Reinboom
2007-04-06, 01:46 AM
I haven't thought of a good name for this idea yet, suggestions please ^^
Anyways, the idea is only for character creation and only works when starting a game with characters higher than level 1. Characters can sacrifice initial levels for extra bonuses. Since this isn't a level adjustment, characters will get back up to level with their teammates, eventually only being slightly behind. This makes this difficult to try to balance while holding to the original idea.
These are a few initial ones:
Enduring Figure:
Levels Sacrificed: 1
Benefit:
You gain a +2 bonus to each hit die.
Intuitive of the Art:
Levels Sacrificed: 2
Benefit:
You gain +1 caster level to all your arcane classes. This effects spells per day and spells known.
You also gain +2 intuitive bonuses to spellcraft and knowledge (arcana), and they become class skills permanently.
Broad Talent:
Levels Sacrificed: 1
Benefit:
Choose any 2 skills. These skills permanently become class skills.
You gain 2 additional skill points with each level.
Anatomocal Precision:
Levels Sacrificed: 2
Benefit:
Your crit range is increased by 1 after all multipliers. You gain a +4 bonus to confirm crits.
While using healing spells or items that reproduce effects of healing spells, you gain a +3 bonus to each die.
Narrow Talent:
Levels Sacrificed: 1
Benefit:
Your max ranks for class skills is increased by 2. Your max ranks for cross class skills is decreased by 1.
You gain 2 additional skill points with each level.
Ability Adept:
Levels Sacrificed: 1
Benefit:
Gain an additional starting feat. At level 8 you gain another bonus feat.
Opinions?
Anyways, the idea is only for character creation and only works when starting a game with characters higher than level 1. Characters can sacrifice initial levels for extra bonuses. Since this isn't a level adjustment, characters will get back up to level with their teammates, eventually only being slightly behind. This makes this difficult to try to balance while holding to the original idea.
These are a few initial ones:
Enduring Figure:
Levels Sacrificed: 1
Benefit:
You gain a +2 bonus to each hit die.
Intuitive of the Art:
Levels Sacrificed: 2
Benefit:
You gain +1 caster level to all your arcane classes. This effects spells per day and spells known.
You also gain +2 intuitive bonuses to spellcraft and knowledge (arcana), and they become class skills permanently.
Broad Talent:
Levels Sacrificed: 1
Benefit:
Choose any 2 skills. These skills permanently become class skills.
You gain 2 additional skill points with each level.
Anatomocal Precision:
Levels Sacrificed: 2
Benefit:
Your crit range is increased by 1 after all multipliers. You gain a +4 bonus to confirm crits.
While using healing spells or items that reproduce effects of healing spells, you gain a +3 bonus to each die.
Narrow Talent:
Levels Sacrificed: 1
Benefit:
Your max ranks for class skills is increased by 2. Your max ranks for cross class skills is decreased by 1.
You gain 2 additional skill points with each level.
Ability Adept:
Levels Sacrificed: 1
Benefit:
Gain an additional starting feat. At level 8 you gain another bonus feat.
Opinions?