Icewalker
2007-04-05, 01:47 PM
Lure Eel
Large Magical Beast
HD 10d10 + 40 (95)
Speed 40 ft.
Init: +15
AC 19 (-1 size, +5 dex, +5 natural); touch 14; flat-footed 14
BAB +10/+5; Grp +14
Attack Bite +15 (2d6+4)
Full-Attack 2 Bites +15/+10 (2d6+4)
Space 10 ft.; Reach 5 ft.
Special Attacks Sneak Attack +7d6
Special Qualities Lure! Dark skin
Saves Fort +11 Ref +12 Will +2
Abilities Str 18, Dex 20, Con 18, Int 8, Wis 8, Cha 6
Skills Spot +2 (3R, -1wis), Listen +2 (3R, -1wis), Hide +17 (7R, +5dex, +3SF, +2circ)
Feats Skill Focus (hide), Power Attack, Weapon Focus (Bite)
Environment Caves
Organization Solitary, Mating pair (nest of 2d6 magic items), Nest (2 adult, 2d8 2-HD young, with magic items)
CR 12
Treasure Single Magic Item, off Lure
Alignment Always Chaotic Neutral
Advancement (11-15 HD large, 16-19 HD huge, 20-25 Gargantuan)
Lure Eels are famous for their lures. Lure Eels have a long tendril hanging off of the front of their head, with a random magic item on the end. Passing adventurers, drawn in by the thought of a magic item, are then quickly devoured by the Eel’s sneak attack. The Lure eel coils up in the back of a cave. They dangle their long tendril out to the mouth of the cave, then spring forward and eat unwary adventurers.
Before the Lure Eels mating season, which is in the late spring, they are especially vicious. They kill any adventurers they can, then collect the items from them and make a nest of these items in the back of their cave. Then, when mating season comes, the female Lure Eels leave their caves to find a mate. The male eels show off their piles of treasure, particularly their magic items, to try to entice the female eel into their cave. Often eels with similar lures will be attracted to one another. When children are born they have a gooey tendril stretching from their head. In the very young stages, Lure Eels have a detect magic ability, and they dig through the nest and connect their tendril to a magic item. After one year, shortly before mating season, the young Lure Eel are pushed out of the nest by the father and sent to find caves and hiding places of their own.
Lure! Lure Eels have a random magic item attached to the end of a tendril coming off their foreheads. Roll 1d3 for a minor, medium, or major magic item. Then roll on the table as normal to determine the item. Reroll potions, rings, and scrolls, as well as any particularly small or massive magic items (DM’s discretion): Lure Eels always have a distinguishable lure such as a rod, staff, or weapon.
Sneak Attack +7d6: as the rogue ability.
Dark skin: The Lure Eel's dark skin gives it a +2 circumstance bonus to hide checks when in a dark place.
Large Magical Beast
HD 10d10 + 40 (95)
Speed 40 ft.
Init: +15
AC 19 (-1 size, +5 dex, +5 natural); touch 14; flat-footed 14
BAB +10/+5; Grp +14
Attack Bite +15 (2d6+4)
Full-Attack 2 Bites +15/+10 (2d6+4)
Space 10 ft.; Reach 5 ft.
Special Attacks Sneak Attack +7d6
Special Qualities Lure! Dark skin
Saves Fort +11 Ref +12 Will +2
Abilities Str 18, Dex 20, Con 18, Int 8, Wis 8, Cha 6
Skills Spot +2 (3R, -1wis), Listen +2 (3R, -1wis), Hide +17 (7R, +5dex, +3SF, +2circ)
Feats Skill Focus (hide), Power Attack, Weapon Focus (Bite)
Environment Caves
Organization Solitary, Mating pair (nest of 2d6 magic items), Nest (2 adult, 2d8 2-HD young, with magic items)
CR 12
Treasure Single Magic Item, off Lure
Alignment Always Chaotic Neutral
Advancement (11-15 HD large, 16-19 HD huge, 20-25 Gargantuan)
Lure Eels are famous for their lures. Lure Eels have a long tendril hanging off of the front of their head, with a random magic item on the end. Passing adventurers, drawn in by the thought of a magic item, are then quickly devoured by the Eel’s sneak attack. The Lure eel coils up in the back of a cave. They dangle their long tendril out to the mouth of the cave, then spring forward and eat unwary adventurers.
Before the Lure Eels mating season, which is in the late spring, they are especially vicious. They kill any adventurers they can, then collect the items from them and make a nest of these items in the back of their cave. Then, when mating season comes, the female Lure Eels leave their caves to find a mate. The male eels show off their piles of treasure, particularly their magic items, to try to entice the female eel into their cave. Often eels with similar lures will be attracted to one another. When children are born they have a gooey tendril stretching from their head. In the very young stages, Lure Eels have a detect magic ability, and they dig through the nest and connect their tendril to a magic item. After one year, shortly before mating season, the young Lure Eel are pushed out of the nest by the father and sent to find caves and hiding places of their own.
Lure! Lure Eels have a random magic item attached to the end of a tendril coming off their foreheads. Roll 1d3 for a minor, medium, or major magic item. Then roll on the table as normal to determine the item. Reroll potions, rings, and scrolls, as well as any particularly small or massive magic items (DM’s discretion): Lure Eels always have a distinguishable lure such as a rod, staff, or weapon.
Sneak Attack +7d6: as the rogue ability.
Dark skin: The Lure Eel's dark skin gives it a +2 circumstance bonus to hide checks when in a dark place.