ArmorArmadillo
2007-04-05, 03:43 PM
Inspired by Japanese Mythology, a new character concept, and my new love of Mississippi cooking:
Catfish King
Gargantuan Magical Beast (Aquatic, Earth, Water)
12d10+84 (hp 150)
Speed Swim 40 ft. (8 squares); Burrow 10 ft. (2 squares)
Init +1
AC 31; touch 7; flat-footed 30
(+24 Natural, +1 Dex, -4 Size)
BAB +12; Grp +25
Attack Tail Slam +21 (3d8+13/x2) or Bite +21 (2d8+6/x2)
Full-Attack Tail Slam +21 (3d8+13/x2) and Bite +16 (2d8+6/x2)
Space 20 ft.; Reach 15 ft.
Special Attacks Improved Grab (Bite)
Special Qualities Darkvision 60 Ft., Low-Light Vision, Spell Like Abilities
Saves Fort +15 Ref +9 Will +9
Abilities Str 36, Dex 13, Con 25, Int 5, Wis 16, Cha 11
Skills Concentrate +10, Listen +9, Spot +9, Swim +21
Feats Awesome Blow, Improved Bull Rush, Improved Natural Weapon (Tail Slam), Iron Will, Power Attack
Environment Forested Aquatic
Organization Solitary
Challenge Rating 13
Treasure No Gold; Triple Gems; No Art; No Magical Items
Alignment Always Neutral
Advancement 12-16 (Gargantuan)
Level Adjustment -
Spell Like Abilities At Will-soften earth and stone; 1/Hour-earthquake (DC 24), control weather; Save DCs are Constitution Based
Only one Catfish King exists, and certain primitive tribes believe him to be the source of the worlds earthquakes. It lives deep within a forested lake, and punishes towns that fail to give him tribute with powerful quakes that can level their homes entirely.
Although it has no use for gold, he does demand food and veneration from townsfolk. Additionally, the seismic forces it creates loosen the ground beneath him, bringing many gems and minerals of great value around his home.
Also; Bonus material, a new Totemist Soulmeld;
(Warning, non-OGL)
Catish Greaves
Totemist
Chakras: Feet (Totem)
Channeling the mighty power of the Catfish King, a stream of iradescent blue takes form around your legs, and you feel your legs flow with stability and strength.
Catfish Greaves give you a +4 bonus to Swim and Balance checks.
Essentia: Each point of Essentia you invest in this soulmeld grants you an additional +2 to Swim and Balance checks.
Feet Chakra Bind
Your greaves twirl down your leg, taking a rough and fishlike appearance. They ripple with earthshaking power.
As a full-round action, you may make a mighty stomp that shakes the earth around you. This action deals 1d4 damage to all creatures, other than the Totemist, within 5 ft. per point of Essentia invested, with a successful Reflex save halving this damage. Additionally, all creatures failing their save fall prone.
Essentia: Each point of Essentia you invest in this soulmeld increases the damage dealt by your stomp by an additional 1d4.
Totem Chakra Bind
Whiskery growths seem to flow backward from your greaves as you bind them to your totem chakra. You feel an interesting affinity with the ground beneath you.
You gain Tremorsense within a radius of 10 Ft.
Essentia: Each point of Essentia you invest in this soulmeld increases the radius of your Tremorsense by 5 ft.
Catfish King
Gargantuan Magical Beast (Aquatic, Earth, Water)
12d10+84 (hp 150)
Speed Swim 40 ft. (8 squares); Burrow 10 ft. (2 squares)
Init +1
AC 31; touch 7; flat-footed 30
(+24 Natural, +1 Dex, -4 Size)
BAB +12; Grp +25
Attack Tail Slam +21 (3d8+13/x2) or Bite +21 (2d8+6/x2)
Full-Attack Tail Slam +21 (3d8+13/x2) and Bite +16 (2d8+6/x2)
Space 20 ft.; Reach 15 ft.
Special Attacks Improved Grab (Bite)
Special Qualities Darkvision 60 Ft., Low-Light Vision, Spell Like Abilities
Saves Fort +15 Ref +9 Will +9
Abilities Str 36, Dex 13, Con 25, Int 5, Wis 16, Cha 11
Skills Concentrate +10, Listen +9, Spot +9, Swim +21
Feats Awesome Blow, Improved Bull Rush, Improved Natural Weapon (Tail Slam), Iron Will, Power Attack
Environment Forested Aquatic
Organization Solitary
Challenge Rating 13
Treasure No Gold; Triple Gems; No Art; No Magical Items
Alignment Always Neutral
Advancement 12-16 (Gargantuan)
Level Adjustment -
Spell Like Abilities At Will-soften earth and stone; 1/Hour-earthquake (DC 24), control weather; Save DCs are Constitution Based
Only one Catfish King exists, and certain primitive tribes believe him to be the source of the worlds earthquakes. It lives deep within a forested lake, and punishes towns that fail to give him tribute with powerful quakes that can level their homes entirely.
Although it has no use for gold, he does demand food and veneration from townsfolk. Additionally, the seismic forces it creates loosen the ground beneath him, bringing many gems and minerals of great value around his home.
Also; Bonus material, a new Totemist Soulmeld;
(Warning, non-OGL)
Catish Greaves
Totemist
Chakras: Feet (Totem)
Channeling the mighty power of the Catfish King, a stream of iradescent blue takes form around your legs, and you feel your legs flow with stability and strength.
Catfish Greaves give you a +4 bonus to Swim and Balance checks.
Essentia: Each point of Essentia you invest in this soulmeld grants you an additional +2 to Swim and Balance checks.
Feet Chakra Bind
Your greaves twirl down your leg, taking a rough and fishlike appearance. They ripple with earthshaking power.
As a full-round action, you may make a mighty stomp that shakes the earth around you. This action deals 1d4 damage to all creatures, other than the Totemist, within 5 ft. per point of Essentia invested, with a successful Reflex save halving this damage. Additionally, all creatures failing their save fall prone.
Essentia: Each point of Essentia you invest in this soulmeld increases the damage dealt by your stomp by an additional 1d4.
Totem Chakra Bind
Whiskery growths seem to flow backward from your greaves as you bind them to your totem chakra. You feel an interesting affinity with the ground beneath you.
You gain Tremorsense within a radius of 10 Ft.
Essentia: Each point of Essentia you invest in this soulmeld increases the radius of your Tremorsense by 5 ft.