CrusaderJoe
2015-02-09, 08:35 PM
So all the talk about Tiamat and Battle Master Fighter got me thinking about the Climb Onto A Bigger Creature action from the DMG.
So I decided to make a level 6 build, though it works sooner, I just feel it comes online fully at level 6, whose main tactic is to sneak up on a creature and ride them like a rodeo bull.
Stout Halfling is used so that I can climb on medium and larger targets.
Fighter 1/Rogue 3 (thief)/ Fighter 2 (Battle Master)
Str: 10
Dex: 16
Con: 16
Int: 8
Wis: 15
Cha: 8
Background: Urchin
Skills: Acrobatics, Sleight of Hand, Stealth, Insight, Perception.
Expertise: Acrobatics and Stealth
Background: Might use the old 3e fluff of the halfling tree jumpers or whatever they were... Need to look into it again.
Acrobatics (+3 Dex + 6 double prof = +9), with advantage if I sneak up on the target.
My battle master Rodeo Maneuvers will be...
Menecing Strike
Parry
Trip
If my ride decides to attack me I can parry, if I want I can bash my ride to the ground, and I can make my ride fear me and try to run away... But I'm along for the ride haha.
I'll be using whip, daggers, and other finesse weapons. I can get my sneak attack off if possible and the image is just cool. Will probably use a shied and climb with one hand.
I'm thinking of taking TWF and grabbing the feat, I'll want to try and get more chances to attack so I can use menecing attack or sneak attack.
So going forth, how should I continue this build? I'm actually thinking I have few main options.
Fighter or Rogue 14, both are good.
Cleric 14 (War), worship the god of Rodeos?
(This song will play magically every time I ride a creature: Rodeo by Garth Brooks)
Monk 14 (Shadow), what's cooler than riding a human wizard? Silencing myself and riding said human wizard around. Also gives me a way to see in the dark.
So I decided to make a level 6 build, though it works sooner, I just feel it comes online fully at level 6, whose main tactic is to sneak up on a creature and ride them like a rodeo bull.
Stout Halfling is used so that I can climb on medium and larger targets.
Fighter 1/Rogue 3 (thief)/ Fighter 2 (Battle Master)
Str: 10
Dex: 16
Con: 16
Int: 8
Wis: 15
Cha: 8
Background: Urchin
Skills: Acrobatics, Sleight of Hand, Stealth, Insight, Perception.
Expertise: Acrobatics and Stealth
Background: Might use the old 3e fluff of the halfling tree jumpers or whatever they were... Need to look into it again.
Acrobatics (+3 Dex + 6 double prof = +9), with advantage if I sneak up on the target.
My battle master Rodeo Maneuvers will be...
Menecing Strike
Parry
Trip
If my ride decides to attack me I can parry, if I want I can bash my ride to the ground, and I can make my ride fear me and try to run away... But I'm along for the ride haha.
I'll be using whip, daggers, and other finesse weapons. I can get my sneak attack off if possible and the image is just cool. Will probably use a shied and climb with one hand.
I'm thinking of taking TWF and grabbing the feat, I'll want to try and get more chances to attack so I can use menecing attack or sneak attack.
So going forth, how should I continue this build? I'm actually thinking I have few main options.
Fighter or Rogue 14, both are good.
Cleric 14 (War), worship the god of Rodeos?
(This song will play magically every time I ride a creature: Rodeo by Garth Brooks)
Monk 14 (Shadow), what's cooler than riding a human wizard? Silencing myself and riding said human wizard around. Also gives me a way to see in the dark.