Fwiffo86
2015-02-16, 02:48 PM
Due to the nature of some posts I have responded to today, I get the impression that many players are not taking into consideration how their world works. In some cases I can easily see how they come to that opinion. Worlds like Eberron or FR are super high on the magic stuff.
I am not one of those GMs. I only bring this up because it seems to me that many seem to think that just because its written in a book, it is deserved or dictates how the world should handle it.
Example)
I would expect there to be wizard colleges and centers of magical learning in high magic worlds. I also expect these worlds to be populated with all sorts of dangerous magical creatures.
But what about worlds where there just isn't that many wizards? Or clerics who actually can cast spells? I would expect worlds such as this to NOT be populated with world shattering spell casters, or easily located magical monster A.
My point is this.... It seems many people are running off of the idea that HIGH magic is the default. The system leads me to believe the exact opposite is true. With reduced spell casting, rare magic items, and only so many attunement slots to use combined with bounded accuracy, I would say that a spell casting wizard would have a hard time locating another of his kind. I would think the population would avoid magic for the most part, quite possibly fear it (even from a divine source).
Dropping a fireball conjured out of thin air would be extremely scary to people in this environment, to say nothing of returning someone from the dead. Does no-one take into consideration what this means? If you have someone who can return the dead, don't you think they would be swarmed by people asking that character to return their dead relative everywhere they go? Its not like the deeds of heroic characters go unnoticed.
It seems we spend alot of time arguing mechanics, and absolutely no time arguing impact of X, Y, or Z. Why aren't we doing this? We are all here to get better at what we do? Wouldn't some threads on world impact and what it means to actually have a 20th level character means to the rest of the world be useful? What about some threads on how rare is rare? How often should X spell be allowed to characters if at all? What does being able to cast wish actually mean? Stuff like that? I'm probably addressing a dead room, but there you are. Why aren't we doing this?
I am not one of those GMs. I only bring this up because it seems to me that many seem to think that just because its written in a book, it is deserved or dictates how the world should handle it.
Example)
I would expect there to be wizard colleges and centers of magical learning in high magic worlds. I also expect these worlds to be populated with all sorts of dangerous magical creatures.
But what about worlds where there just isn't that many wizards? Or clerics who actually can cast spells? I would expect worlds such as this to NOT be populated with world shattering spell casters, or easily located magical monster A.
My point is this.... It seems many people are running off of the idea that HIGH magic is the default. The system leads me to believe the exact opposite is true. With reduced spell casting, rare magic items, and only so many attunement slots to use combined with bounded accuracy, I would say that a spell casting wizard would have a hard time locating another of his kind. I would think the population would avoid magic for the most part, quite possibly fear it (even from a divine source).
Dropping a fireball conjured out of thin air would be extremely scary to people in this environment, to say nothing of returning someone from the dead. Does no-one take into consideration what this means? If you have someone who can return the dead, don't you think they would be swarmed by people asking that character to return their dead relative everywhere they go? Its not like the deeds of heroic characters go unnoticed.
It seems we spend alot of time arguing mechanics, and absolutely no time arguing impact of X, Y, or Z. Why aren't we doing this? We are all here to get better at what we do? Wouldn't some threads on world impact and what it means to actually have a 20th level character means to the rest of the world be useful? What about some threads on how rare is rare? How often should X spell be allowed to characters if at all? What does being able to cast wish actually mean? Stuff like that? I'm probably addressing a dead room, but there you are. Why aren't we doing this?