Angafirith
2007-04-05, 12:02 PM
Darkside Crystal
Price: 300 gp (least), 1000 gp (lesser), 4000 gp (greater)
Body Slot: -- (weapon crystal)
Caster Level: 9
This crystal emits a dark light that makes you feel mildly ill.
A Darkside Crystal gives a weapon the ability to deal extra damage at the expense of the wielder's health. Any attempt to affix a Darkside Crystal to a ranged weapon fails.
Least: The weapon deals 2d6 extra damage per hit to the opponent and 2 damage to the wielder on a successful hit. This effect can not be used on a weapon that deals nonlethal damage.
Lesser: The weapon deals 3d6 extra damage per hit to the opponent and 3 damage to the wielder on a successful hit. This effect can not be used on a weapon that deals nonlethal damage.
Greater: As lesser, with the ability to 2d6 damage to five creatures within 20 feet of the wielder's choice once per day. When this effect is used, the wielder takes 2 damage for each creature selected in this way. This effect can not be used on a weapon that deals nonlethal damage.
Prerequisites:Craft Magic Arms and Armor, inflict moderate wounds
Cost to create: 150 gp, 12 xp, 1 day (least); 500 gp, 40 xp, 1 day (lesser); 2000 gp, 160 xp, 4 days (greater).
Previous Crystals in the series: Crystal of Mercy ('http://www.giantitp.com/forums/showthread.php?t=39593')
I'm not certain about the prices I chose or the balance of the effects, I mainly took the prices from the Crystal of Mercy. I wanted to mimic the darkside effect from FF games and the Vicious property.
Price: 300 gp (least), 1000 gp (lesser), 4000 gp (greater)
Body Slot: -- (weapon crystal)
Caster Level: 9
This crystal emits a dark light that makes you feel mildly ill.
A Darkside Crystal gives a weapon the ability to deal extra damage at the expense of the wielder's health. Any attempt to affix a Darkside Crystal to a ranged weapon fails.
Least: The weapon deals 2d6 extra damage per hit to the opponent and 2 damage to the wielder on a successful hit. This effect can not be used on a weapon that deals nonlethal damage.
Lesser: The weapon deals 3d6 extra damage per hit to the opponent and 3 damage to the wielder on a successful hit. This effect can not be used on a weapon that deals nonlethal damage.
Greater: As lesser, with the ability to 2d6 damage to five creatures within 20 feet of the wielder's choice once per day. When this effect is used, the wielder takes 2 damage for each creature selected in this way. This effect can not be used on a weapon that deals nonlethal damage.
Prerequisites:Craft Magic Arms and Armor, inflict moderate wounds
Cost to create: 150 gp, 12 xp, 1 day (least); 500 gp, 40 xp, 1 day (lesser); 2000 gp, 160 xp, 4 days (greater).
Previous Crystals in the series: Crystal of Mercy ('http://www.giantitp.com/forums/showthread.php?t=39593')
I'm not certain about the prices I chose or the balance of the effects, I mainly took the prices from the Crystal of Mercy. I wanted to mimic the darkside effect from FF games and the Vicious property.