CrusaderJoe
2015-02-11, 08:15 AM
Hi! So SpawnofMorbo doesn't really have time to work on homebrew stuff (http://www.giantitp.com/forums/showthread.php?362379-Radiance-of-Chakra-(5e-MoI) anymore so I asked if I could take over his Incarnum project. When this was originally made it was based off the last playtest packet, now that the PHB is out and I've been able to play in quite a few games I will be making Radiance of Chakra based off the PHB/DMG. Below you will find my edits and recreations to Radiance of Chakra. So I give you...
Radiance of Chakra for 5e D&D (v. 2.0)
Presented below are options for playing characters from the far east (Monk), the west (Templar), and the savage lands (Totemist) who open their Chakra to become great heroes or villains.
Chakra: Chakra is energy that flow from points within the body that are connected to the soul, these points may be opened to give the user amazing abilities. All life is connected in some way and some of these points may be open to give unnatural abilities that are normally associated with magical monsters or aberrations.
When you learn a Chakra it is considered “closed” and unable to be used. During a long rest you may meditate or pray in order to “open” a chakra which means that it may be used and Ki may be invested in the chakra. You have a certain amount of Ki, CHakra Known, and Chakra able to be Opened based on your class and level. Each Chakra has two abilities, an always on open ability and a limited use ki ability.
Antimagic Fields and Null Magic zones close all Chakra points except the Heart, Soul, and Totem Chakras. Although Chakra is not conventual magic, it works similar enough that the antimagic and null magic zones affect them the same way. A Open and Ki abilities may be subject to counter spell if it produces a magic like effect.
When a Chakra is opened it can either be invisible or have a faint outline. The color of the outline is based on the user's soul. Two CG creatures may share or have different colors.
When at least one point of Ki is added to the Chakra the outline fills out and manifestation becomes solid in some shape or form.
Opening Chakra: To open your Chakra Points you must meditate for 30 minutes during a long rest (this 30 minutes may be part of the long rest but the points don't open till the end of the long rest). If your Chakra Points are still open from the previous day you still must meditate in this manner in order to keep them open throughout the next 24 hours. When you first open your Chakra for the day you may invest any number of Ki into the Chakra Points (including none at all). Any Ki not invested may be invested later by meditating for 30 minutes. Once invested, Ki can not be changed until the Chakra is reopened.
Concentration rules apply as normal, however not many Chakra abilities require concentration.
Chakra classes can multiclass but they always retain their original Chakra Known list. At each level the Monk, Templar, and Totemist may replace an old Chakra Known with a new Chakra Known.
Common Chakra Points
Head
Body
Arms
Hands
Feet
You may not have two chakra points of the same type open at one time.
Ki: Ki s focused energy that enhances Chakra/Chakra Points specifically. There is the Open Ability that a Chakra gives you initially with no investment of Ki and then, depending on level, you may add 1 to 4 Ki to that Chakra to use the Ki ability of the Chakra more often (1 - 4 times per short or long rest).
Level
Max Ki/Chakra
1-5
1
6-10
2
11-15
3
16-20
4
Ki Pool: Each class described below has a maximum Ki allowance based on level. The number on their class table is the maximum amount of Ki they have available to invest. Very few abilities will allow the max number of Ki to increase. Any increase to this maximum outside of levels is considered temporary and is removed when the condition granting them is gone.
The DC for chakra abilities is 8 + Prof + Wis/Cha/Int Modifier + Misc
The chakra ability attack bonus is 1d20 +Wis/Cha/Int modifier + Prof Bonus + Misc
Chakra abilities that perform spells or similar to spells don't require the spell components (V/S/M) but all chakra abilities have a physical manifestation that can't be hidden.
Radiance of Chakra for 5e D&D (v. 2.0)
Presented below are options for playing characters from the far east (Monk), the west (Templar), and the savage lands (Totemist) who open their Chakra to become great heroes or villains.
Chakra: Chakra is energy that flow from points within the body that are connected to the soul, these points may be opened to give the user amazing abilities. All life is connected in some way and some of these points may be open to give unnatural abilities that are normally associated with magical monsters or aberrations.
When you learn a Chakra it is considered “closed” and unable to be used. During a long rest you may meditate or pray in order to “open” a chakra which means that it may be used and Ki may be invested in the chakra. You have a certain amount of Ki, CHakra Known, and Chakra able to be Opened based on your class and level. Each Chakra has two abilities, an always on open ability and a limited use ki ability.
Antimagic Fields and Null Magic zones close all Chakra points except the Heart, Soul, and Totem Chakras. Although Chakra is not conventual magic, it works similar enough that the antimagic and null magic zones affect them the same way. A Open and Ki abilities may be subject to counter spell if it produces a magic like effect.
When a Chakra is opened it can either be invisible or have a faint outline. The color of the outline is based on the user's soul. Two CG creatures may share or have different colors.
When at least one point of Ki is added to the Chakra the outline fills out and manifestation becomes solid in some shape or form.
Opening Chakra: To open your Chakra Points you must meditate for 30 minutes during a long rest (this 30 minutes may be part of the long rest but the points don't open till the end of the long rest). If your Chakra Points are still open from the previous day you still must meditate in this manner in order to keep them open throughout the next 24 hours. When you first open your Chakra for the day you may invest any number of Ki into the Chakra Points (including none at all). Any Ki not invested may be invested later by meditating for 30 minutes. Once invested, Ki can not be changed until the Chakra is reopened.
Concentration rules apply as normal, however not many Chakra abilities require concentration.
Chakra classes can multiclass but they always retain their original Chakra Known list. At each level the Monk, Templar, and Totemist may replace an old Chakra Known with a new Chakra Known.
Common Chakra Points
Head
Body
Arms
Hands
Feet
You may not have two chakra points of the same type open at one time.
Ki: Ki s focused energy that enhances Chakra/Chakra Points specifically. There is the Open Ability that a Chakra gives you initially with no investment of Ki and then, depending on level, you may add 1 to 4 Ki to that Chakra to use the Ki ability of the Chakra more often (1 - 4 times per short or long rest).
Level
Max Ki/Chakra
1-5
1
6-10
2
11-15
3
16-20
4
Ki Pool: Each class described below has a maximum Ki allowance based on level. The number on their class table is the maximum amount of Ki they have available to invest. Very few abilities will allow the max number of Ki to increase. Any increase to this maximum outside of levels is considered temporary and is removed when the condition granting them is gone.
The DC for chakra abilities is 8 + Prof + Wis/Cha/Int Modifier + Misc
The chakra ability attack bonus is 1d20 +Wis/Cha/Int modifier + Prof Bonus + Misc
Chakra abilities that perform spells or similar to spells don't require the spell components (V/S/M) but all chakra abilities have a physical manifestation that can't be hidden.