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View Full Version : What classes/abilities give you casting stat as bonus to spell damage?



dev6500
2015-02-11, 02:48 PM
From what I've seen:
cleric can give wisdom mod to cleric spells
Sorceror can give charisma mod to a single element of spell (fire,acid, etc)
Warlock gives charisma mod to eldritch blast
Wizard can give Int to wizard evocation spells

Are there any others that I've missed?

Also, is there a method to add a spell to a classes spell list? Not sure multiclassing counts as doing this...

SharkForce
2015-02-11, 03:17 PM
doesn't land druid give something? I'm afb at the moment...

Chronos
2015-02-11, 03:25 PM
Bards can add four or six (depending on college) spells from any list. Warlocks with the Pact of the Tome can learn four cantrips and any number of rituals from all spell lists.

There's also a feat that gives you a couple of cantrips and a first-level spell from a single class, and another feat that lets you get rituals from a single class, but those both inherit their casting stat from the class you get them from, and so presumably do not count as your own class's spells.

NeoSeraphi
2015-02-11, 04:49 PM
doesn't land druid give something? I'm afb at the moment...

Nope! Land druid features are all pretty awful honestly.

Essar
2015-02-11, 05:51 PM
To be more accurate...

Two cleric domains give Wis mod to damage with "any cleric cantrip", which currently is only Sacred Flame. Not applicable until level 8 in either case.

Druids and Nature clerics can cast Shilelah, which also uses their caster attribute for attack and damage.

Sorcs of the Dragon bloodline can add Cha mod to damage with sorc spells which match the damage type of their bloodline at 6th.

Warlocks get to add Cha mod to EB damage only if they take the proper invocation, available at 2nd. Note that since EB gets more bolts instead of just more damage, this means that Warlocks can at 17 add their Cha mod four times, all others only get it once (unless using Shilelah with Extra Attacks somehow). This makes a 2 level dip into Warlock very attractive for Bards, Paladins, and even Sorcs.

Evoker Wizards add Int mod to damage with wizard evocation spells from level 10. (this line edited, corrected)

Naanomi
2015-02-11, 11:47 PM
Evoker Wizards add Int mod to damage with all evocation spells from level 10.
Only wizard evocation spells; not from other class' spell lists

Ashrym
2015-02-12, 03:33 AM
Bards can add four or six (depending on college) spells from any list. Warlocks with the Pact of the Tome can learn four cantrips and any number of rituals from all spell lists.

Bards add 6 or 8 spells depending on subclass at (6th), 10th, 14th, and 18th class levels. Pact of the Tome provides 3 cantrips from any class list using Book of Shadows. You must be away from your book atm. ;-)


@Naanomi: It's possible to stack casting stat modifiers in some cases with building that in mind. For example, a dragon sorcerer 6 (fire) / evoker 14 would add CHA and INT modifier damage to firebolt as a fire spell and as a wizard spell, can freely overchannel the damage dice, and can have quicken and twin so that it can either be applied to 2 targets or 1 target twice.

That's potentially 50 damage a shot at will, with the option for one of those metamagics.

The build works best by taking wizard levels first for diversification and rituals, and then completes with the sorcerer levels. Full spell slots are still available but since no 8th or 9th-level spells are known those slots are either for casting spells in a higher level slot or (more likely) converted to sorcery points. It certainly takes the lack of spells known issue away, but not knowing top level spells is a pretty big loss for it.

SharkForce
2015-02-12, 10:31 AM
Bards add 6 or 8 spells depending on subclass at (6th), 10th, 14th, and 18th class levels. Pact of the Tome provides 3 cantrips from any class list using Book of Shadows. You must be away from your book atm. ;-)


@Naanomi: It's possible to stack casting stat modifiers in some cases with building that in mind. For example, a dragon sorcerer 6 (fire) / evoker 14 would add CHA and INT modifier damage to firebolt as a fire spell and as a wizard spell, can freely overchannel the damage dice, and can have quicken and twin so that it can either be applied to 2 targets or 1 target twice.

That's potentially 50 damage a shot at will, with the option for one of those metamagics.

The build works best by taking wizard levels first for diversification and rituals, and then completes with the sorcerer levels. Full spell slots are still available but since no 8th or 9th-level spells are known those slots are either for casting spells in a higher level slot or (more likely) converted to sorcery points. It certainly takes the lack of spells known issue away, but not knowing top level spells is a pretty big loss for it.

gotta disagree with converting all those high level spell slots to sorcery points. there are several spells that get a heck of a lot better when you cast them in a high level slot... for example, planar binding gets you a minion for 1 day costing 1000 gp when cast at base level... as a level 9 slot, it gets you 1 year for 1000 gp, which is considerably better. putting fireball into a level 9 spell slot is not that much of a boost, but other spells really only start to shine when you use a higher level spell slot. same with create undead... not exactly great at first (ghouls aren't exactly that awe-inspiring by that point), but it's not so bad when you can start getting mummies out of the deal.

Mandragola
2015-02-12, 12:33 PM
It's kind of just warlocks... kind of. Warlocks with eldritch blast and the correct invocation (afb but you know the one) effectively use their charisma stat like a ranger uses his dex. Other classes will only get to add their stat once per turn, if that. Warlocks do way more direct damage this way, but that's intended. I think it makes much more sense to compare warlocks to archers than to other casters, as that's more how they play.

That said, the addition of a caster stat for other classes can still be significant. For a light cleric it probably represents a 50% increase in the damage of their cantrip. Now their cantrip may not do all that much damage really, but it does mean that a light/knowledge cleric can basically live on sacred flame, without ever worrying about using their Str or Dex to hit stuff, and probably still do more damage than a strong cleric who bashes things. 2D8+5 is not a negligible hit at that level, for a full caster whose job isn't really damage dealing. And only needing wisdom means you've got more ASIs to play with for feats, maybe raising your Con or other stuff.

NeoSeraphi
2015-02-13, 02:24 PM
Bards add 6 or 8 spells depending on subclass at (6th), 10th, 14th, and 18th class levels. Pact of the Tome provides 3 cantrips from any class list using Book of Shadows. You must be away from your book atm. ;-)


@Naanomi: It's possible to stack casting stat modifiers in some cases with building that in mind. For example, a dragon sorcerer 6 (fire) / evoker 14 would add CHA and INT modifier damage to firebolt as a fire spell and as a wizard spell, can freely overchannel the damage dice, and can have quicken and twin so that it can either be applied to 2 targets or 1 target twice.

That's potentially 50 damage a shot at will, with the option for one of those metamagics.

The build works best by taking wizard levels first for diversification and rituals, and then completes with the sorcerer levels. Full spell slots are still available but since no 8th or 9th-level spells are known those slots are either for casting spells in a higher level slot or (more likely) converted to sorcery points. It certainly takes the lack of spells known issue away, but not knowing top level spells is a pretty big loss for it.

You can't claim that evokers can freely Overchannel cantrips when the designers have put out a RAI statement saying they can't. That puts it in the Ask Your DM territory.

Ashrym
2015-02-15, 03:09 AM
You can't claim that evokers can freely Overchannel cantrips when the designers have put out a RAI statement saying they can't. That puts it in the Ask Your DM territory.

Sure I can. That's because this is the official statement:

"As written, an evoker can overchannel a cantrip without taking damage (on my watch list). A DM could say no cantrips." — Jeremy Crawford (@JeremyECrawford) September 24, 2014


It's definitely in the DM approval territory but that doesn't change RAW or that it's been confirmed it does work without damage unless a DM houserules it by saying no to cantrips.