Thrathgnar
2015-02-08, 12:53 AM
Hey everyone, I am starting on a RPG system, based around concepts similar to Infamous, Naruto, and Avatar type combat. It will follow closely to DnD 5e as far as basic mechanics go, with a few minor tweaks.
The basics of the world, for a little background, is that there are people born with elemental powers, and they are discriminated against by humans, who develop ways to fight them. These people with powers (haven't come up with a term for them) form factions, good and bad, as do the humans.
Here is how I'm planning the system. Players can choose to have a power or be a normal human relying on technology. Instead of experience based leveling, a power based player "levels up" by interacting with a special object that has a one time use while humans "level up" by acquiring/becoming compatible with new technology. Each class will have a skill tree, and each level up will allow a player to select one or multiple skills from the tree, giving them choices on how to progress.
At a certain point, elemental players can choose a second element, and later on combine their elements into a new one. For example: fire and water could make steam, or water and wind can make storm, or earth and lightning could make magnetism.
Obviously there is a lot more fleshing out to do, and I have a few months to work on it. I just figured I'd post here and see what you guys think. I'm more focused on having fun than game balance, but of course I would like it to be as balanced as possible.
The basics of the world, for a little background, is that there are people born with elemental powers, and they are discriminated against by humans, who develop ways to fight them. These people with powers (haven't come up with a term for them) form factions, good and bad, as do the humans.
Here is how I'm planning the system. Players can choose to have a power or be a normal human relying on technology. Instead of experience based leveling, a power based player "levels up" by interacting with a special object that has a one time use while humans "level up" by acquiring/becoming compatible with new technology. Each class will have a skill tree, and each level up will allow a player to select one or multiple skills from the tree, giving them choices on how to progress.
At a certain point, elemental players can choose a second element, and later on combine their elements into a new one. For example: fire and water could make steam, or water and wind can make storm, or earth and lightning could make magnetism.
Obviously there is a lot more fleshing out to do, and I have a few months to work on it. I just figured I'd post here and see what you guys think. I'm more focused on having fun than game balance, but of course I would like it to be as balanced as possible.