Naanomi
2015-02-05, 09:46 PM
In my 'traditional' homebrew campaign, I have a very complex system of Gods that has evolved over the years... four or so intermeshed pantheons and lots of overlap in roles. In creating a simplified world for younger players, I decided to gut my pantheon down to eight Goddesses, one for each Cleric Domain. It worked surprisingly well as a cosmology; and although that campaign ended after a TPK (darn Marid/Shark encounter!), the idea of a bare-bones Pantheon appealed to me. Note that for me, any very small pantheon has to be set up in a way that any alignment character could worship any God; no 'religion of evil'; even the 'Evil' Gods have sects focused on their positive or necessary aspects.
A Monotheism:
Hard to pull off in fantasy settings in general, and even harder to mesh into standard DnD Planescape-y cosmology. Generally you have to have different Saints or Angels or 'Faces of God' or some-such and end up building a de-facto Pantheon out of those elements anyways. I'll skip this one.
A Dualism:
Here there is some possibility. The classic 'Good God VS Evil God/Devil' plays out acceptably here; with 'Good' having Light/Life/Nature/Knowledge and Evil having Death/War/Tempest/Trickery; perhaps representing at least to some degree different sects of worship (that may conflict with each-other to create setting conflict, which isn't bad). Alternatively, one could build a more cosmically cooperative 'sacred marriage' sun/moon dynamic (or something along those lines)... maybe splitting along masculine/feminine, law/chaos, or civilization/nature? Perhaps Light/Knowledge/War/Trickery VS Life/Death/Nature/Tempest?
A Trinity:
A bit harder to make 'cohesive' with eight Domains, but still possible in a 3/3/2 setup. Good/Neutral/Evil may be possible (neutral being Nature/Knowledge maybe?); or a more cooperative pantheon (The Legend of Zelda is built on a cooperative pantheon that could map roughly to Knowledge/Trickery; War/Light/Death; Life/Tempest)
A Quadrinity:
This is where I am interested personally in constructing a world around for personal use. Four Powers seems to create natural alliances and enemies that can seem interactive, whereas less Gods seems pretty cosmically static. The obvious choice is Good/Evil/Law/Chaos BUT I think I prefer doing combinations, which more naturally leads to interaction.
~LG God seems a good choice for Light Domain, but a second Domain would be less obvious. The classic 'good-guy' God might have Life; but Knowledge (for a more contemplative/mystic take on LG) or even War (a Crusader-God, crushing out evil) are also possible
~CG God is where I would put Nature. Tempest is possible for a totally nature-focused Deity; but Trickery (a friendly teacher/trickster coyote type) or Life (a mother-goddess) are also totally in line conceptually
~LE is the best place, for me, to put Death. Knowledge seems a pretty Lawful domain overall, so if LG doesn't get it, then I put it here. Trickery is also possible; for a Faustian deal-maker type.
~CE didn't have anything obvious jumping out at me; but War, Tempest, or Trickery seem the most basic starting points.
NOT reflective of real religions except in terms of rough aesthetics and rituals as well as 'overall feel' from a fantasy perspective, not a theological one
LG God of Light and Life, following a classic fantasy Catholic/Judaic model. Room for friendly Life types and more Crusader/Inquisition oriented Light clerics
CG Goddess of Nature and Trickery, an animistic/fey flavored deity with touches of Tribal/Folk Religion as well as the anti-intellectualism of Taoism
LE Goddess of Death and Knowledge; a bureaucratic soul-counter with a mix of the ritualism of Confucianism (and maybe touches of other ritualistic/orthodox religions) and a slightly fatalistic-contemplativeness of Buddhism
CG God of War and Tempest; representing the worst parts of civilization and nature; using vaguely Hindu trappings, but most divorced from source material.
An Octrinity:
Where I started, eight Gods for eight Domains. Mapped reasonably well to the eight Alignments (sorry Neutral, maybe next time!); though some I struggled with placing cleanly along alignment maps. I ended up with LG=Light; NG=Life, CG=Nature, CN=Trickery, CE=Tempest, NE=War, LE=Death, LN=Knowledge)
Beyond:
Past that the pantheon stops being less 'simple' for my purposes; however the idea of every two-domain combination (56 possibilities) building to a large pantheon does seem to be an interesting place to start world-building to me.
Thoughts/Opinions/Ideas?
A Monotheism:
Hard to pull off in fantasy settings in general, and even harder to mesh into standard DnD Planescape-y cosmology. Generally you have to have different Saints or Angels or 'Faces of God' or some-such and end up building a de-facto Pantheon out of those elements anyways. I'll skip this one.
A Dualism:
Here there is some possibility. The classic 'Good God VS Evil God/Devil' plays out acceptably here; with 'Good' having Light/Life/Nature/Knowledge and Evil having Death/War/Tempest/Trickery; perhaps representing at least to some degree different sects of worship (that may conflict with each-other to create setting conflict, which isn't bad). Alternatively, one could build a more cosmically cooperative 'sacred marriage' sun/moon dynamic (or something along those lines)... maybe splitting along masculine/feminine, law/chaos, or civilization/nature? Perhaps Light/Knowledge/War/Trickery VS Life/Death/Nature/Tempest?
A Trinity:
A bit harder to make 'cohesive' with eight Domains, but still possible in a 3/3/2 setup. Good/Neutral/Evil may be possible (neutral being Nature/Knowledge maybe?); or a more cooperative pantheon (The Legend of Zelda is built on a cooperative pantheon that could map roughly to Knowledge/Trickery; War/Light/Death; Life/Tempest)
A Quadrinity:
This is where I am interested personally in constructing a world around for personal use. Four Powers seems to create natural alliances and enemies that can seem interactive, whereas less Gods seems pretty cosmically static. The obvious choice is Good/Evil/Law/Chaos BUT I think I prefer doing combinations, which more naturally leads to interaction.
~LG God seems a good choice for Light Domain, but a second Domain would be less obvious. The classic 'good-guy' God might have Life; but Knowledge (for a more contemplative/mystic take on LG) or even War (a Crusader-God, crushing out evil) are also possible
~CG God is where I would put Nature. Tempest is possible for a totally nature-focused Deity; but Trickery (a friendly teacher/trickster coyote type) or Life (a mother-goddess) are also totally in line conceptually
~LE is the best place, for me, to put Death. Knowledge seems a pretty Lawful domain overall, so if LG doesn't get it, then I put it here. Trickery is also possible; for a Faustian deal-maker type.
~CE didn't have anything obvious jumping out at me; but War, Tempest, or Trickery seem the most basic starting points.
NOT reflective of real religions except in terms of rough aesthetics and rituals as well as 'overall feel' from a fantasy perspective, not a theological one
LG God of Light and Life, following a classic fantasy Catholic/Judaic model. Room for friendly Life types and more Crusader/Inquisition oriented Light clerics
CG Goddess of Nature and Trickery, an animistic/fey flavored deity with touches of Tribal/Folk Religion as well as the anti-intellectualism of Taoism
LE Goddess of Death and Knowledge; a bureaucratic soul-counter with a mix of the ritualism of Confucianism (and maybe touches of other ritualistic/orthodox religions) and a slightly fatalistic-contemplativeness of Buddhism
CG God of War and Tempest; representing the worst parts of civilization and nature; using vaguely Hindu trappings, but most divorced from source material.
An Octrinity:
Where I started, eight Gods for eight Domains. Mapped reasonably well to the eight Alignments (sorry Neutral, maybe next time!); though some I struggled with placing cleanly along alignment maps. I ended up with LG=Light; NG=Life, CG=Nature, CN=Trickery, CE=Tempest, NE=War, LE=Death, LN=Knowledge)
Beyond:
Past that the pantheon stops being less 'simple' for my purposes; however the idea of every two-domain combination (56 possibilities) building to a large pantheon does seem to be an interesting place to start world-building to me.
Thoughts/Opinions/Ideas?