Necrovosh
2015-02-10, 11:57 AM
Scarab of Gold Seeking
Price: 1950 gold (Item level: 6th)
Body Slot: Throat
Caster Level: 3rd
Aura: Faint (DC 13) Divination
Activation: Standard (Command word)
Weight: -
With a whispered "find" you cause this black stone scarab to rise up from your chest and pull slightly in the direction of ancient gold.
Twice per day, a character with at least 4 ranks in the Search skill can attune the Scarab to the presence of gold coins, as the locate object spell.
I'm running a campaign where gold is exceedingly rare and highly sought after, and the PCs (along with others) are searching the ruins of an ancient megacity where gold was used as currency. I want to use this to hook them into "fun" situations (animated door guards, other search parties, generic trapped rooms, etc.)
My worry is that giving it to a party of level two characters, who all just pooled their wealth to buy a Haversack, might be a bit heavy handed. How would you go about giving this item to your players? Would you even worry about it? It's difficult to justify other forms of treasure here, as this was an extremely peaceful city till the wraithocolypse. They have superiors in the search and rebuilding effort, but why choose their group over the dozens of others?
Price: 1950 gold (Item level: 6th)
Body Slot: Throat
Caster Level: 3rd
Aura: Faint (DC 13) Divination
Activation: Standard (Command word)
Weight: -
With a whispered "find" you cause this black stone scarab to rise up from your chest and pull slightly in the direction of ancient gold.
Twice per day, a character with at least 4 ranks in the Search skill can attune the Scarab to the presence of gold coins, as the locate object spell.
I'm running a campaign where gold is exceedingly rare and highly sought after, and the PCs (along with others) are searching the ruins of an ancient megacity where gold was used as currency. I want to use this to hook them into "fun" situations (animated door guards, other search parties, generic trapped rooms, etc.)
My worry is that giving it to a party of level two characters, who all just pooled their wealth to buy a Haversack, might be a bit heavy handed. How would you go about giving this item to your players? Would you even worry about it? It's difficult to justify other forms of treasure here, as this was an extremely peaceful city till the wraithocolypse. They have superiors in the search and rebuilding effort, but why choose their group over the dozens of others?