Olethros
2007-04-05, 10:54 AM
I need some feedback on a world building idea bouncing around my skull. I am thinking of creating a world where magic only exists in the form of magical items, inherently magic abilities, and the spells of dragons. A world where clerics, sorceres and wizards can't conceave of channaling a spell directly through themselves for fear (real) of the magic ripping them appart. Instead they are forced to work there magics into items (craft magic item feats).
The inspiration behind this was a combination of my love of arthurian legends and modern writings of middle/low fantacy, and a desire to showcase melee/skill classes up through the higher levels. I anticipate pure arcane casters to be primarily NPC's unless the alternative gestalt rules are used. Magical healing would mainly be in the form of potions, and lay-on-hands like abilities. Players would be forced to solve problems with more pedestrian tactics and outside the D&D box thinking.
So is this a playable world for D&D? Should I allow all item creation feats, including scrolls and wands, or would this result in placing the emphasis back on the casters, especially at higher levels? What do people think of lowering or possible elliminating the xp expendature for item creation? Any stile idwas or critiques.
Thanks for the feedback.
The inspiration behind this was a combination of my love of arthurian legends and modern writings of middle/low fantacy, and a desire to showcase melee/skill classes up through the higher levels. I anticipate pure arcane casters to be primarily NPC's unless the alternative gestalt rules are used. Magical healing would mainly be in the form of potions, and lay-on-hands like abilities. Players would be forced to solve problems with more pedestrian tactics and outside the D&D box thinking.
So is this a playable world for D&D? Should I allow all item creation feats, including scrolls and wands, or would this result in placing the emphasis back on the casters, especially at higher levels? What do people think of lowering or possible elliminating the xp expendature for item creation? Any stile idwas or critiques.
Thanks for the feedback.