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kpumphre
2015-02-13, 09:16 AM
So buddy pointed out sneak attack is precision damage and thus is only applied on first attack. Thus killing the whole point of going two weapon fighting. Does rules actually say they get sneak attack on every attack or have I been playing it wrong for years now.

Greenish
2015-02-13, 09:20 AM
The rules don't say anything about precision damage only applying to the first attack, your buddy is just plain wrong, and you've been playing it right for years now.

Elricaltovilla
2015-02-13, 09:20 AM
Precision Damage: Precision damage is a special type of damage, which might more appropriately be called a "category" of damage because any of the other damage types listed here might also be considered "precision" damage under the right circumstances. Precision damage is usually dealt by classes like the rogue when he is able to catch an opponent unable to fully protect itself. Precision damage assumes that the target has a somewhat normal anatomy or at least has a physical form which might have weak spots which could be detected or taken advantage of. Previous editions of this game limited what sorts of creatures are vulnerable to precision damage more than this one does. This was a deliberate change to make a key class feature of classes like the rogue more frequently usable. Attacks which affect areas (such as splash weapons) usually do not deal precision damage.


Source (http://www.d20pfsrd.com/basics-ability-scores/glossary#TOC-Damage)

That's what precision damage is. Your friend is wrong.



If a rogue can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage.

The rogue's attack deals extra damage anytime her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks her target. This extra damage is 1d6 at 1st level, and increases by 1d6 every two rogue levels thereafter. Should the rogue score a critical hit with a sneak attack, this extra damage is not multiplied. Ranged attacks can count as sneak attacks only if the target is within 30 feet.

With a weapon that deals nonlethal damage (like a sap, whip, or an unarmed strike), a rogue can make a sneak attack that deals nonlethal damage instead of lethal damage. She cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual –4 penalty.

The rogue must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A rogue cannot sneak attack while striking a creature with concealment.

See Precision Damage & Critical Hits FAQ for more information.


Source (http://www.d20pfsrd.com/classes/core-classes/rogue#TOC-Sneak-Attack)

Those are the rules for the rogue's sneak attack rules. Again, no mention of only applying on the first attack.

EDIT: Ninja'd (like the rogue :smalltongue:) but I sourced myself.

Psyren
2015-02-13, 09:30 AM
Your friend may have been thinking of the volley rules, which only apply to simultaneous attacks (typically, rays from a spell e.g. Scorching Ray, or simultaneous shots from a projectile weapon e.g. Manyshot.) In those cases, only one attack will get the sneak attack. But as long as you are making multiple attacks in a sequence - such as most full-attacks, including Two-Weapon Fighting - each hit gets its own separate instance of sneak attack.

jjcrpntr
2015-02-13, 09:44 AM
Your friend may have been thinking of the volley rules, which only apply to simultaneous attacks (typically, rays from a spell e.g. Scorching Ray, or simultaneous shots from a projectile weapon e.g. Manyshot.) In those cases, only one attack will get the sneak attack. But as long as you are making multiple attacks in a sequence - such as most full-attacks, including Two-Weapon Fighting - each hit gets its own separate instance of sneak attack.

This is what I was thinking of. The only experience I've had with a character that had precision damage was Kpumphs scout.