Nosta
2015-02-12, 10:23 PM
Race: Human: Age 27 Gullible +4 to sensemotive Pride of Arms -4 at using simple and exotic weapon
class Factotum9/crusader8/fighter1
HD 10 HP 117
STR 18 DEX 16 CON 14 WIS 12 INTEL 22 CHA 16
BAB 9/4
AC 22
FRT 6 ReF 6 WILL3
crusader class features:
1 steely resolve: damage pool 0/15
2 fuirous counter strike: +3 to attack and damage well damage pool is full
3 Zealous Surge: Once per day, from 3rd level on, you can opt to reroll a single saving throw
4 Smite: you gain a bonus on your attack roll equal to your Charisma bonus (if any) and a
bonus on damage equal to your crusader level. oncer perday
5 Indomitable Soul: Charisma bonus (if any) as a bonus on Will saves
Manuvers
level 1 Manuvers
1 crusaders strike:
2 vanguard strike:
3 leading the attack
4 charing minotaur
5 leading the charge
level 2 manuvers:
1 Tactical Strike
level 3 manuvers
1 Defensive Rebuke
level 4 manuvers
1 Divine Surge : deals and extra 8D8 damage
stances known:
1 Iron Guard's Glare
2 Thicket of Blades
Factotum class features:
1 Inspiration: points 21
2 trap finding
3 Cunning Insight:
before making an attack roll, damage roll, or saving throw, you can spend 1 inspiration point to gain a
competence bonus on the roll equal to your Intelligence modi?er.
4 Cunning Knowledge: When making a check involving a skill in which you have at least 1 rank, you can spend 1
inspiration point to gain a bonus on the check equal to your factotum level.
5 Arcane Dilettante: By spending 1 inspiration point, you can mimic a spell as a spell-like ability.
6 Brains over Brawn: At 3rd level, you gain your Intelligence bonus as a modi?er on Strength checks, Dexterity checks,
and checks involving skills based on Strength or Dexterity, such as Hide, Climb, and Jump.
7 Cunning Defense: you can spend 1 inspiration point to gain your Intelligence bonus as a dodge bonus to
Armor Class against one opponent for 1 round.
8 Cunning Strike: 1 inspriration point for 1d6 sneak attack
9: Opportunistic Piety: you can spend 1 inspiration point to channel divine energy as a standard action. You can use this energy to heal injuries, harm undead, or
turn undead.
10: Cunning Surge: By spending 3 inspiration points, you can take an extra standard action during your turn.
fighter bonus feats
1 weapon focus": +2 to attack with greatsword
human: Font of Inspiration
Level1 Font of Inspiration
level3 Font of Inspiration
level5 luckdevotion
level7 Knowledge Devotion
level8 luckdevotion
flaw1 font of inspiration
flaw2 skill focus: power attack
level9: font of inspiration
Appraise INT 17+d20
Autohypnosis WIS
Balance DEX no
Bluff CHA no
Climb STR no
Concentration CON
Control Shape WIS
Craft INT
Decipher Script INT 17+d20
Diplomacy CHA
Disable Device INT 17+d20+2
Disguise CHA
Escape Artist DEX
Forgery INT
Gather Information 12+3+d20 CHA
Handle Animal CHA
Heal WIS
Hide DEX
Iaijutsu Focus CHA 12+3+d20
Intimidate CHA
Jump STR
Knowledge Int
Knowledge (arcana) 12+INT6=18+d20
Knowledge (architecture and engineering) 18+d20
Knowledge (dungeoneering) 12+INT6=18+d20
Knowledge (geography) 12+INT6=18+d20
Knowledge (history) 12INT+6=18+d20
Knowledge (local) 12INT+6=18+D20
Knowledge (nature) 12INT+6=18+D20
Knowledge (nobility and royalty) 12+INT6=18+d20
Knowledge (psionics) INT 18+d20
Knowledge (religion) INT 18+d20
Knowledge (the planes) INT 18+d20
Listen WIS
Martial Lore INT
Move Silently DEX
Open Lock DEX 18+D20+2
Perform CHA
Profession WIS
Psicraft INT
Ride DEX
Scry Int yes
Search INT 18+d20
Sense Motive WIS
Sleight of Hand DEX
Speak Language None
Spellcraft INT
Spot WIS
Survival WIS
Swim STR
Truespeak INT
Tumble DEX 17+d20
Use Magic Device 11+CHA+3+skillfocus3=17+d20+2
Use Psionic Device CHA
Use Rope
+2 Mithral Greatsword 2d6+2+1d6ice+6+(knowledge devotion + power attack)
+3 Breastplate Armour
Crystal of energy assault ice: 1d6 ice damage
Headband of Intellect +2
ring of protection +1
as you can see its a little sloppy but this my new pc for the final battles in my D&D game
can someone help me touch it up and help me improve it?
class Factotum9/crusader8/fighter1
HD 10 HP 117
STR 18 DEX 16 CON 14 WIS 12 INTEL 22 CHA 16
BAB 9/4
AC 22
FRT 6 ReF 6 WILL3
crusader class features:
1 steely resolve: damage pool 0/15
2 fuirous counter strike: +3 to attack and damage well damage pool is full
3 Zealous Surge: Once per day, from 3rd level on, you can opt to reroll a single saving throw
4 Smite: you gain a bonus on your attack roll equal to your Charisma bonus (if any) and a
bonus on damage equal to your crusader level. oncer perday
5 Indomitable Soul: Charisma bonus (if any) as a bonus on Will saves
Manuvers
level 1 Manuvers
1 crusaders strike:
2 vanguard strike:
3 leading the attack
4 charing minotaur
5 leading the charge
level 2 manuvers:
1 Tactical Strike
level 3 manuvers
1 Defensive Rebuke
level 4 manuvers
1 Divine Surge : deals and extra 8D8 damage
stances known:
1 Iron Guard's Glare
2 Thicket of Blades
Factotum class features:
1 Inspiration: points 21
2 trap finding
3 Cunning Insight:
before making an attack roll, damage roll, or saving throw, you can spend 1 inspiration point to gain a
competence bonus on the roll equal to your Intelligence modi?er.
4 Cunning Knowledge: When making a check involving a skill in which you have at least 1 rank, you can spend 1
inspiration point to gain a bonus on the check equal to your factotum level.
5 Arcane Dilettante: By spending 1 inspiration point, you can mimic a spell as a spell-like ability.
6 Brains over Brawn: At 3rd level, you gain your Intelligence bonus as a modi?er on Strength checks, Dexterity checks,
and checks involving skills based on Strength or Dexterity, such as Hide, Climb, and Jump.
7 Cunning Defense: you can spend 1 inspiration point to gain your Intelligence bonus as a dodge bonus to
Armor Class against one opponent for 1 round.
8 Cunning Strike: 1 inspriration point for 1d6 sneak attack
9: Opportunistic Piety: you can spend 1 inspiration point to channel divine energy as a standard action. You can use this energy to heal injuries, harm undead, or
turn undead.
10: Cunning Surge: By spending 3 inspiration points, you can take an extra standard action during your turn.
fighter bonus feats
1 weapon focus": +2 to attack with greatsword
human: Font of Inspiration
Level1 Font of Inspiration
level3 Font of Inspiration
level5 luckdevotion
level7 Knowledge Devotion
level8 luckdevotion
flaw1 font of inspiration
flaw2 skill focus: power attack
level9: font of inspiration
Appraise INT 17+d20
Autohypnosis WIS
Balance DEX no
Bluff CHA no
Climb STR no
Concentration CON
Control Shape WIS
Craft INT
Decipher Script INT 17+d20
Diplomacy CHA
Disable Device INT 17+d20+2
Disguise CHA
Escape Artist DEX
Forgery INT
Gather Information 12+3+d20 CHA
Handle Animal CHA
Heal WIS
Hide DEX
Iaijutsu Focus CHA 12+3+d20
Intimidate CHA
Jump STR
Knowledge Int
Knowledge (arcana) 12+INT6=18+d20
Knowledge (architecture and engineering) 18+d20
Knowledge (dungeoneering) 12+INT6=18+d20
Knowledge (geography) 12+INT6=18+d20
Knowledge (history) 12INT+6=18+d20
Knowledge (local) 12INT+6=18+D20
Knowledge (nature) 12INT+6=18+D20
Knowledge (nobility and royalty) 12+INT6=18+d20
Knowledge (psionics) INT 18+d20
Knowledge (religion) INT 18+d20
Knowledge (the planes) INT 18+d20
Listen WIS
Martial Lore INT
Move Silently DEX
Open Lock DEX 18+D20+2
Perform CHA
Profession WIS
Psicraft INT
Ride DEX
Scry Int yes
Search INT 18+d20
Sense Motive WIS
Sleight of Hand DEX
Speak Language None
Spellcraft INT
Spot WIS
Survival WIS
Swim STR
Truespeak INT
Tumble DEX 17+d20
Use Magic Device 11+CHA+3+skillfocus3=17+d20+2
Use Psionic Device CHA
Use Rope
+2 Mithral Greatsword 2d6+2+1d6ice+6+(knowledge devotion + power attack)
+3 Breastplate Armour
Crystal of energy assault ice: 1d6 ice damage
Headband of Intellect +2
ring of protection +1
as you can see its a little sloppy but this my new pc for the final battles in my D&D game
can someone help me touch it up and help me improve it?