elliott20
2007-04-06, 12:56 PM
Some of you may remember the Codzilla thread I've created a while back in preperation for dealing with an ogre mage with flight capabilities. (for those of you who are curious, I think I'm going to just cast each buff sequentially in the normal fashion so I don't break any rules.)
well, there was one thing I never really did get around to thinking about - dealing with the flight.
Here are my resources
level 9 cleric
domains protection and good
4 buffs (Divine Strength, Righteous Might, Divine Favor, and spiritual weapon, spiritual weapon is droppable if I run out of budget)
members in my party:
one rogue
one barbarian
(wizards are not allowed in this setting since supposedly arcane magic has yet to be discovered)
I get dispel magic as part of the cleric spell list by that point (albeit the lesser version of the dispel magics), but I felt that this method might not be that reliable and I need to come up with a contingency plan in case the need arises.
plan 1: rope or manacles of some sort.
Try to keep the guy grounded by somehow tying him to the floor via mundane chains and rope. This might be difficult though since last time I checked, rope use is cross class for a cleric.
plan 2: find some way to fly myself so I can follow him
this I don't know how to do with just core.
plan 3: AMF at arrow tip
Of course, this means I have to actually FIND somebody who can make these. Not an easy task. Not to mention I'll take away my own buffs with this. Not my favorite plan
well, there was one thing I never really did get around to thinking about - dealing with the flight.
Here are my resources
level 9 cleric
domains protection and good
4 buffs (Divine Strength, Righteous Might, Divine Favor, and spiritual weapon, spiritual weapon is droppable if I run out of budget)
members in my party:
one rogue
one barbarian
(wizards are not allowed in this setting since supposedly arcane magic has yet to be discovered)
I get dispel magic as part of the cleric spell list by that point (albeit the lesser version of the dispel magics), but I felt that this method might not be that reliable and I need to come up with a contingency plan in case the need arises.
plan 1: rope or manacles of some sort.
Try to keep the guy grounded by somehow tying him to the floor via mundane chains and rope. This might be difficult though since last time I checked, rope use is cross class for a cleric.
plan 2: find some way to fly myself so I can follow him
this I don't know how to do with just core.
plan 3: AMF at arrow tip
Of course, this means I have to actually FIND somebody who can make these. Not an easy task. Not to mention I'll take away my own buffs with this. Not my favorite plan