Abrasis Mindlef
2015-02-11, 05:06 AM
I want to make an expert grappler in pathfinder.
I have been pointed at the Tetori (http://www.d20pfsrd.com/classes/core-classes/monk/archetypes/paizo---monk-archetypes/tetori) Monk Archetype...and find myself at a loss wether Snapping Turtle Style/Clutch/Shield or Grabbing Style/Drag/Master is better.
Human (http://www.d20pfsrd.com/races/core-races/human) (Tetori, Qui-Gong (http://www.d20pfsrd.com/classes/core-classes/monk/archetypes/paizo---monk-archetypes/qinggong-monk)) Monk
15 PB:
18 STR 12 DEX 12 CON 10 INT 16 WIS 7 CHA(Dual-talented; with +STR and +WIS)
Alternate Racial traits: Dual-Talented
Traits: Indomitable Faith (http://www.d20pfsrd.com/traits/faith-traits/indomitable-faith), No Escape (http://www.d20pfsrd.com/traits/combat-traits/no-escape-combat)
1st: Unarmed Strike(1d6), Graceful Grappler(full CMB/CMD), AC Bonus(Wis); (Improved Unarmed Strike), (Improved Grapple), (Stunning Fist), Snapping Turtle Style
2nd: Evasion; (Stunning Pin)
3rd: Maneuver Training, Still Mind, Fast Movement(+10'); Snapping Turtle Clutch
4th: Ki, Unarmed Strike(1d8/magic), AC Bonus(+1) Graceful Grappler(no penalties), Counter-Grapple, +1 DEX
5th: Break Free, Purity of Body; Snapping Turtle Shield
6th: Counter-Grapple(vs (total) concealment), Fast Movement(+20'); (Greater Grapple)
7th: High Jump; Bushwhack (http://www.d20pfsrd.com/feats/combat-feats/bushwhack-combat)
(RETRAIN Dual-Talented for Focused Study: Stealth(losing the +2 bonus to WIS) & Snapping Turtle Shield for Hellcat Stealth (http://www.d20pfsrd.com/feats/general-feats/hellcat-stealth))
8th: Unarmed Strike(1d10), AC Bonus(+2), Graceful Grappler(Grab), Counter-Grapple(flatfooted), +1 STR; (Skill Focus: Perception or Acrobatics)
9th: Inescapable Grasp(no freedom of movement/magic bonus to escape grapple), Fast Movement(+30'); Rapid Grappler
10th: Unarmed Strike(lawful), Counter-Grapple(vs exceptional reach); (Pinning Knockout)
11th: Diamond Body; Grabbing Master
(RETRAIN Turtle Style/Clutch for Grabbing Style/Drag)
12th: Unarmed Strike(2d6), AC Bonus(+3), Fast Movement(+40'), +1 STR
13th: Inescapable Grasp(Dimensional Anchor), Form Lock; Equipment Trick(Rope)
14th: (Chokehold)
15th: Graceful Grappler(Constrict), Diamond Soul, Fast Movement(+50'); Final Embrace (Grab smaller without KI! Also, if you want to grab same size/larger: 1 ki with ring of ki mastery)
16th: Unarmed Strike(2d8/adamantine), AC Bonus(+4), +1 STR; (Skill Focus: Acrobatics or Perception)
17th: Inescapable Grasp(Ghost touch, grapple incorporeal); Final Embrace Horror
18th: Fast Movement(+60'); (Neckbreaker)
19th: Iron Body; Final Embrace Master
20th: Unarmed Strike(2d10), AC Bonus(+5), Perfect Self, +1 STR
Observations:
Turtle Style allows for immediate-action grappling someone who has missed me.
Grabbing style allows for one-handed grappling(good if you want to *tie up* someone and need a hand free to hold rope), and eventually it allows you to grapple-damage or grapple-move two targets at once.
Bushwhack + some form of stealth = Charging Grapple -> Grapple, pin or Grapple, tie up(with a -10 penalty, or -5 once equipment trick(rope) is available) in one turn.
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Anything that helps grapplers that I have missed?
What style is better?
What magic items can be used to improve grappling?
I have been pointed at the Tetori (http://www.d20pfsrd.com/classes/core-classes/monk/archetypes/paizo---monk-archetypes/tetori) Monk Archetype...and find myself at a loss wether Snapping Turtle Style/Clutch/Shield or Grabbing Style/Drag/Master is better.
Human (http://www.d20pfsrd.com/races/core-races/human) (Tetori, Qui-Gong (http://www.d20pfsrd.com/classes/core-classes/monk/archetypes/paizo---monk-archetypes/qinggong-monk)) Monk
15 PB:
18 STR 12 DEX 12 CON 10 INT 16 WIS 7 CHA(Dual-talented; with +STR and +WIS)
Alternate Racial traits: Dual-Talented
Traits: Indomitable Faith (http://www.d20pfsrd.com/traits/faith-traits/indomitable-faith), No Escape (http://www.d20pfsrd.com/traits/combat-traits/no-escape-combat)
1st: Unarmed Strike(1d6), Graceful Grappler(full CMB/CMD), AC Bonus(Wis); (Improved Unarmed Strike), (Improved Grapple), (Stunning Fist), Snapping Turtle Style
2nd: Evasion; (Stunning Pin)
3rd: Maneuver Training, Still Mind, Fast Movement(+10'); Snapping Turtle Clutch
4th: Ki, Unarmed Strike(1d8/magic), AC Bonus(+1) Graceful Grappler(no penalties), Counter-Grapple, +1 DEX
5th: Break Free, Purity of Body; Snapping Turtle Shield
6th: Counter-Grapple(vs (total) concealment), Fast Movement(+20'); (Greater Grapple)
7th: High Jump; Bushwhack (http://www.d20pfsrd.com/feats/combat-feats/bushwhack-combat)
(RETRAIN Dual-Talented for Focused Study: Stealth(losing the +2 bonus to WIS) & Snapping Turtle Shield for Hellcat Stealth (http://www.d20pfsrd.com/feats/general-feats/hellcat-stealth))
8th: Unarmed Strike(1d10), AC Bonus(+2), Graceful Grappler(Grab), Counter-Grapple(flatfooted), +1 STR; (Skill Focus: Perception or Acrobatics)
9th: Inescapable Grasp(no freedom of movement/magic bonus to escape grapple), Fast Movement(+30'); Rapid Grappler
10th: Unarmed Strike(lawful), Counter-Grapple(vs exceptional reach); (Pinning Knockout)
11th: Diamond Body; Grabbing Master
(RETRAIN Turtle Style/Clutch for Grabbing Style/Drag)
12th: Unarmed Strike(2d6), AC Bonus(+3), Fast Movement(+40'), +1 STR
13th: Inescapable Grasp(Dimensional Anchor), Form Lock; Equipment Trick(Rope)
14th: (Chokehold)
15th: Graceful Grappler(Constrict), Diamond Soul, Fast Movement(+50'); Final Embrace (Grab smaller without KI! Also, if you want to grab same size/larger: 1 ki with ring of ki mastery)
16th: Unarmed Strike(2d8/adamantine), AC Bonus(+4), +1 STR; (Skill Focus: Acrobatics or Perception)
17th: Inescapable Grasp(Ghost touch, grapple incorporeal); Final Embrace Horror
18th: Fast Movement(+60'); (Neckbreaker)
19th: Iron Body; Final Embrace Master
20th: Unarmed Strike(2d10), AC Bonus(+5), Perfect Self, +1 STR
Observations:
Turtle Style allows for immediate-action grappling someone who has missed me.
Grabbing style allows for one-handed grappling(good if you want to *tie up* someone and need a hand free to hold rope), and eventually it allows you to grapple-damage or grapple-move two targets at once.
Bushwhack + some form of stealth = Charging Grapple -> Grapple, pin or Grapple, tie up(with a -10 penalty, or -5 once equipment trick(rope) is available) in one turn.
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Anything that helps grapplers that I have missed?
What style is better?
What magic items can be used to improve grappling?