PDA

View Full Version : DM Help Horror: Running from the Cliché



bootzin
2015-02-14, 02:18 PM
Hey guys!

So, I wanna make a horror adventure with my PCs, and I was having a look at Heroes of Horror and Librid Mortis as well as some other forums for some ideas on how to DM it, and although I have a couple of ideas for an adventure, I'd like your help.

I wanna scare the S*** out of the players.....

Kidding, I know how hard this is to do in 3.5, but I do want some quite horrifying stories to put my players into. They're 2 level 7, one 6 and one 5, and aren't scared that easily. They are a monk (Not the class, but a build that punches things hard and effectively), a druid, a harpoon thrower (BSF) and an Archer (Not the ranger class, but a somewhat effective archer)

I want you to give me some really scary ideas and stories, some tips on how to build up the necessary tension and how exactly should I start the adventure.


1: After they entered a pretty much abandoned and destroyed house, they find that a family (Couple and baby) still lives there. After some talk, the PCs realise that the family is really god damn scared to say anything, and keep whispering for the players to shut up. After a few seconds, a creepy monster crashes one of the woodden walls behind the man and drags him away from them, knocking the wife unconscious in the process. The PCs find out that the monster is blind and sound oriented, and try to stay as quiet as possible. If one of them moves, they'll crack a small wood piece, and the beast will come. After it appears, the monster will stay alert, searching for any sound that may reveal the location of the PCs. As they probably won't do any sound, the beast will go back from where it came from, but when it is almost leaving, they all realize their doom: the baby is going to cry.

2: The PCs will go on a escort mission up to another town 2 days away. During the first night, they won't notice anything, but when they wake up, they'll feel a moist within their blakets. A closer look will reveal that this moist is actually a red, thick liquid, and is not their blakent that is wet, but their hands, weapons and clothes, like if a really bloody ritual has been performed. Inspection will show that no one is missing, but the guy they should protect is too damn scared to move, and they will have to convince him to continue the trip. They will find a river in which they can clean themselves, but on the second night, the same thing will repeat, but this time, the NPC is gone, no where to be seen. If they clean themselves again, whenever they look at the mirrors they will see as if they were all covered in blood and their face will only show despair. If they get to feed on their rations the day after the disappearence, they will find (perhaps in their mouth) pieces of human flesh mixed in.

Paintomancer
2015-02-14, 02:44 PM
Well, the best way to let the PCs feel horror is to let them encounter threats they can't understand or at least can't assess.

Regarding your scenarion with the predator monster: Don't let them see the monster. Let them find the damage the monster does, let them find the body of a commoner that fell prey to it, let them hear it wandering not far away. The information they get about the monster may be from hastily scribbled notes left in the diary of an adventurer who encountered the monster before (and eventually fell prey to it), or the incoherent ramblings of a mad man.
Don't give them enough information or enough time to prepare defenses against the monster, and let the monster be intelligent and stealthy. Give it some SLAs with illusions (based on sound, as it can't understand sight), so it can lure them into a traps, or, for full effect, into its lair, where it can use the layout to seperate them. The moment they see the monster, you have to describe it to them, and that will never be as scary as what they could imagine for themselves, just become another encounter. If you can think of ways to seperate single players from the party, don't let it attack while two PCs are near each other.

daremetoidareyo
2015-02-14, 02:48 PM
Roleplaying horror is difficult. A player has an in born emotional removal from his PC, that is why dragons don't scare him for his life. That's why they had to make a "fear aura" for dragons. Plus, it is hard to command the total attention necessary for immersion, with one guy trying to stack dice while he isn't being paid any attention, another guy hankorin to use his cell phone, and a third guy overdoing the consumption of mountain dew. That said, I've only ever heard of horror being done well. All of those horror roleplaying stories had the following elements:

The unknown and nearly inscrutable

Overwhelming power, distributed randomly through the play session, interrupting any sense of comfort

atmosphere.

The unknown: your two examples play with this super well. In the first scenario, PCs cannot easily get answers. Other examples of this have been posted around here before but here is a short list of the good unknown arcs:
*Skeletons run around screaming at the sky, eventually pcs meet a guy who is half translucent who explains to them a magical disease has inflicted the town, and that it makes just the soft tissue disappear. The problem is that it hurts so much that it is maddening. Later, PCs see that guy running around screaming.
*Lanky dark spirit things are being described by townsfolk. A single PC witnesses it looking at him at night. The hunt for the lanky thing leads into foggy woods. The PCs have a showdown. After battle, PCs see silhouettes of dozens of the same things huddled around them at a distance, silently watching. They then walk off.
*PC group encounters a town that is an empty murder scene. PC group moves on to an identical town full of relatively happy beautiful villagers. The food is delicious, the generosity sublime. One of the PCs, all of a sudden, cant help but see the villagers as nasty night hags wearing the facial skin of dead humans. I think this character had some sort of sexual advance made by a beautiful woman, and after the fact saw that she was one of these...things impersonating humans. The PCs, in the act of escaping this town, leave a path of destruction very similar to the town that they just left a few days before.

overwhelming power/powerlessness

*creatures that use human bodies to give birth, while the human is still alive, but not necessarily. This touches on a couple of taboos, including sexuality, hosting a presence, etc.
*Entities beyond human understanding. There is a reason why call of cthulu was so potent a piece of horror. The little inherited chest with 90% of a collection of clues that add up to one big nasty parallel reality.
*Visions...that come true, especially from choices that the PCs make.
*NPCs that don't know any answers. Divinations randomly blocked. True insurmountable barriers to knowledge.

Fosco the Swift
2015-02-14, 10:26 PM
I'm not sure if you have already checked this post, but it has some good tips:

http://www.giantitp.com/forums/showthread.php?346728-Oh-The-Horror!

As stated above, making the players unable to damage the monster can definitely give a fear factor to it. Conventional attacks cannot kill or even harm it, but that does not mean they are helpless. Force the players to complete a ritual in its presence, solve a puzzle/riddle or otherwise give them a single foolproof method to kill it, without making it too easy. This part is extremely important, and difficult to get right. If the monster is completely invincible, the players will feel helpless and completely useless and they will only get angry at you. If its to easy, then it won't be scary, just anti-climatic. Think Amnesia or Outlast.

bootzin
2015-02-17, 09:06 PM
Thanks for the tips, guys, they were really useful!!

I loved the idea of creatures that use the human body to give birth. And the dark spirits in the foggy woods. And pretty much every other idea you guys gave me!

And your version of the sound oriented creature is really awesome, I think I'll blend in them both for a nice effect, although I don't want this monster to be the BBEG, but maybe he will led the players to him.

Something that I'd like some advice though is on monsters: Creepiest and Scariest the best. I think that the damned Rot Grubs are a nice option (And they fit better than the Rot Grub Swarm (http://archive.wizards.com/default.asp?x=dnd/ex/20070209a&page=5) in a Horror Campaign, as death is a problem after all)

Although I won't focus in combat, I will use the monsters to scare the players, so they don't necessarily need to be of appropriate CR

One other idea I had: There is no true fear if they can always resurect themselves, so maybe I should make them believe (Even though it may not be true) that Resurection isn't working in the damned city. I bet no one will want to die to try it out

---EDIT---

I also believe that the Chaos Creature (I think that this is it's name) is a very nice monster to make them fear