Drimoran
2015-02-11, 05:57 AM
Hello guys, I am working on a new character and I will appreciate your wisdom about some matters.
Doubt One:
This character will be a 4th level rogue, and I intend to use the disruptive attack alternative class feature. The description states that even if a creature is inmune to sneak attacks, this ability will still work on them, so I really do nott need to actually make a sneak attack and then forego the damage, right?. Would it be ok if I also took the martial rogue variant and not have any sneak attack at all? Could I still take disruptive attack and use it?
Benefit: Beginning at 4th level, through careful study you’re able to find exploitable flaws in any creature’s tactics and defenses. Whenever you hit a target that is flat-footed against your attack, or whenever you hit a target that you flank, you can choose to sacrifice your sneak attack damage in order to apply a –5 penalty to that creature’s AC for 1 round.
Multiple hits on the same target don’t stack. This extraordinary ability works even against creatures normally immune to extra damage from sneak attacks, such as undead.
The rogue who favors martial training over stealth and cunning can profit if she chooses her fights carefully.
Gain: Bonus feats (as fighter).
Lose: Sneak attack.
Doubt Two:
Also, if you see other features like Distracting Attack from Ranger, you can see that it says "This ability has no effect on creatures that can’t be flanked." But Disruptive attack does not make that affirmation. Would it apply versus uncanny dodge?
Beginning at 4th level, whenever you hit an enemy with a weapon attack (whether melee or ranged), that enemy is considered flanked by you for the purpose of adjudicating your allies’ attacks. For example, if your rogue ally attacked that enemy, not only would she gain a +2 bonus on her melee attack roll but she could also add her sneak attack damage to a successful melee attack.
This flanked condition lasts until either the enemy is attacked by one of your allies or until the start of your next turn, whichever comes first. This is an extraordinary ability.
This ability has no effect on creatures that can’t be flanked.
Starting at 4th level, a rogue can react to danger before her senses would normally allow her to do so. She retains her Dexterity bonus to AC (if any) even if she is caught flat-footed or struck by an invisible attacker. However, she still loses her Dexterity bonus to AC if immobilized.
A rogue of 8th level or higher can no longer be flanked; she can react to opponents on opposite sides of her as easily as she can react to a single attacker. This defense denies another rogue the ability to sneak attack the character by flanking her, unless the attacker has at least four more rogue levels than the target does.
Doubt Three:
I am focusing him in two weapon fighing with the valenar double scimitar. I am planning to take 5 levels in Revenant Blade. The feature that concerns me is Legendary Force. According to this feat I treat both ends of the double scimitar as two handed weapons. I understand that the damage output changes drastically and I can use now power attack on secondary attack of the double weapon. But, what happens to the TWF attack penalty? Is it still -2? Because if it changes back to -4, I dont know if it is even worth it.
At 5th level, you become a true master of the double scimitar. Through skill and art, you learn to strike with astonishing strength. This ability allows you to treat both ends of the Valenar double scimitar as twohanded weapons, even when you use it as a double weapon.
For example, you add 1-1/2 times your Strength bonus on damage rolls with each end of the weapon, and any damage bonus from the Power Attack feat is doubled when used with the weapon.
Doubt Four:
This class, the Revenant Blade, has another feature that is Giant Slayer. Though it does not say is favored enemy Giant, it does the exact same thing. I will have features like Improved Favored enemy that gives me +3 to my favored enemies. Would it apply to giants as well?
Though the elves of Valenar no longer war with the giants of Xen'drik, the ancestral memories of the champions of the past burn strongly in you. At 4th level, you gain a +4 bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks when using these skills against giants. You also gain a +4 bonus on weapon damage rolls against giants. You gain the ability to speak Giant (and read and write it, if you are literate) as if you had spent skill points to learn the language.
At 1st level, a ranger may select a type of creature from among those given on Table 3–14: Ranger Favored Enemies. Due to his extensive study on his chosen type of foe and training in the proper techniques for combating such creatures, the ranger gains a +2 bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks when using these skills against creatures of this type. Likewise, he gets a +2 bonus on weapon damage rolls against such creatures.
Doubt Five:
I am also taking levels in Scar Enforcer, wich has Favored enemy (elves and humans), and makes a reference to the Ranger Favored enemy. Now, whenever you take a new Favored enemy in the ranger class, you also add a +2 to one of your favored enemies at choice. If I go Ranger First, and then take Scar Enforcer, Would I have +2,+2 or could I get +4,+2 as I am adding a new favored enemy?
As a member of this class, you gain a +2 bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks when using these skills against humans or elves. Likewise, you gain a +2 bonus on weapon damage rolls against these races. See the ranger class feature, page 47 of the Player’s Handbook.
At 5th level and every five levels thereafter (10th, 15th, and 20th level), the ranger may select an additional favored enemy from those given on the table. In addition, at each such interval, the bonus against any one favored enemy (including the one just selected, if so desired) increases by 2. For example, a 5th-level ranger has two favored enemies; against one he gains a +4 bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks and weapon damage rolls, and against the other he has a +2 bonus. At 10th level, he has three favored enemies, and he gains an additional +2 bonus, which he can allocate to the bonus against any one of his three favored enemies. Thus, his bonuses could be either +4, +4, +2 or +6, +2, +2.
PHB 2 = Player's Handbook 2
UA = Unearthed Arcana
PGE = Player's Guide to Eberron
PHB = Player's Handbook
RD Races of Destiny
Doubt One:
This character will be a 4th level rogue, and I intend to use the disruptive attack alternative class feature. The description states that even if a creature is inmune to sneak attacks, this ability will still work on them, so I really do nott need to actually make a sneak attack and then forego the damage, right?. Would it be ok if I also took the martial rogue variant and not have any sneak attack at all? Could I still take disruptive attack and use it?
Benefit: Beginning at 4th level, through careful study you’re able to find exploitable flaws in any creature’s tactics and defenses. Whenever you hit a target that is flat-footed against your attack, or whenever you hit a target that you flank, you can choose to sacrifice your sneak attack damage in order to apply a –5 penalty to that creature’s AC for 1 round.
Multiple hits on the same target don’t stack. This extraordinary ability works even against creatures normally immune to extra damage from sneak attacks, such as undead.
The rogue who favors martial training over stealth and cunning can profit if she chooses her fights carefully.
Gain: Bonus feats (as fighter).
Lose: Sneak attack.
Doubt Two:
Also, if you see other features like Distracting Attack from Ranger, you can see that it says "This ability has no effect on creatures that can’t be flanked." But Disruptive attack does not make that affirmation. Would it apply versus uncanny dodge?
Beginning at 4th level, whenever you hit an enemy with a weapon attack (whether melee or ranged), that enemy is considered flanked by you for the purpose of adjudicating your allies’ attacks. For example, if your rogue ally attacked that enemy, not only would she gain a +2 bonus on her melee attack roll but she could also add her sneak attack damage to a successful melee attack.
This flanked condition lasts until either the enemy is attacked by one of your allies or until the start of your next turn, whichever comes first. This is an extraordinary ability.
This ability has no effect on creatures that can’t be flanked.
Starting at 4th level, a rogue can react to danger before her senses would normally allow her to do so. She retains her Dexterity bonus to AC (if any) even if she is caught flat-footed or struck by an invisible attacker. However, she still loses her Dexterity bonus to AC if immobilized.
A rogue of 8th level or higher can no longer be flanked; she can react to opponents on opposite sides of her as easily as she can react to a single attacker. This defense denies another rogue the ability to sneak attack the character by flanking her, unless the attacker has at least four more rogue levels than the target does.
Doubt Three:
I am focusing him in two weapon fighing with the valenar double scimitar. I am planning to take 5 levels in Revenant Blade. The feature that concerns me is Legendary Force. According to this feat I treat both ends of the double scimitar as two handed weapons. I understand that the damage output changes drastically and I can use now power attack on secondary attack of the double weapon. But, what happens to the TWF attack penalty? Is it still -2? Because if it changes back to -4, I dont know if it is even worth it.
At 5th level, you become a true master of the double scimitar. Through skill and art, you learn to strike with astonishing strength. This ability allows you to treat both ends of the Valenar double scimitar as twohanded weapons, even when you use it as a double weapon.
For example, you add 1-1/2 times your Strength bonus on damage rolls with each end of the weapon, and any damage bonus from the Power Attack feat is doubled when used with the weapon.
Doubt Four:
This class, the Revenant Blade, has another feature that is Giant Slayer. Though it does not say is favored enemy Giant, it does the exact same thing. I will have features like Improved Favored enemy that gives me +3 to my favored enemies. Would it apply to giants as well?
Though the elves of Valenar no longer war with the giants of Xen'drik, the ancestral memories of the champions of the past burn strongly in you. At 4th level, you gain a +4 bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks when using these skills against giants. You also gain a +4 bonus on weapon damage rolls against giants. You gain the ability to speak Giant (and read and write it, if you are literate) as if you had spent skill points to learn the language.
At 1st level, a ranger may select a type of creature from among those given on Table 3–14: Ranger Favored Enemies. Due to his extensive study on his chosen type of foe and training in the proper techniques for combating such creatures, the ranger gains a +2 bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks when using these skills against creatures of this type. Likewise, he gets a +2 bonus on weapon damage rolls against such creatures.
Doubt Five:
I am also taking levels in Scar Enforcer, wich has Favored enemy (elves and humans), and makes a reference to the Ranger Favored enemy. Now, whenever you take a new Favored enemy in the ranger class, you also add a +2 to one of your favored enemies at choice. If I go Ranger First, and then take Scar Enforcer, Would I have +2,+2 or could I get +4,+2 as I am adding a new favored enemy?
As a member of this class, you gain a +2 bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks when using these skills against humans or elves. Likewise, you gain a +2 bonus on weapon damage rolls against these races. See the ranger class feature, page 47 of the Player’s Handbook.
At 5th level and every five levels thereafter (10th, 15th, and 20th level), the ranger may select an additional favored enemy from those given on the table. In addition, at each such interval, the bonus against any one favored enemy (including the one just selected, if so desired) increases by 2. For example, a 5th-level ranger has two favored enemies; against one he gains a +4 bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks and weapon damage rolls, and against the other he has a +2 bonus. At 10th level, he has three favored enemies, and he gains an additional +2 bonus, which he can allocate to the bonus against any one of his three favored enemies. Thus, his bonuses could be either +4, +4, +2 or +6, +2, +2.
PHB 2 = Player's Handbook 2
UA = Unearthed Arcana
PGE = Player's Guide to Eberron
PHB = Player's Handbook
RD Races of Destiny