ezkajii
2015-02-16, 12:32 AM
Based on the same principles found the original D&D spell challenge thread (http://www.giantitp.com/forums/showthread.php?390187-D-amp-D-3-5-You-make-the-spell-challenge), this thread is for spells based on songs, either taking its name directly, inspired by its lyrics, or both!
Each post should contain a short critique of the spell made by the poster before them, a spell that meets the challenge posted by the poster before them, and a new challenge for the next poster to take on (good examples would be specific decades, genres, well-known artists, or countries of origin of the song).
There is no time limit on when a challenge can be met, and no restriction on how often you can post other than that you can't fulfill your own challenges. If two people respond to the same challenge, the next poster simply picks which of those to judge and meet the challenge of, though if you're up to it you could also try fulfilling both challenges at the same time, assuming that's possible.
Please put your spell entries in the following format:
Name
School (Subschool) [Descriptor]
Level: Class X, Otherclass Y, Domain Z
Components: V/S/M/F/DF/XP etc.
Casting Time: 1 immediate/swift/move/standard action, X rounds/minutes/hours, X days (8 hours per day), etc.
Range: Short (25 ft + 5 ft/2 levels), Medium (100 ft + 10 ft/level), Long (400 ft + 40 ft/level), etc.
Effect/Area: 1 purple squirrel, 10-ft radius centred on you, etc.
Duration: X rounds/minutes/hours/days(/level), permanent, instantaneous, etc.
Saving throw: Fortitude/Reflex/Will Negates/Partial/Half, Will disbelief, etc.
Spell resistance: Yes or no.
What the spell does is written here.
M/F/DF/XP component goes here.
For example:
Watchful Guardian
Conjuration (Teleportation)
Level: Cleric 6, Paladin 4
Components: V, S
Casting Time: 1 standard action
Range: Touch (one creature)
Target: One creature touched
Duration: 1 day/level or until expended, see text
Saving Throw: Will negates (harmless)
Spell Resistance: No
The caster of this spell automatically knows when the target is in danger as long as the two are on the same plane.
The caster of this spell can speak the command word as a standard action. The caster is then teleported within 30 feet of the target. You can be transported any distance within a plane but cannot travel between planes. You can transport, in addition to yourself, any objects you carry, as long as their weight doesn’t exceed your maximum load. You may also bring one additional willing Medium or smaller creature (carrying gear or objects up to its maximum load) or its equivalent per three caster levels. A Large creature counts as two Medium creatures, a Huge creature counts as two Large creatures, and so forth. All creatures to be transported must be in contact with one another, and at least one of those creatures must be in contact with you. Exceeding this limit causes the spell to fail. An unwilling creature can't be teleported.
Upon arriving, for 1 minute/caster level, you cannot move more than 30 feet from the target, and any attempts force you to do so automatically fail, and the target is immune to all damage from you. If you have the Divine Grace class feature, the target gains the benefit of that class feature, as well. You can end these effects as a free action.
So, to recap: you'll never give your target up, and you'll never let them down, but you can't really run around or hurt them, either. (If you don't get the reference: Rick Astley's "Never Gonna Give You Up.")
First challenge: A classic 90's jam!
Each post should contain a short critique of the spell made by the poster before them, a spell that meets the challenge posted by the poster before them, and a new challenge for the next poster to take on (good examples would be specific decades, genres, well-known artists, or countries of origin of the song).
There is no time limit on when a challenge can be met, and no restriction on how often you can post other than that you can't fulfill your own challenges. If two people respond to the same challenge, the next poster simply picks which of those to judge and meet the challenge of, though if you're up to it you could also try fulfilling both challenges at the same time, assuming that's possible.
Please put your spell entries in the following format:
Name
School (Subschool) [Descriptor]
Level: Class X, Otherclass Y, Domain Z
Components: V/S/M/F/DF/XP etc.
Casting Time: 1 immediate/swift/move/standard action, X rounds/minutes/hours, X days (8 hours per day), etc.
Range: Short (25 ft + 5 ft/2 levels), Medium (100 ft + 10 ft/level), Long (400 ft + 40 ft/level), etc.
Effect/Area: 1 purple squirrel, 10-ft radius centred on you, etc.
Duration: X rounds/minutes/hours/days(/level), permanent, instantaneous, etc.
Saving throw: Fortitude/Reflex/Will Negates/Partial/Half, Will disbelief, etc.
Spell resistance: Yes or no.
What the spell does is written here.
M/F/DF/XP component goes here.
For example:
Watchful Guardian
Conjuration (Teleportation)
Level: Cleric 6, Paladin 4
Components: V, S
Casting Time: 1 standard action
Range: Touch (one creature)
Target: One creature touched
Duration: 1 day/level or until expended, see text
Saving Throw: Will negates (harmless)
Spell Resistance: No
The caster of this spell automatically knows when the target is in danger as long as the two are on the same plane.
The caster of this spell can speak the command word as a standard action. The caster is then teleported within 30 feet of the target. You can be transported any distance within a plane but cannot travel between planes. You can transport, in addition to yourself, any objects you carry, as long as their weight doesn’t exceed your maximum load. You may also bring one additional willing Medium or smaller creature (carrying gear or objects up to its maximum load) or its equivalent per three caster levels. A Large creature counts as two Medium creatures, a Huge creature counts as two Large creatures, and so forth. All creatures to be transported must be in contact with one another, and at least one of those creatures must be in contact with you. Exceeding this limit causes the spell to fail. An unwilling creature can't be teleported.
Upon arriving, for 1 minute/caster level, you cannot move more than 30 feet from the target, and any attempts force you to do so automatically fail, and the target is immune to all damage from you. If you have the Divine Grace class feature, the target gains the benefit of that class feature, as well. You can end these effects as a free action.
So, to recap: you'll never give your target up, and you'll never let them down, but you can't really run around or hurt them, either. (If you don't get the reference: Rick Astley's "Never Gonna Give You Up.")
First challenge: A classic 90's jam!