Celesil
2015-02-05, 04:47 AM
Hello therem,
first time to post here.
First of all, i'm not a english speaking guy, so sorry for bad grammar or something else :)
Our group are:
Elv Scout lvl 9
dwarf barb lvl 8 or 9
gnome rouge/illusionist 3/3
dwarf monk 9
drow cleric (me) EL 7 (5 + 2 AL)
fighter 9 (range fighter)
So if i'm correct the groups EL should be around 7.
So old DM (i'm now DM for a while) gave us at the last session magic items, which in my opinion are way to strong for that lvl.
Scout = Composite +2, Str. 4; every! second attck is a crit if it hits
barb = +2 mithrill full plate; 2x greataxe + 2 with 1/day 1+d6 fire for 5 rounds (a full of +3?)
rouge/wizard = xbow +2 with some special on it (forgot about it :( )
fighter = neverending case of arrows with 1d6 fire/ shoc and force; got (early in game) a bow which splits every arrow and the bow it self has a + 2, +4 str
cleric (me) = elven longsword +2, 18-20 crit with x3, 2d8 dmg and a heavy steel shield +2, 5/day blind for 1 round
So i think these magic items are way to worth for this level.
I must say, only the barb and me are a little bit optimized.
My problem is, i'm mastering expedition to castle ravenloft and i don't know how to tune up the fights, cos of this magic items.
The old DM send (after new magic items) a Ghour (minotaur thing from 3rd forgotten realms monster book) and this thing last for 2 rounds. But i think this thing was at CR 13 or 14 and should be our death?
I hope you understand my question/ problem and can help me or give out some tips.
first time to post here.
First of all, i'm not a english speaking guy, so sorry for bad grammar or something else :)
Our group are:
Elv Scout lvl 9
dwarf barb lvl 8 or 9
gnome rouge/illusionist 3/3
dwarf monk 9
drow cleric (me) EL 7 (5 + 2 AL)
fighter 9 (range fighter)
So if i'm correct the groups EL should be around 7.
So old DM (i'm now DM for a while) gave us at the last session magic items, which in my opinion are way to strong for that lvl.
Scout = Composite +2, Str. 4; every! second attck is a crit if it hits
barb = +2 mithrill full plate; 2x greataxe + 2 with 1/day 1+d6 fire for 5 rounds (a full of +3?)
rouge/wizard = xbow +2 with some special on it (forgot about it :( )
fighter = neverending case of arrows with 1d6 fire/ shoc and force; got (early in game) a bow which splits every arrow and the bow it self has a + 2, +4 str
cleric (me) = elven longsword +2, 18-20 crit with x3, 2d8 dmg and a heavy steel shield +2, 5/day blind for 1 round
So i think these magic items are way to worth for this level.
I must say, only the barb and me are a little bit optimized.
My problem is, i'm mastering expedition to castle ravenloft and i don't know how to tune up the fights, cos of this magic items.
The old DM send (after new magic items) a Ghour (minotaur thing from 3rd forgotten realms monster book) and this thing last for 2 rounds. But i think this thing was at CR 13 or 14 and should be our death?
I hope you understand my question/ problem and can help me or give out some tips.