Lord Iames Osari
2007-04-05, 07:01 PM
Dreamshards
Fine Outsider (Incorporeal, Native, Psionic, Swarm)
HD 1d8 (4)
Speed fly 40 ft. (perfect, 8 squares)
Init: +1
AC 20; touch 20; flat-footed 19 (+1 Dex, +8 size, +1 deflection)
BAB +1; Grp ~
Attack Incorporeal swarm (1d4 Str)
Full-Attack Incorporeal swarm (1d4 Str)
Space 10 ft.; Reach 0 ft.
Special Attacks Distraction, psi-like abilities
Special Qualities Incorporeal traits, swarm traits, immune to weapon damage
Saves Fort +2, Ref +3, Will +3
Abilities Str ~, Dex 13, Con 10, Int 6, Wis 11, Cha 13
Skills Listen +2, Spot +2
Feats Force of Personality
Environment Material Plane
Organization Solitary
Challenge Rating 1
Treasure None
Alignment Any; see text
Advancement 2-3 HD (Fine)
Level Adjustment ~
The glittering cloud of sparkles hovers in the night air, looking for all the world like a peaceful starfield brought down from the sky and put in the street.
Dreamshards are created when a dream is interrupted. They can have any alignment, depending on the nature of the dream and of the dreamer. To determine a random alignment, roll on the following table. The alignment of dreamshards also determines what one of their psi-like abilities is.
{table="head"]d10|Alignment|Psi-Like Ability
1|LG|Daze 1/day
2|NG|Attraction 1/day
3|CG|Telempathic Projection 1/day
4|LN|Entangling Ectoplasm 1/day
5|N|Deja Vu 1/day
6|CN|Distract 1/day
7|LE|Disable 1/day
8|NE|Demoralize 1/day
9|CE|Mind Thrust 1/day
10|Reroll|~[/table]
Distraction (Ex): Any living creature vulnerable to a swarm's damage that begins its turn with a swarm in its square is nauseated for 1 round; a DC 11 Fortitude save negates this effect. Spellcasting or concentrating on spells or powers within the area of a swarm requires a Concentration check (DC 20 + spell/power level). Using a skill that involves patience and concentration requires a DC 20 Concentration check.
Psi-like Abilities: In addition to the psi-like ability determined by their alignment, dreamshards possess the following psi-like abilities, usable at manifester level 1st.
1/day - control flames, control light, create sound, far hand
Fine Outsider (Incorporeal, Native, Psionic, Swarm)
HD 1d8 (4)
Speed fly 40 ft. (perfect, 8 squares)
Init: +1
AC 20; touch 20; flat-footed 19 (+1 Dex, +8 size, +1 deflection)
BAB +1; Grp ~
Attack Incorporeal swarm (1d4 Str)
Full-Attack Incorporeal swarm (1d4 Str)
Space 10 ft.; Reach 0 ft.
Special Attacks Distraction, psi-like abilities
Special Qualities Incorporeal traits, swarm traits, immune to weapon damage
Saves Fort +2, Ref +3, Will +3
Abilities Str ~, Dex 13, Con 10, Int 6, Wis 11, Cha 13
Skills Listen +2, Spot +2
Feats Force of Personality
Environment Material Plane
Organization Solitary
Challenge Rating 1
Treasure None
Alignment Any; see text
Advancement 2-3 HD (Fine)
Level Adjustment ~
The glittering cloud of sparkles hovers in the night air, looking for all the world like a peaceful starfield brought down from the sky and put in the street.
Dreamshards are created when a dream is interrupted. They can have any alignment, depending on the nature of the dream and of the dreamer. To determine a random alignment, roll on the following table. The alignment of dreamshards also determines what one of their psi-like abilities is.
{table="head"]d10|Alignment|Psi-Like Ability
1|LG|Daze 1/day
2|NG|Attraction 1/day
3|CG|Telempathic Projection 1/day
4|LN|Entangling Ectoplasm 1/day
5|N|Deja Vu 1/day
6|CN|Distract 1/day
7|LE|Disable 1/day
8|NE|Demoralize 1/day
9|CE|Mind Thrust 1/day
10|Reroll|~[/table]
Distraction (Ex): Any living creature vulnerable to a swarm's damage that begins its turn with a swarm in its square is nauseated for 1 round; a DC 11 Fortitude save negates this effect. Spellcasting or concentrating on spells or powers within the area of a swarm requires a Concentration check (DC 20 + spell/power level). Using a skill that involves patience and concentration requires a DC 20 Concentration check.
Psi-like Abilities: In addition to the psi-like ability determined by their alignment, dreamshards possess the following psi-like abilities, usable at manifester level 1st.
1/day - control flames, control light, create sound, far hand