’zhul the Lich King. Your clan was once lead by the powerful Ner’Zhul, who eventually became the Lich King of the Scourge. You gain Resistance to Necrotic damage.

The Warsong clan is an orcish clan, formerly led by Grom Hellscream and by his son, the late Garrosh Hellscream. The clan's Warsong Outriders form the Horde faction in Warsong Gulch — where they are attempting to defend their logging operations in Ashenvale from the Silverwing Sentinels, a faction of night elves seeking to protect their ancestral forests. Additionally, the Warsong Offensive spearheads the Horde's assault against the Scourge in Northrend. Orcs nowadays in Azeroth are also considered to be superior to others, due to their battle tactics and affection against their clans.

Warsong Clan Traits
Ability Score Increase. Your Intelligence score increases by 1.
Hellscream Aura. You are part of the clan who holds the legacy of the legendary blademaster Grom Hellscream. You are Proficient in the Intimidate skill.
Warsong. You have adopted the clan’s ability to inspire each other with Grom’s Warsong. Once per Long Rest, you can cast the Heroism spell on either yourself or one ally within 30 feet. This use of the spell lasts for 1 minute, and grants Temporary Hit Points equal to your Charisma modifier.

The Shattered Hand clan was named for an act of Sacrifice made by Kargath and his fellow orcs, that lead to a successful rebellion and freedom from slavery under the Ogres. Led by Kargath Bladefist, a former arena champion, the Shattered Hand remained on Draenor while the majority of the orcish clans, led by Blackhand, traveled through the Dark Portal into Azeroth. Upon the return of the Bleeding Hollow clan from Azeroth, Kargath volunteered his clan to make war against the humans. When Draenor was destroyed, a part of his clan was stranded along with the Bleeding Hollow and Warsong clans.

Shattered Hand Clan Traits
Ability Score Increase. Your Constitution score increases by 2.
Blade-Armed. One of your hands was replaced by a sword or by an axe blade, as per the clan’s traditions. Attacking with this arm is considered to be a weapon with the “Light” and “Finesse” keywords, alongside the normal weapon’s statistics (see below). Also, you take Disadvantage with all checks that need both arms. You are Proficient with these weapons.

Sword-Arm; 1d6 Slashing OR Piercing Damage; 4 lbs.
Axe-Arm; 1d8 Slashing Damage; 5 lbs.

Warrior’s Sense. As part of your clan’s spartan training, you are more aware of your surroundings. You are Proficient in the Perception skill.

The Bleeding Hollow clan is one of the most legendary orcish clans. This is mainly a result of their chieftain, Kilrogg Deadeye who bolstered their resolve and recklessness, leading the clan from their earlier days of cowering from the Arakkoa in the depths of the Tanaan Jungle, to eventual victory over the Arakkoa and many more victories thereafter. The clan is named after a rite of passage where the next chieftain must venture into the hidden bleeding hollow chamber, sacrificing an eye to receive a vision of their demise. After the ritual, the orc ascends to the status of clan chieftain.

Bleeding Hollow Clan Traits
Ability Score Increase. Your Wisdom score is increased by 1.
Deadeye’s Courage. Your clan has adopted the bravery of Kilrogg Deadeye. You are Proficient in Wisdom Saving Throws, despite what your class may give you. Also, you can use double your Proficiency Bonus with Wisdom Saving Throws against fear and enchantments.

Martial Weapons
Orcish Waraxe; 20 gp; 1d10 Slashing; 8 lbs.; Draenor, Heavy
Orcish Hammer; 30 gp; 1d10 Bludgeoning; 4 lbs.; Draenor, Heavy
Orcish Blade; 30gp; 1d10 Slashing OR Piercing; 6 lbs.; Draenor, Heavy

NOTE: All of these weapons are considered to be two-handed weapons to Medium-Sized non-Draenor races.

I was trying to keep the Clans balanced, but still keep to their base flavor, as found in the Warcraft Universe.
Hopefully, I'll put in more clans in the future (Such as the Frostwolves).

Hopefully, you guys like!
PS, This IS a work in progress (balance and stuff).