LordErebus12
2015-02-14, 09:47 AM
Awakened Dead
Sometimes when a spellcaster reanimates a corpse with necromantic magic, the body’s soul unexpected returns to the newly reanimated corpse and becomes bonded to each other by an unknown and enigmatic curse.
The reanimated creature awakens as if from a deep sleep with a new hunger for something they can’t quite understand or explain. It isn’t long before they realize the horror of their fate, as the curse forces the Awakened Dead to sate its hunger almost instinctively. With most good aligned Awakened Dead, the awakening is a traumatic one. They have their souls and suffer because of their undeath. The unending hunger of the curse takes its toll on the psyche of the Awakened Dead, as they’re body grows in necromantic power. For evil aligned Awakened Dead, the awakening is more tolerable, if still extremely disturbing.
Other unintelligent undead creatures seem to flock to the Awakened Dead, as if it were under some sort of spell. The Awakened Dead begins to draw power from the growing curse, using Invocations of necromantic magic.
Role: The Awakened Dead uses its necromantic powers and horde of undead to overwhelm their foes.
Hit Dice: d8 (Uses Charisma instead of Constitution for modifying hit points)
Class Skills
The Awakened Dead’s class skills (and the key ability for each skill) are
Skill Ranks per Level: (?) + Int modifier.
Level
Base Attack
Bonus
Fort
Save
Ref
Save
Will
Save
Special
Invocations
Known
Horde
HD
1st
+0
+2
+0
+2
Curse, Hunger of the
Curse, Least Invocations
1
-
2nd
+1
+3
+0
+3
Undead Grace
1
-
3rd
+2
+3
+1
+3
Tomb-Tainted Soul
1
-
4th
+3
+4
+1
+4
Horde, Hunger Traits +2
2
4
5th
+3
+4
+1
+4
Hunger Power
2
6
6th
+4
+5
+2
+5
Greater Curse
2
8
7th
+5
+5
+2
+5
Lesser Invocations
3
10
8th
+6/+1
+6
+2
+6
Hunger Traits +4
3
12
9th
+6/+1
+6
+3
+6
()
3
16
10th
+7/+2
+7
+3
+7
Hunger Power
4
20
11th
+8/+3
+7
+3
+7
Mutations (3 pts.)
4
24
12th
+9/+4
+8
+4
+8
Hunger Traits +6
4
28
13th
+9/+4
+8
+4
+8
Greater Invocations
5
34
14th
+10/+5
+9
+4
+9
Unbreakable Curse
5
40
15th
+11/+6/+1
+9
+5
+9
Hunger Power
5
46
16th
+12/+7/+2
+10
+5
+10
Hunger Traits +8
6
52
17th
+12/+7/+2
+10
+5
+10
Mutations 6 pts.)
6
60
18th
+13/+8/+3
+11
+6
+11
()
6
68
19th
+14/+9/+4
+11
+6
+11
Dark Invocations
7
76
20th
+15/+10/+5
+12
+6
+12
Death Incarnate,
Hunger Power
7
84
Class Features
All the following are class features of the Awakened Dead.
Weapon and Armor Proficiency:
The Awakened Dead are proficient with all simple and martial weapons. They are proficient with all armor and shields (but not tower shields). Armor does not interfere with the Awakened Dead’s class features.
1st Curse:
This ability sets up the type of undeath that the character has.
Strength +2, Constitution ––, Charisma +2
Type: Undead (the creature gains undead traits).
Senses: The creature gains darkvision 60 ft.
Defensive Abilities: channel resistance +2.
1st Hunger of the Curse:
All awakened undead have a hunger, brought about by their curse. The curses vary, but typically they resemble the creatures that were trying to become.
Lust – Vampire:
5th - Vampire Power
10th - Vampire Power
15th - Vampire Power
20th - Vampire Power
Gluttony – Ghoul:
5th - Ghoul Power
10th - Ghoul Power
15th - Ghoul Power
20th - Ghoul Power
Greed – Mummy:
5th - Mummy Power
10th - Mummy Power
15th - Mummy Power
20th - Mummy Power
Sloth – Zombie:
5th - Zombie Power
10th - Zombie Power
15th - Zombie Power
20th - Zombie Power
Wrath – Wraith:
5th - Wraith Power
10th - Wraith Power
15th - Wraith Power
20th - Wraith Power
Envy – Ghost:
5th - Ghost Power
10th - Ghost Power
15th - Ghost Power
20th - Ghost Power
Pride – Skeleton:
5th - Skeleton Power
10th - Skeleton Power
15th - Skeleton Power
20th - Skeleton Power
1st Invocations
1st 7th 13th 19th
2nd Undead Grace
3rd Tomb-Tainted Soul
4th Horde:
This ability allows the Awakened Dead to control a group of mindless undead to some extent. They follow and obey him to their best abilities, but are limited to simple orders.
4th Hunger Traits +2
4th 8th 12th 16th
5th Hunger Power
5th 10th 15th 20th
6th Greater Curse
9th ()
9th 18th
11th Mutations (3 pts.)
11th 17th
14th Unbreakable Curse
20th Death Incarnate
INVOCATIONS
Least
Invocation Name
Short Description
1 Chill of the Grave
Deal extra cold damage on all natural weapon and manufactured weapon attacks.
2 Corpseflesh
Gain damage reduction and natural armor.
3 Embrace of the Dead
Heals the Awakened Dead and all adjacent undead with a burst of negative energy.
4 Living Guise
Create an illusionary disguise that allows the Awakened Dead to pass itself off as a living creature. This does not fool those with scent.
5 Tomb Chant
Reanimates corpses to add to the horde’s size.
6 Undead Influence
Charm Person, as the spell.
Lesser
1 Captivating Glare
Potent glare attack that captivates targets.
2 Contaminated Body
Inflicts a disease to those who fail a fortitude save after being hit by the awakened dead’s natural and manufactured weapons.
3 Undead Toughness
Gain temporary hit points and turn resistance.
4 Vile Stench
Functions similar to a troglodyte’s stench, sickening or nauseating targets in range.
5 Wandering Limb
The awakened undead removes his arm and throws it. The arm picks itself up on its fingers, like some horrible spider, and acts under the control of the Awakened Undead.
Greater
1 Awaken Undead
Create a temporarily intelligent undead creature from a member of the horde.
2 Exploding Organ
The awakened undead draws a pulsing organ from within its body and hurls it. It explodes either on impact (free action) or within 1d4 rounds of contact (swift action).
3 Regenerative Aura
The awakened dead and all nearby undead gain fast healing. They can reattach limbs with a full round action.
4 Rigor Mortis
Paralyzes those touched by the Awakened Dead.
5 Undead Apocalypse
Summons a massive horde of mindless undead creatures to add to your horde.
Dark
1 Airborne Pathogens
Create a toxic cloud, filled with one poison or disease of your choice.
2 Desecration Aura
As desecration, but centered on the Awakened Dead.
3 Dominating Presence
As Dominate Monster.
4 Killing Curse
As Slay Living.
Sometimes when a spellcaster reanimates a corpse with necromantic magic, the body’s soul unexpected returns to the newly reanimated corpse and becomes bonded to each other by an unknown and enigmatic curse.
The reanimated creature awakens as if from a deep sleep with a new hunger for something they can’t quite understand or explain. It isn’t long before they realize the horror of their fate, as the curse forces the Awakened Dead to sate its hunger almost instinctively. With most good aligned Awakened Dead, the awakening is a traumatic one. They have their souls and suffer because of their undeath. The unending hunger of the curse takes its toll on the psyche of the Awakened Dead, as they’re body grows in necromantic power. For evil aligned Awakened Dead, the awakening is more tolerable, if still extremely disturbing.
Other unintelligent undead creatures seem to flock to the Awakened Dead, as if it were under some sort of spell. The Awakened Dead begins to draw power from the growing curse, using Invocations of necromantic magic.
Role: The Awakened Dead uses its necromantic powers and horde of undead to overwhelm their foes.
Hit Dice: d8 (Uses Charisma instead of Constitution for modifying hit points)
Class Skills
The Awakened Dead’s class skills (and the key ability for each skill) are
Skill Ranks per Level: (?) + Int modifier.
Level
Base Attack
Bonus
Fort
Save
Ref
Save
Will
Save
Special
Invocations
Known
Horde
HD
1st
+0
+2
+0
+2
Curse, Hunger of the
Curse, Least Invocations
1
-
2nd
+1
+3
+0
+3
Undead Grace
1
-
3rd
+2
+3
+1
+3
Tomb-Tainted Soul
1
-
4th
+3
+4
+1
+4
Horde, Hunger Traits +2
2
4
5th
+3
+4
+1
+4
Hunger Power
2
6
6th
+4
+5
+2
+5
Greater Curse
2
8
7th
+5
+5
+2
+5
Lesser Invocations
3
10
8th
+6/+1
+6
+2
+6
Hunger Traits +4
3
12
9th
+6/+1
+6
+3
+6
()
3
16
10th
+7/+2
+7
+3
+7
Hunger Power
4
20
11th
+8/+3
+7
+3
+7
Mutations (3 pts.)
4
24
12th
+9/+4
+8
+4
+8
Hunger Traits +6
4
28
13th
+9/+4
+8
+4
+8
Greater Invocations
5
34
14th
+10/+5
+9
+4
+9
Unbreakable Curse
5
40
15th
+11/+6/+1
+9
+5
+9
Hunger Power
5
46
16th
+12/+7/+2
+10
+5
+10
Hunger Traits +8
6
52
17th
+12/+7/+2
+10
+5
+10
Mutations 6 pts.)
6
60
18th
+13/+8/+3
+11
+6
+11
()
6
68
19th
+14/+9/+4
+11
+6
+11
Dark Invocations
7
76
20th
+15/+10/+5
+12
+6
+12
Death Incarnate,
Hunger Power
7
84
Class Features
All the following are class features of the Awakened Dead.
Weapon and Armor Proficiency:
The Awakened Dead are proficient with all simple and martial weapons. They are proficient with all armor and shields (but not tower shields). Armor does not interfere with the Awakened Dead’s class features.
1st Curse:
This ability sets up the type of undeath that the character has.
Strength +2, Constitution ––, Charisma +2
Type: Undead (the creature gains undead traits).
Senses: The creature gains darkvision 60 ft.
Defensive Abilities: channel resistance +2.
1st Hunger of the Curse:
All awakened undead have a hunger, brought about by their curse. The curses vary, but typically they resemble the creatures that were trying to become.
Lust – Vampire:
5th - Vampire Power
10th - Vampire Power
15th - Vampire Power
20th - Vampire Power
Gluttony – Ghoul:
5th - Ghoul Power
10th - Ghoul Power
15th - Ghoul Power
20th - Ghoul Power
Greed – Mummy:
5th - Mummy Power
10th - Mummy Power
15th - Mummy Power
20th - Mummy Power
Sloth – Zombie:
5th - Zombie Power
10th - Zombie Power
15th - Zombie Power
20th - Zombie Power
Wrath – Wraith:
5th - Wraith Power
10th - Wraith Power
15th - Wraith Power
20th - Wraith Power
Envy – Ghost:
5th - Ghost Power
10th - Ghost Power
15th - Ghost Power
20th - Ghost Power
Pride – Skeleton:
5th - Skeleton Power
10th - Skeleton Power
15th - Skeleton Power
20th - Skeleton Power
1st Invocations
1st 7th 13th 19th
2nd Undead Grace
3rd Tomb-Tainted Soul
4th Horde:
This ability allows the Awakened Dead to control a group of mindless undead to some extent. They follow and obey him to their best abilities, but are limited to simple orders.
4th Hunger Traits +2
4th 8th 12th 16th
5th Hunger Power
5th 10th 15th 20th
6th Greater Curse
9th ()
9th 18th
11th Mutations (3 pts.)
11th 17th
14th Unbreakable Curse
20th Death Incarnate
INVOCATIONS
Least
Invocation Name
Short Description
1 Chill of the Grave
Deal extra cold damage on all natural weapon and manufactured weapon attacks.
2 Corpseflesh
Gain damage reduction and natural armor.
3 Embrace of the Dead
Heals the Awakened Dead and all adjacent undead with a burst of negative energy.
4 Living Guise
Create an illusionary disguise that allows the Awakened Dead to pass itself off as a living creature. This does not fool those with scent.
5 Tomb Chant
Reanimates corpses to add to the horde’s size.
6 Undead Influence
Charm Person, as the spell.
Lesser
1 Captivating Glare
Potent glare attack that captivates targets.
2 Contaminated Body
Inflicts a disease to those who fail a fortitude save after being hit by the awakened dead’s natural and manufactured weapons.
3 Undead Toughness
Gain temporary hit points and turn resistance.
4 Vile Stench
Functions similar to a troglodyte’s stench, sickening or nauseating targets in range.
5 Wandering Limb
The awakened undead removes his arm and throws it. The arm picks itself up on its fingers, like some horrible spider, and acts under the control of the Awakened Undead.
Greater
1 Awaken Undead
Create a temporarily intelligent undead creature from a member of the horde.
2 Exploding Organ
The awakened undead draws a pulsing organ from within its body and hurls it. It explodes either on impact (free action) or within 1d4 rounds of contact (swift action).
3 Regenerative Aura
The awakened dead and all nearby undead gain fast healing. They can reattach limbs with a full round action.
4 Rigor Mortis
Paralyzes those touched by the Awakened Dead.
5 Undead Apocalypse
Summons a massive horde of mindless undead creatures to add to your horde.
Dark
1 Airborne Pathogens
Create a toxic cloud, filled with one poison or disease of your choice.
2 Desecration Aura
As desecration, but centered on the Awakened Dead.
3 Dominating Presence
As Dominate Monster.
4 Killing Curse
As Slay Living.