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Nosta
2015-02-12, 10:23 PM
Race: Human: Age 27 Gullible +4 to sensemotive Pride of Arms -4 at using simple and exotic weapon

class Factotum9/crusader8/fighter1

HD 10 HP 117

STR 18 DEX 16 CON 14 WIS 12 INTEL 22 CHA 16

BAB 9/4

AC 22

FRT 6 ReF 6 WILL3

crusader class features:
1 steely resolve: damage pool 0/15
2 fuirous counter strike: +3 to attack and damage well damage pool is full
3 Zealous Surge: Once per day, from 3rd level on, you can opt to reroll a single saving throw
4 Smite: you gain a bonus on your attack roll equal to your Charisma bonus (if any) and a
bonus on damage equal to your crusader level. oncer perday
5 Indomitable Soul: Charisma bonus (if any) as a bonus on Will saves

Manuvers

level 1 Manuvers
1 crusaders strike:
2 vanguard strike:
3 leading the attack
4 charing minotaur
5 leading the charge

level 2 manuvers:

1 Tactical Strike


level 3 manuvers

1 Defensive Rebuke


level 4 manuvers

1 Divine Surge : deals and extra 8D8 damage


stances known:
1 Iron Guard's Glare
2 Thicket of Blades



Factotum class features:
1 Inspiration: points 21
2 trap finding
3 Cunning Insight:
before making an attack roll, damage roll, or saving throw, you can spend 1 inspiration point to gain a
competence bonus on the roll equal to your Intelligence modi?er.
4 Cunning Knowledge: When making a check involving a skill in which you have at least 1 rank, you can spend 1
inspiration point to gain a bonus on the check equal to your factotum level.
5 Arcane Dilettante: By spending 1 inspiration point, you can mimic a spell as a spell-like ability.
6 Brains over Brawn: At 3rd level, you gain your Intelligence bonus as a modi?er on Strength checks, Dexterity checks,
and checks involving skills based on Strength or Dexterity, such as Hide, Climb, and Jump.
7 Cunning Defense: you can spend 1 inspiration point to gain your Intelligence bonus as a dodge bonus to
Armor Class against one opponent for 1 round.
8 Cunning Strike: 1 inspriration point for 1d6 sneak attack
9: Opportunistic Piety: you can spend 1 inspiration point to channel divine energy as a standard action. You can use this energy to heal injuries, harm undead, or
turn undead.
10: Cunning Surge: By spending 3 inspiration points, you can take an extra standard action during your turn.

fighter bonus feats
1 weapon focus": +2 to attack with greatsword

human: Font of Inspiration
Level1 Font of Inspiration
level3 Font of Inspiration
level5 luckdevotion
level7 Knowledge Devotion
level8 luckdevotion
flaw1 font of inspiration
flaw2 skill focus: power attack
level9: font of inspiration


Appraise INT 17+d20
Autohypnosis WIS
Balance DEX no
Bluff CHA no
Climb STR no
Concentration CON
Control Shape WIS
Craft INT
Decipher Script INT 17+d20
Diplomacy CHA
Disable Device INT 17+d20+2
Disguise CHA
Escape Artist DEX
Forgery INT
Gather Information 12+3+d20 CHA
Handle Animal CHA
Heal WIS
Hide DEX
Iaijutsu Focus CHA 12+3+d20
Intimidate CHA
Jump STR
Knowledge Int
Knowledge (arcana) 12+INT6=18+d20
Knowledge (architecture and engineering) 18+d20
Knowledge (dungeoneering) 12+INT6=18+d20
Knowledge (geography) 12+INT6=18+d20
Knowledge (history) 12INT+6=18+d20
Knowledge (local) 12INT+6=18+D20
Knowledge (nature) 12INT+6=18+D20
Knowledge (nobility and royalty) 12+INT6=18+d20
Knowledge (psionics) INT 18+d20
Knowledge (religion) INT 18+d20
Knowledge (the planes) INT 18+d20
Listen WIS
Martial Lore INT
Move Silently DEX
Open Lock DEX 18+D20+2
Perform CHA
Profession WIS
Psicraft INT
Ride DEX
Scry Int yes
Search INT 18+d20
Sense Motive WIS
Sleight of Hand DEX
Speak Language None
Spellcraft INT
Spot WIS
Survival WIS
Swim STR
Truespeak INT
Tumble DEX 17+d20
Use Magic Device 11+CHA+3+skillfocus3=17+d20+2
Use Psionic Device CHA
Use Rope

+2 Mithral Greatsword 2d6+2+1d6ice+6+(knowledge devotion + power attack)
+3 Breastplate Armour
Crystal of energy assault ice: 1d6 ice damage
Headband of Intellect +2
ring of protection +1


as you can see its a little sloppy but this my new pc for the final battles in my D&D game
can someone help me touch it up and help me improve it?

gorfnab
2015-02-13, 01:00 AM
Just a side note before I begin. I've noticed you have posted a lot of builds on this forum lately. You don't really need to post the class abilities of the classes you're using unless you have a specific question about an ability. Also you really only need to list the skills you will actually be putting ranks into. This will cut down on the "wall of text" build posts and will more than likely get more people reading your builds since they will be more readable. Otherwise you can use Spoiler tags (see the rest of my post) by typing [ spoiler ] at the beginning of a section and [ / spoiler ] at the end (no spaces between the characters in the brackets).

My suggestions:

The levels you listed for the feats gained in your build are strange. I'll just assume it's a houserule and stick with your progression for the number/occurance of feats.

Human
1. Factotum // Warblade - Power Attack, Combat Expertise, EWP: Spiked Chain, Improved Trip
2. Barbarian with ACFs // Warblade - Spirit Totem: Lion ACF (CC), Whirling Frenzy ACF (UA) or Ferocity (Citys), City Brawler ACF (Drg#349)
3. Factotum // Warblade - Knowledge Devotion
4. Factotum // Warblade
5. Factotum // Warblade - Stand Still, Combat Reflexes (Bonus from Warblade)
6. Factotum // Warblade
7. Factotum // Warblade - Imperious Command
8. Factotum // Crusader - Font of Inspiration or Mage Slayer
9. Factotum // Crusader - Font of Inspiration

Flaws: Fussy (easily overcome with Iron Heart Surge manuever) and either Shaky or Gullible

Warblade has much more synergy with Factotum. Your Int mod is great. Warblade abilities are based on Int so this build works on stacking Int based abilities. The later Crusader levels are to pick up some healing/buff/controlling maneuvers and Thicket of Blades. Basically this build is set up to Trip and lockdown opponents with the Spiked Chain.


You will have 142 ranks to work with for your skills with my build suggestions.

Skills with 5 ranks in them are there mainly for their synergy bonuses or to meet certain situational requirements

Balance: 5
Bluff: 5
Concentration: 12 (used by various maneuvers)
Diplomacy: 5
Intimidate: 5
Jump: 5
K Arcana: 5
K Religion: 5
K The Planes: 5
K Dungeoneering: 5
K Nature: 5
K Psionics :5
Listen: 3
Search: 3
Sense Motive: 5
Spot: 3
Survival: 5
Tumble: 5
Use Magic Device: 12
Iaijustu Focus: 12

These skills will need 1 rank in them for the purposes of the Factotum's Cunning Knowledge Ability:
Appraise, Climb, Decipher Script, Disable Device, Disguise, Escape Artist, Forgery, Gather Information, Handel Animal, Heal, Hide, K: Nobility, K: Architecture/Engineering, K: History, K: Geography, Move Silently, Open Lock, Ride, Sleight of Hand, Spellcraft, Swim, Autohypnosis, Martial Lore, and 1 of the following (Craft, Profession, or Perform)

Skill Tricks (each require 2 ranks to aquire):
Collector of Stories (buffs Knowledge Devotion)
Never Outnumbered (fuels Imperious Command)


Gear

+X Fearsome (DoTU) Mithral Breastplate
+X Adamantine (if possible) Spiked Chain (Stunning Surge and Sudden Stunning are fun abilities to add on)
+X Ring of Protection
+X Amulet of Natural Armor
+X Headband of Int
+X Gloves of Dex
Least Crystal of Return (free Quick Draw for the Spiked Chain)
Circlet of Persuasion (may need to change item slot for this or just make it unslotted for double the price)
Healing Belt

+X = whatever you can afford